Hot takes

I think the opposite of this. If a show isn't hinting me it's going to be consistently good from the get go, I'm not gonna put the effort.
Technically speaking, a well-written script should snatch you in the first 15 minutes, so you are right. That's how movie critics go to those festivals and see 10-ish movies in the same day: they watch the first 15 minutes, and if they vibe with it and see good consistency in the first 15 minutes, they stay for the rest of the movie. Otherwise, it is a pass.

Sure, some series are slow-burning, but they shouldn't be meandering. There are signs that they should be good, like making the characters and their motivations clear. Sometimes, the show spends time doing the worldbuilding or has you connect with the characters, and so on. Even slow-paced shows can respect the viewer's time.

don't mind me, I took a bunch of scripting and creative writing classes
 
Technically speaking, a well-written script should snatch you in the first 15 minutes, so you are right. That's how movie critics go to those festivals and see 10-ish movies in the same day: they watch the first 15 minutes, and if they vibe with it and see good consistency in the first 15 minutes, they stay for the rest of the movie. Otherwise, it is a pass.

Sure, some series are slow-burning, but they shouldn't be meandering. There are signs that they should be good, like making the characters and their motivations clear. Sometimes, the show spends time doing the worldbuilding or has you connect with the characters, and so on. Even slow-paced shows can respect the viewer's time.

don't mind me, I took a bunch of scripting and creative writing classes
I heard something like this yesterday: A proper story unfolds, instead of arbitrarily withholding information from you.

Coming up with twists out of nowhere or making characters appear in places for no reason is already bad enough, but in case of bad series it's very common for them to deliver information as slowly as possible for no good reason. Then put a twist on the ending of the episode just to make it look like that wasn't the case.
 
I heard something like this yesterday: A proper story unfolds, instead of arbitrarily withholding information from you.

Coming up with twists out of nowhere or making characters appear in places for no reason is already bad enough, but in case of bad series it's very common for them to deliver information as slowly as possible for no good reason. Then put a twist on the ending of the episode just to make it look like that wasn't the case.

Exactly.
A good story is made of set-ups and pay-offs. If you place a piece of information, it should have a reason for it to be in the story. If you want us to care about a character when something bad happens to them, you should give us a reason why we should care - and why watching this character overcome the challenge should be rewarding.

There are many structural studies that are deemed as "rules" for writing, which are taught in classes and courses. They were created by people who analyzed many old stories, and breaking these usually leads to bad writing if you don't understand why they work. Like how nowadays every Disney story makes fun of its romantic plots, or how everyone is throwing plot twists to outsmart the audience without a set-up.

I like mentioning the Twenty Rules of Mysteries because its first rule is simply perfect for the plot twists:
The reader must have equal opportunity with the detective for solving the mystery. All clues must be plainly stated and described.
A good plot twist is one that when you rewatch you get that "why didn't I notice this hint here" whenever you notice a clue. Withholding information without a good reason is just bad writing even when it doesn't lead to a plot twist.

The tl;dr is that many movies and show nowadays try to pull the things they liked from the past, but they don't know why it worked and don't do the proper setup so it doesn't cause the impact they think it would.
 

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A lot of games stopped being unique after basic anatomy was figured out. Don't believe me? Go follow the yellow line
 
Technically speaking, a well-written script should snatch you in the first 15 minutes, so you are right. That's how movie critics go to those festivals and see 10-ish movies in the same day: they watch the first 15 minutes, and if they vibe with it and see good consistency in the first 15 minutes, they stay for the rest of the movie. Otherwise, it is a pass.

Sure, some series are slow-burning, but they shouldn't be meandering. There are signs that they should be good, like making the characters and their motivations clear. Sometimes, the show spends time doing the worldbuilding or has you connect with the characters, and so on. Even slow-paced shows can respect the viewer's time.

don't mind me, I took a bunch of scripting and creative writing classes
A movie doesn't last nearly as long as a TV series and it's normal for a TV series to take more time to set up its story considering the scale of it. The "15 minutes rule" does not apply to a longer form of storytelling. While I agree it shouldn't take too, too long, it could very well take a few episodes.

Nowadays I wouldn't stick with a series for entire seasons because "it gets good later", but to be real, I didn't think Breaking Bad was all that great until the third season or so and people call it one of the greatest series of all time. It was at least decent before that, but it didn't impress me until it got less cardboard gangster characters in (Gus was good, the uncle Salamanca was good... the first few ones were ridiculous).

I also don't know about your rules of mystery or whatever. There's a popular storytelling channel on youtube called Mr. Ballen, millions of views on everything and every comment swears he's the greatest. His entire method to create plot twists in the true stories he tells is witholding key information from the viewer until the reveal. It doesn't seem to bother anyone. But then they're 30-40 minute videos, not entire novels. It really depends on the format.
 
I don't know if a thread like this exists in the "general gaming discussion" forum, only that one exists in the retro forum, so feel free to move or remove it.

Thing is I just got boo'ed out of the Ace Attorney sub-reddit for having the gull to state that I disliked the concept of deathrow in that series. Some saying; it's just a game bro, it's just fiction, maybe this series just isn't for you etc. And some arguing that deathrow is completely fine judging by the severity of some of the crimes.

In my humble (and apparently) hot opinion, it ain't okay to kill, whether through the justice system or not. I know the world ain't just black n white, but to me, on this specific topic, it is. We can reserve the right to lock you away forever if you are too dangerous to roam freely, but nobody, legal or not, has the right to take another life. Period.

To me, the justice system reserving the right to off other people just because a man/woman on a high chair said so and hit a desk really hard with a hammer, makes them no better than the criminal themselves.
 
less serious hot take: ocarina of time is overrated.
I'll do you another one, sure, Majora's mask has a fun story and interesting mechanic and gameplay connecting together, that being said it's one of the most frustrating games to play and honestly not worth revisiting except for nostalgia
 
I'll do you another one, sure, Majora's mask has a fun story and interesting mechanic and gameplay connecting together, that being said it's one of the most frustrating games to play and honestly not worth revisiting except for nostalgia
Same. I like many things about Majora, but I can't to games on a time limit. It stresses me. Last time I replayed it I had the song of slow time activated, and still I only barely made the swamp temple in 3 days.
 
Skyrim was a slop RPG game that only acted as a facade to those who were gullible enough to fall for its "RPG" elements. The game was and is very bad. Nothing about it is an RPG, and nothing you do matters at the end of the game.
 
...how would you know
just a guess. that line and the one about the box of chocolate is the only stuff that i've heard about from this movie. i don't know anything else about it. could be a good movie for all i know.
 
It’s a somewhat discomforting movie to watch these days.
 
I agree. I think most people find it difficult mainly because they drive the bike too close to the train and get choked up by the train's hitbox.

This video has an autistic deep dive regarding that specific mission, explaining numerous technical details of it, if you're interested

Beat it first try
::crack-bandicoot
 
Nintendo in general (consoles and games) is overpriced.
You are paying for the brand and the privilege of giving them more of your money.
 
classic sonic was never good
 
I'm so tired of seeing video essays with "masterpiece" here and "masterpiece" there from people talking about games. It has to be the most overused word in recent memory. Like, sure, no harm done in talking about the games you like the most, but I think "masterpiece" is a bit too strong of a word to just be throwing around. No one will ever have the universally same opinion on a game, ever, and that's okay.
 
I'm so tired of seeing video essays with "masterpiece" here and "masterpiece" there from people talking about games. It has to be the most overused word in recent memory. Like, sure, no harm done in talking about the games you like the most, but I think "masterpiece" is a bit too strong of a word to just be throwing around. No one will ever have the universally same opinion on a game, ever, and that's okay.
That's why the only really good video essayist I like is Jacob Geller. That guy's videos are otherworldly, and I highly recommend watching them.
 

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