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Not sure it's a hot take, but I never understood this HD-2D thing JRPGs do now.
The public seem to love it but there's a vocal minority of people who really hate it. I also do not like it at all.Not sure it's a hot take, but I never understood this HD-2D thing JRPGs do now.
It looks horrible. Unfortunately people simply refuse to play anything that looks "old" now. It has to look "retro indie pixel art" instead.Not sure it's a hot take, but I never understood this HD-2D thing JRPGs do now.
They're an excuse to eat something with an excessive amount of butter. Also they pair well with like, tea and coffee and stuff, or so I'm told. I wouldn't really know because uh, here's a hot take from me...I don't like English muffins at all, and don't really understand why anyone else does. What is the appeal of those things!?
It's as if they don't like having earsI hate. I mean, HATE bass heads. You know the ones, people playing a type of music with the bass turned up so loud they're shaking the car and everything around them. Typically seen here with rap, though once I even saw Tejano music being used. I'm talking so loud, you feel the vibrations in the sidewalk or even damn house as they drive by.
People who have lost game builds but don't dump them deserve hell

I think all the complaining about it is overblown and privileged whining. If developers could have made games with the tech we have now in the past, they absolutely would have. A lot of what was done in games back in the day was workarounds to the things they actually wanted to do. Super-scalers and isometric games were attempts to do 3D when 3D couldn't be done. Cutscenes were trying to do cinematics when the tech just wasn't there. Dungeon crawlers were simulating the 3D real-time first-person gameplay the genre almost always has now. And so on.The public seem to love it but there's a vocal minority of people who really hate it. I also do not like it at all.
...in?Remember kids, if it's fun, regardless of it's intended market, play it.
Look at me, already got hair in my balls and I still watch grown men in spandex kung fu fighting rubber monsters every week.
On...in?

Yes, critique is valid. I've supported substantive critique multiple times in this forum, and still think it's fine even for an aesthetic argument. But a lot of gamers make weak, unsubstantiated critiques that end on Comic Book Guy style "worst game ever" nonsense after having said nearly nothing other than "I don't like it because I don't like it." And that's just not a good critique.I think it's valid to critique it's artistic interpretation.
Pixel art with depth of field and bloom just doesn't work for me
To me, it depends on how well it matches the art style. Octopath works well enough with it, since the muted colors and object layout work better with the lighting than the Dragon Quest 3 remake.Yes, critique is valid. I've supported substantive critique multiple times in this forum, and still think it's fine even for an aesthetic argument. But a lot of gamers make weak, unsubstantiated critiques that end on Comic Book Guy style "worst game ever" nonsense after having said nearly nothing other than "I don't like it because I don't like it." And that's just not a good critique.
Okay, bloom can be annoying. (I, too, dislike JJ Abrams' films.) And depth of field is not always used correctly. Nonetheless, they are techniques that can be used well if done with subtly and purpose. And luckily they are not always overdone.
It *is* a little disappointing that HD-2D is shorthand for JRPG's with a depth of field effect, and not something like KOF XIII.I don't have anything to add to this conversation besides the fact that, on the original-model Switch's screen, Octopath Traveler looked like an absolute lot of muddy shit. I genuinely think it's one of the ugliest professionally-released games I've ever played. I didn't really like the gameplay at all, either.
I think all this HD-2D diorama nonsense looks absolutely abhorrent. It was fine for one single game way back when, but the fact that it's now an art style that they're poisoning otherwise good games with is pretty revolting. I hope AI makes faux-hand-drawn art styles more prominent in the gaming industry, because I can't think of a single recent 2D JRPG that hasn't looked atrocious.
For metroidvania there is already a proper name for that genre: Search-Action from the Japanese: 探索型アクション.I've thought for a long time that terms like Metroidvania or Souls-like are worthless band-aid terms thought up by people who are bad at naming things and no one should use them. I mean what do you do about people that have never played Metroid, Castlevania or Dark Souls when you use terms like that? Why can't we say labyrinthine platformer or just call Dark Souls a third-person action RPG? I understand trying to make sense to someone who does know what those games are but these terms have no longevity is my point and they're being pushed as official terminology to sell products.
That's impossible, they recycled everything from demon soulsMany of the weapons in Elden Ring that weren't lifted from Dark Souls? Yeah, they look designed by an AI. With all that entails.
