Hot takes

Just don't be a Manchester city fan or a real Madrid fan and it's going to be fine.

Never liked real Madrid fans
 
I kinda disagree, SMT has a more niche fanbase.

Persona has a different one.
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SMT 1&2 (and If...) getting a proper english localised remaster would still be nice. Same with the first two (three if you count the two Persona 2) Persona games.
Well, I think they are both on different levels of Elitism.

Persona:
- Persona fans are for the most part, functionally illiterate, especially the one of 4.

- They also never actually played the games and have no opinion of their own.

- And yes, a large part of the children of succubus are excited, addicted to sexualizing minors.

- And yes, most of them hate characters, for silly reasons and misinterpretation.

It becomes a disgrace to talk to them because of these reasons.

and as for Megami Tensei:

- please, they are not that difficult games as for your fame suggests and it just requires more strategy than most other franchises mainstream.

- there from them are few from them that really have good writing: Nocturne,Strange journey, Devil survivor 1 and Main games of the 90's era games.

- The fandom is also very immature. It may not be at the persona level but there's no denying that they can also be equally annoying.


- That's why I prefer not to interact with any of them, so it saves me from headaches.
 
Sliced bread is nothing special. Most of the time not the best bread you could be eating where you are.
 
I've never cared much for sweets or sweet food, outside of maybe a rare bit of chocolate. Granted, I've never been able to eat much sugar for health reasons, so maybe I just never developed a sweet tooth.
 
I've never cared much for sweets or sweet food, outside of maybe a rare bit of chocolate. Granted, I've never been able to eat much sugar for health reasons, so maybe I just never developed a sweet tooth.
You get enough sweetness from Miku.
 
I've never cared much for sweets or sweet food, outside of maybe a rare bit of chocolate. Granted, I've never been able to eat much sugar for health reasons, so maybe I just never developed a sweet tooth.
Sugar should be banned.

Well, not entirely but we should enforce companies to stop adding that to their stuff. For the sake of people's health.


In fact we don't need any liquid other than water in our lives.
 
Sugar should be banned.

Well, not entirely but we should enforce companies to stop adding that to their stuff. For the sake of people's health.


In fact we don't need any liquid other than water in our lives.
Snow White Coffee GIF


Also agree on the sugar thing mostly, or at least it needs more restrictions. Even tho I've been getting way healthier lately I've really struggled to break my shitty relationship with sugar.
 
Well, not entirely but we should enforce companies to stop adding that to their stuff. For the sake of people's health.
BUT we need milk when we're young. 👆🧐
 
We, at least in America, definitely should cut down on putting sugar in everything. It's pretty alarming when you learn all the stuff that has added sugar that really doesn't need it here.
 
Call of Duty's regenerating health and overall gameplay ("running" speed being more slow than how regular humans walk, not even dismemberment like SoF, or even cool guns) were never good, and since DOOM 2016 and DUSK, first person shooters are REALLY evolving now instead of being utter dogshit.
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I think 4v4 is a bad idea for Marvel Tokon Fighting Souls. It's too many. Also the name kind of sucks.
 
Call of Duty's regenerating health and overall gameplay ("running" speed being more slow than how regular humans walk, not even dismemberment like SoF, or even cool guns) were never good, and since DOOM 2016 and DUSK, first person shooters are REALLY evolving now instead of being utter dogshit.
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Whoever though only two guns was good for the sake of "Realism" also needs a swift slap with a wet leather glove
 
Ohhhhh, I've got a LOOOOOOOT of hot takes, that's for sure.

I'll start off with a pretty tepid one, though:
The FGC (fighting game community) has completely RUINED ALL fighting games.
-I have had a lot of beef with the FGC (and especially the subhumans over at SRK (shoryuuken) for nearly 20 years now. Their idea of "competitive" fighters has utterly ruined fighting games because now all developers and publishers think that all people want are competitive fighters. The last truly FUN fg I've played was Melty Blood Act Cadenza verB (I don't like Current Code, and I especially don't like Type Lumina). Tekken is a tryhard's dream because once you've gotten your opponent in the air, it's game over because juggling until death is the norm in Tekken.

I could probably rant for literal days about how much I despise the FGC with how they've ruined fighting games forever.
 
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Ohhhhh, I've got a LOOOOOOOT of hot takes, that's for sure.

I'll start off with a pretty tepid one, though:
The FGC (fighting game community) has completely RUINED ALL fighting games.
-I have had a lot of beef with the FGC (and especially the subhumans over at SRK (shoryuuken) for nearly 20 years now. Their idea of "competitive" fighters has utterly ruined fighting games because now all developers and publishers think that all people want are competitive fighters. The last truly FUN fg I've played was Melty Blood Act Cadenza verB (I don't like Current Code, and I especially don't like Type Lumina). Tekken is a tryhard's dream because once you've gotten your opponent in the air, it's game over because juggling until death is the norm in Tekken.

I could probably rant for literal days about how much I despise the FGC with how they've ruined fighting games forever.
Absolutely true.
 
Anything that lacks primary colors, and how (generically) special the MCs are is an instant red flag.
 
Ohhhhh, I've got a LOOOOOOOT of hot takes, that's for sure.

I'll start off with a pretty tepid one, though:
The FGC (fighting game community) has completely RUINED ALL fighting games.
-I have had a lot of beef with the FGC (and especially the subhumans over at SRK (shoryuuken) for nearly 20 years now. Their idea of "competitive" fighters has utterly ruined fighting games because now all developers and publishers think that all people want are competitive fighters. The last truly FUN fg I've played was Melty Blood Act Cadenza verB (I don't like Current Code, and I especially don't like Type Lumina). Tekken is a tryhard's dream because once you've gotten your opponent in the air, it's game over because juggling until death is the norm in Tekken.

I could probably rant for literal days about how much I despise the FGC with how they've ruined fighting games forever.
I like the FGC for keeping games alive and bringing some back like Virtua Fighter. What I don't like is the elitism when it comes to online matches. I do like how they make tutorial videos though. I don't like how they complain when they complain about fighters going in a different direction like with Marvel. We need to refresh every so often. Otherwise you get people who played the same game for 20+ years air juggling newbies. The newbies quit because they can't get a hit in and the old heads quit because they keep getting paired against newbies. Add that to how the FGC hypes up new fighting games with tons of DLC that has multiple packs released every year that not everyone can afford, on top of forcing the game to constantly rebalance itself with updates that make it play completely different every single year. Fighting games should be complete and untouched upon release, dammit!
 
Final Fantasy XIV 1.23b (the last one before ARR) was peak FFXIV, and when Yoshida nuke it, it also nuked any chance of we getting anything that is not boiled down MMORPG that tries to be WoW.

Also, MGSV is ass, the only good thing are the memes. But this is not a hot take, it is a reality.
 
Ohhhhh, I've got a LOOOOOOOT of hot takes, that's for sure.

I'll start off with a pretty tepid one, though:
The FGC (fighting game community) has completely RUINED ALL fighting games.
-I have had a lot of beef with the FGC (and especially the subhumans over at SRK (shoryuuken) for nearly 20 years now. Their idea of "competitive" fighters has utterly ruined fighting games because now all developers and publishers think that all people want are competitive fighters. The last truly FUN fg I've played was Melty Blood Act Cadenza verB (I don't like Current Code, and I especially don't like Type Lumina). Tekken is a tryhard's dream because once you've gotten your opponent in the air, it's game over because juggling until death is the norm in Tekken.

I could probably rant for literal days about how much I despise the FGC with how they've ruined fighting games forever.
Oh I started to hate Tekken after 4, lol. Even when I learned 7, I still didn't like it.
But here's the thing: even the good Tekken games work this way.

I only go for SRK to look up fighting game stuff in order to learn them, honestly.
I never considered myself to be a FGC member, and five minutes on the 3rd Strike Fightcade chat are enough for you to understand why, lol.
 
Call of Duty's regenerating health and overall gameplay ("running" speed being more slow than how regular humans walk, not even dismemberment like SoF, or even cool guns) were never good, and since DOOM 2016 and DUSK, first person shooters are REALLY evolving now instead of being utter dogshit.
200.gif
That's not even a hot take to say that regenerative health isn't good game design except for Halo (especially Combat Evolved which had a health bar on top of the armour's energy one) but it was more of a regenerative armour which was 100 times better and fit the in-universe lore whereas you cannot recover from ballistic injuries like that in a contemporary setting). Goldeneye and Perfect Dark having a set pool of life for the entire level but with bulletproof vests to make you able to take a bit more bullets was better in game design and with realism.

On the other hand back in the late 90's the FPS genre would've gotten stale if it weren't for Unreal, Goldeneye, Half-Life and by a smaller extent Halo because of the wave of Doom-likes and Quake-likes that didn't bring anything new to the table.

In fact I wish the Goldeneye-like genre was the staple for console FPS over the Military Shooting genre since that Medal of Honour, Call of Duty and Battlefield overtook the genre...

Whoever though only two guns was good for the sake of "Realism" also needs a swift slap with a wet leather glove
I still think that two weapons in Halo actually made sense in a game design way: having the dilemma to keep your current weapon or change it for the situation to adapt to it.

On the other hand it was made with console FPS in mind (despite that Perfect Dark, Bioshock and other games had the "Weapon Wheel" to compensate for it) so they thought that players could only handle two when you could easily bind all 4 weapons to the D-pad on the Xbox or PS...

Game design and realism can be overarching but I wish they could make something that makes sense in-universe than trying to fit ours.


PS: I absolutely hate the term "videogamey" for anything that is remotely... well, like a video game.
 
Retro Gaming is good, except when 70% of them have unfair difficulty or one or another has an unnecessarily difficult stage, in this I admit that "modern" games (except the ones that are difficult on purpose like Dark Souls) are better.
 

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