Hot takes

I fucking hate that every AAA or AA game nowadays shares the same type of camera.
What happened to games with isometric cameras or fixed cameras? Nowadays almost every video game camera is controlled with the right analog stick and controls the same. Where's the variety?
 
I fucking hate that every AAA or AA game nowadays shares the same type of camera.
What happened to games with isometric cameras or fixed cameras? Nowadays almost every video game camera is controlled with the right analog stick and controls the same. Where's the variety?
This is actually the only reason I've emulated the Switch; someone close to me has cerebral palsy, and can't really use analog stick camera movement. We emulate anything they might want to try to see if the camera is manageable or not, but they rarely are.
 
As someone who loves Kojima, you're right.

I feel like Kojima's biggest issue is he needs someone to step in and tell him no on certain things

Recently I was reading over the translated MGS2 Design Document and was immediately met with this on the first page.

View attachment 25476

Kojima's always been weird and out there and had very pretentious ideas. I feel like the only difference is now he's head of his own studio and nobody's around to shoot down his weirder ideas.
When you think about it Metal Gear Solid V is not MGS5 at all.

The "V" in the title is misleading.
 
If it wasn't for Tomokazu Fukushima, Kojima wouldn't have reached his status. That man co-wrote MGS 1-3 and disappeared
 
I think Castlevania 4 kind of sucks.
 
Meh i think people online rag on Kojimbo a bit too much.
He has a big ego but Kojima's a great game designer with a lot of good ideas, he just likes sucking Hollywood's cock too much and to give credit to himself on games he barely had a hand on (Zone of The Enders, Boktai) which are big flaws but that doesn't mean that everyone else in Konami did everything and he was just sitting on his ass all day doing nothing.
 
Yeah, I always forget the prefix for that one.
egoraptor made a short vdieo many years ago talking about it for about 5 minutes.
it seems to be a remake of the first game but with improved graphics and controls, but they made the whip too over powered. it can do nearly everything that the sub weapons are supposed to do. you hardly ever need them. it hits multiple times, has a good reach, hits diagonally up; that's what the cross, holy water, knife and axe are for. it makes for an overall different and probably underwhelming experience.
 
that's because it DOES kind of suck.
tbh, most SFC/SNES action games are pretty lacklustre compared to what was happening on the Megadrive - especially Konami's outings.
It's just interesting because I always see that game on the top of the SNES lists, but I didn't even like it as a kid (I preferred Dracula X before I knew that it was a janky port/de-make of the best Castlevania game ever).
I'm generally a SNES preferrer but Bloodlines is definitely the best Castlevania of that era.

Another lauded SNES game I've never liked (but have tried to several times) is Secret of Mana. But I recently had to come to terms with the fact that I don't really think any Mana game is particularly good, they just have great art and music.
 
While I can understand that people can find enjoyment I also need to give Sonic fans a reality check about several things:

  1. Even if X-treme came out it would've been obliterated by Mario 64 (and even Crash Bandicoot and Spyro the Dragon). Even then players wanted more mature games than yet another mascot platformer. Maybe Sega should've focused on a new IP instead.
  2. Even if 2006 was delayed for the next year it would've been mediocre. Yes, even a polished turd is still a turd at the end of the day. The level design is the only redeeming thing about it. It would've obviously been less infamous if it weren't for the excruciatingly long loading times, the framerate taking a deep dive when too many things are happening on screen, the tediousness of Silver's gameplay and certainly that badly written story with the infamous kiss scene.

PS: Also I still think that the Werehog has no place in Unleashed. They could've made it a fundamentally perfect game (the boost gameplay is much better for speed platforming than the Adventure style which is too close to a normal platformer with a Sonic skin slapped on it). Even the Wisps and 2.5D sections in Colours are fine.
I do not understand how you can say "Even then players wanted more mature games" and then admit that Crash, Spyro and Mario 64 would have trounced X-treme. Nevermind the fact that the majority of Sonic fans don't see much merit in X-treme and are fairly glad it didn't come out (they wanted Adventure on Saturn, not X-treme) but to say that Mario would trounce Sonic without admitting that Sonic has the most 90s attitude and edge of all the mascots feels silly to me. There's a reason that in the late 90s, Sonic Adventure sold nearly 3 million units on a dead on arrival console. Sonic was still a relevant IP and a good 3D Sonic game would still push units.

Would it have saved the Saturn? Of course not, Sega's approach to bringing Genesis IP forward and creating new IP was extremely flawed, especially in their western game divisions. Plenty of other mistakes were made with the systems architecture and rollout that ensured it was gonna be a middling success in even the best-case scenario. But I definitely think that if a good 3D Sonic game came out for the Saturn, it would have sold well and pushed some units, especially if it happened early on in the system's life before the west had thoroughly given up on it.

As for 06 itself, if development had gone smoothly it absolutely would have been received far better. While there is little to be done to help that story without extensively reworking certain aspects, the core characterization is still great in that game. Coupled with better controls, less bugs and the fact that it arguably has the best 3D Sonic level design of all time and you'd definitely have a winner of sorts. Even if certain concepts like the day and night cycle never made it in, a Sonic 06 that at least has ultra polished gameplay wouldn't have earned even half of the reputation it went on to have for the late 2000s and 2010s.

Regardless of how I feel about the game I'm genuinely happy that the Sonic community is one that can look at even the most generally reviled games from outsiders and find things to love in it. Shadow the Hedgehog is one of my least favorite games of all time and yet it has a very vocal, passionate following within the fanbase and that's kinda badass. Shit, I'm a Lost World and Colors apologist for cryin out loud!
 
Most RPGs now are too long, and stories/pacing often suffer in the process. There's so much open world, and it's rare for a game to just be linear and focus on plot. Back in the day it would be rare for a game to exceed 40 hours, and I personally preferred how it was back then.
 
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Most RPGs now are too long, and stories/pacing often suffer in the process. There's so much open world, and it's rare for a game to just be linear and focus on plot. Back in the day it would be rare for a game to exceed 40 hours, and I personally preferred that.
I would apply this to more than just RPGs and say a lot of games in general are too long these days. I miss having a proper curated level and world design instead of massive open worlds that blur together and are full of busy work.
 
I really don't like Five Guys, or overly greasy food in general. I actually prefer the taste of leaner foods (especially beef) and hate when I can noticeably taste fat and grease.
 
I can't say I think MvC2 is overrated or anything since I'm just... not really qualified to make that claim, I've never enjoyed Capcom fighting games as a whole because they're just too technical and complex for me. I'm terrible at remembering inputs and long combo chains, and I'm not terrible skilled at reading opponents. They just don't click with me.

A notable hot take for me, though... I honestly thought Breath of the Wild was a pretty weak game. It really doesn't do much of anything to innovate or change the open world game thing, and repeats a lot of very outdated trends from them. The genre as a whole was also pretty stale way before it came out. Beyond that, it just isn't very fun or interesting. You repeat like four different things countless times, everything there is to 'find' is just more of the same things like shrines (which almost all have exactly the same rewards), the main dungeons basically don't even have enemies, and the weapon durability is horrific. I really miss the classic Zelda formula and wish they'd just go back to it, but the BotW formula is so monumentally popular I doubt it ever will... at least for the main series. The sequel is definitely a pretty solid game, though... even if it repeats a lot of the same mistakes.
 
I dont wanna sound classist but I think being poor makes you stupid and im the finest example of that. (also for some reason when I said this on another site someone said "but are you a man?", like if that had anything to do with what I said)
 
I dont wanna sound classist but I think being poor makes you stupid and im the finest example of that. (also for some reason when I said this on another site someone said "but are you a man?", like if that had anything to do with what I said)
I disagree fundamentally (and once again, I doubt you’re stupid) because I believe there are way more factors than money, but there’s an argument to be made that less affluent people are offered less opportunities, particularly academic/educational ones, in many parts of the world.
 
I think ham and pork products are generally overrated, with the exception of pork ribs with a good sauce and rub.
 
I think Assassin’s Creed Odyssey and Valhalla are the best ones.::eek
 
To rephrase it in layman terms, hentais tend to be uninteresting, low budget and low quality. There’s little enjoyment to be had. Ecchis sometimes have some emphasis on making the characters likable or at least inviting and welcoming, something the former lacks due to feeling a lot dryer writing-wise. There’s more effort in the latter and it feels the writers are just having fun.
Yeah, there's a somewhat (not really imo but it depends on your frame of reference/taste/etc) thin line between risque elements, and straight up pornography.
Hentai/hardcore stuff has a very specific purpose, but ecchi/softcore stuff is a much broader area, I think.
 
To rephrase it in layman terms, hentais tend to be uninteresting, low budget and low quality. There’s little enjoyment to be had. Ecchis sometimes have some emphasis on making the characters likable or at least inviting and welcoming, something the former lacks due to feeling a lot dryer writing-wise. There’s more effort in the latter and it feels the writers are just having fun.
This. I can think of quite a few characters from Ecchis that I like for reasons beyond just the fanservice, I would have trouble doing the same for Hentai.

Another hot take, I think stuff that's provocative and lewd without being full-on pornographic is more... er... "stimulating" than stuff that goes all-in, but I could be telling on myself as a borderline Ace case with this one.
 

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