While I can understand that people can find enjoyment I also need to give Sonic fans a reality check about several things:
- Even if X-treme came out it would've been obliterated by Mario 64 (and even Crash Bandicoot and Spyro the Dragon). Even then players wanted more mature games than yet another mascot platformer. Maybe Sega should've focused on a new IP instead.
- Even if 2006 was delayed for the next year it would've been mediocre. Yes, even a polished turd is still a turd at the end of the day. The level design is the only redeeming thing about it. It would've obviously been less infamous if it weren't for the excruciatingly long loading times, the framerate taking a deep dive when too many things are happening on screen, the tediousness of Silver's gameplay and certainly that badly written story with the infamous kiss scene.
PS: Also I still think that the Werehog has no place in Unleashed. They could've made it a fundamentally perfect game (the boost gameplay is much better for speed platforming than the Adventure style which is too close to a normal platformer with a Sonic skin slapped on it). Even the Wisps and 2.5D sections in Colours are fine.
I do not understand how you can say "Even then players wanted more mature games" and then admit that Crash, Spyro and Mario 64 would have trounced X-treme. Nevermind the fact that the majority of Sonic fans don't see much merit in X-treme and are fairly glad it didn't come out (they wanted Adventure on Saturn, not X-treme) but to say that Mario would trounce Sonic without admitting that Sonic has the most 90s attitude and edge of all the mascots feels silly to me. There's a reason that in the late 90s, Sonic Adventure sold nearly 3 million units on a dead on arrival console. Sonic was still a relevant IP and a good 3D Sonic game would still push units.
Would it have saved the Saturn? Of course not, Sega's approach to bringing Genesis IP forward and creating new IP was extremely flawed, especially in their western game divisions. Plenty of other mistakes were made with the systems architecture and rollout that ensured it was gonna be a middling success in even the best-case scenario. But I definitely think that if a good 3D Sonic game came out for the Saturn, it would have sold well and pushed
some units, especially if it happened early on in the system's life before the west had thoroughly given up on it.
As for 06 itself, if development had gone smoothly it absolutely would have been received far better. While there is little to be done to help that story without extensively reworking certain aspects, the core characterization is still great in that game. Coupled with better controls, less bugs and the fact that it arguably has the best 3D Sonic level design of all time and you'd definitely have a winner of sorts. Even if certain concepts like the day and night cycle never made it in, a Sonic 06 that at least has ultra polished gameplay wouldn't have earned even half of the reputation it went on to have for the late 2000s and 2010s.
Regardless of how I feel about the game I'm genuinely happy that the Sonic community is one that can look at even the most generally reviled games from outsiders and find things to love in it. Shadow the Hedgehog is one of my least favorite games of all time and yet it has a very vocal, passionate following within the fanbase and that's kinda badass. Shit, I'm a Lost World and Colors apologist for cryin out loud!