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I never understood the hate that Mario Sunshine got either. It was absolutely gorgeous for its time.

I do remember that it was a bit challenging, so maybe it was that?
it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.
there are some annoying parts to the game, but they are doable as long as you are patient.
 
it was bright and colorful. it's the same reason that people hated wind waker. people hated bright colors in the early to mid 2000's.
there are some annoying parts to the game, but they are doable as long as you are patient.
Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..
 
I wonder what it was that they were expecting? I know some of that tech demo later helped shape what would be Mario Galaxy, but I feel like people would not have been ready for Galaxy at the time of the GC.
Also that Super Mario 128 looked a lot like Pikmin so it would've been probably too similar. And "Mario 64 2" was probably planned for the N64DD (like how UraZelda aka Master Quest was).

Unskippable cutscenes, a whole game built around similar levels or stages, needing to reload stages to grab multiple shines. It was tedious, not challenging.
It's literally the same thing for Mario 64 and Galaxy though. Cutscenes in Mario games aren't that long either. Mario 64 had the advantage of having relatively small levels and Galaxy had a more linear tracking for specific stars. Mario 64 had only text boxes but you had to mash the button as well but thankfully they were scarce.

I do agree that Mario 64 and Sunshine's re-releases should've tweaked it a bit (like the 100-coins and 8 red coins stars being the same type of non-exit stars).

Wind Waker was one of the earliest games to use cell-shading (along with Viewtiful Joe), which people found polarizing at the time. I thought it looked nice, what I didn't like was how downright easy Wind Waker was..
*ahem* Jet Set Radio *cough*

Zelda games were never that hard I'd argue, yes even if OoT and ALTTP were quite challenging some times the Zelda franchise has only ever been challenging on the NES. WW and TP were easier because of the more refined controls for the players, giving him more options (like attacking while moving among other things).

Only BotW in the first few hours went back to being hard.
 

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