...in?Remember kids, if it's fun, regardless of it's intended market, play it.
Look at me, already got hair in my balls and I still watch grown men in spandex kung fu fighting rubber monsters every week.
On...in?

Yes, critique is valid. I've supported substantive critique multiple times in this forum, and still think it's fine even for an aesthetic argument. But a lot of gamers make weak, unsubstantiated critiques that end on Comic Book Guy style "worst game ever" nonsense after having said nearly nothing other than "I don't like it because I don't like it." And that's just not a good critique.I think it's valid to critique it's artistic interpretation.
Pixel art with depth of field and bloom just doesn't work for me
Honestly it's easy even without knowing the weaknesses of the bosses, BUT honestly the Sigma fight is kinda awesome tho.Even with the Zero Project patch applied, Mega Man X3 is a painfully mediocre game that doesn't deserve to be compared to X1 and X2.
Once again Capcom pulling bullshit without any good reason, possesed tanks godammit, couldn't at least try to do cyberdemons?! or demons with guns, honestly that sounds more credible, fighting the demon/human halfling with guns WITH demons with guns.YA KNOW WHAT I HATE??? In Ace Attorney, I really don't like all the spiritual mysticism BS that was added in Justice for All and stayed with the series for a very long time. It takes away from the atmosphere – what does a murder case matter in a world where ghosts exist and can be communicated with? What does investigation matter in a world where you can use a magical orb to see peoples' innermost secrets? That stuff always really bugged me, and, especially in the third game's last case, made me feel that a lot of what the characters were accomplishing was moot. Those games really needed to focus more on the hard science, not paranormal nonsense.
It's why the first game is my favourite, because it has precisely none of that "communicating with the afterworld" stuff, and why I actually prefer the Investigations series over the mainline one. (Though I've only played the first three main games, nothing after that.) I'm willing to stretch my suspension of disbelief to advanced technology or scientific research in a game about law – some of those things may not be "realistic", but at least they're believable. It's when you bring in mystical magical mumbo-jumbo that my eyes kind of glaze over. Trials and Tribulations is a great game, but I really do feel like that element of the last case dragged a lot of the experience down.
And while we're on the subject, paranormality is also what tanked the Ace Attorney/Professor Layton crossover right from the start for me. That game had an unbelievable amount of potential, and they threw it all away for some idiotic isekai plot about witches in fairyland. HOW DISAPPOINTING.
You apply the mod that changes some values in damage and combos, and your'e in for quite the experience tbh.DMC2 isn't so bad.
To me, it depends on how well it matches the art style. Octopath works well enough with it, since the muted colors and object layout work better with the lighting than the Dragon Quest 3 remake.Yes, critique is valid. I've supported substantive critique multiple times in this forum, and still think it's fine even for an aesthetic argument. But a lot of gamers make weak, unsubstantiated critiques that end on Comic Book Guy style "worst game ever" nonsense after having said nearly nothing other than "I don't like it because I don't like it." And that's just not a good critique.
Okay, bloom can be annoying. (I, too, dislike JJ Abrams' films.) And depth of field is not always used correctly. Nonetheless, they are techniques that can be used well if done with subtly and purpose. And luckily they are not always overdone.
It *is* a little disappointing that HD-2D is shorthand for JRPG's with a depth of field effect, and not something like KOF XIII.I don't have anything to add to this conversation besides the fact that, on the original-model Switch's screen, Octopath Traveler looked like an absolute lot of muddy shit. I genuinely think it's one of the ugliest professionally-released games I've ever played. I didn't really like the gameplay at all, either.
I think all this HD-2D diorama nonsense looks absolutely abhorrent. It was fine for one single game way back when, but the fact that it's now an art style that they're poisoning otherwise good games with is pretty revolting. I hope AI makes faux-hand-drawn art styles more prominent in the gaming industry, because I can't think of a single recent 2D JRPG that hasn't looked atrocious.
For metroidvania there is already a proper name for that genre: Search-Action from the Japanese: 探索型アクション.I've thought for a long time that terms like Metroidvania or Souls-like are worthless band-aid terms thought up by people who are bad at naming things and no one should use them. I mean what do you do about people that have never played Metroid, Castlevania or Dark Souls when you use terms like that? Why can't we say labyrinthine platformer or just call Dark Souls a third-person action RPG? I understand trying to make sense to someone who does know what those games are but these terms have no longevity is my point and they're being pushed as official terminology to sell products.
That's impossible, they recycled everything from demon soulsMany of the weapons in Elden Ring that weren't lifted from Dark Souls? Yeah, they look designed by an AI. With all that entails.

KoF>>Street Fighter
Why?I'd imagine that a lot of South Americans would agree with you.
Why?
Street Fighter is a bit too complex for meI heard the King of Fighters is very popular there.
KOF is very loved in south America for some reasonWhy?
Why?
I heard the King of Fighters is very popular there.
because mai > chun li.KOF is very loved in south America for some reason
A very HOT takebecause mai > chun li.