Holding grudges against games is for youngsters

Somnia

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As I stare down the barrel of turning 30 years old in a few months, I've reflected on the last decade or so and my consumption habits. Amongst my friends I used to have a bit of a reputation as a hater, and I certainly let my negative opinions on things be known. I'd type up tirades and binge-watch content slagging things I also disliked, in general I was a far more negative person even if in my head it was all in good fun. Not sure when it happened, but sometime in my mid-20s I just stopped being able to really take games personally enough to dig into games I dislike. Don't get me wrong, I can still play a game and decide I don't like it, but I feel pretty done as far as letting games inspire genuine spite/disdain goes.

I think a big contributing factor of this for me was being able to re-evaluate games like Halo 5. When that game launched I was deeply disappointed and felt really slighted for all the normal reasons. Rushed and non-sensical story that didn't truly payoff the marketing or story build-up leading to it, the rec system turning a cool mode like Warzone into a bit of a headache and the lack of split-screen bugged me just as much as anyone else. I'd talk up and down about how much I hated it back in the day. Fast forward a couple years to 2017 though and I just sorta realized that I kinda liked it. Years separated from my initial disappointment I was able to play the multiplayer and realize that it is one of my favorite sandboxes and movement systems in all of video games. The disappointing story presentation ceased to bug me on replays as I now understood the story they meant to tell and had a couple years of books taking place during/after the game to help me get excited for what Halo 6 could potentially be. What's more, the campaign's sandbox was also really fun! The open arena segments are up there with the most fun gameplay segments in the entire franchise, especially if you bring a couple friends along for co-op.

I still disliked all of the things I used to dislike about Halo 5, but I just sort of realized that I didn't care enough to hold some grudge at a piece of software and I was able to separate myself from the super negative first impression to just accept the game as it is. That sort of sentiment bled over into so many other games I used to dislike. Again, I can still criticize and even outright dislike something and have reasonable discussions, but it feels tiresome and cringe to really dig into a piece of media and get performatively over-the-top angry about how much it may have let me down. It's so much easier for me to play something and just take something positive/productive from the experience even if I didn't have a good time overall. It's to the point that I struggle to think of a single game that makes me angry to think about anymore.

Is hating things aggressively just a young person's game? Have I grown out of being super toxic? Considering some of the people I see spewing bile about certain games on social media or twitch that are older than me I guess it isn't, but man oh man it just feels like such a drag getting angry over a game I don't like beyond just saying that I dislike it and moving on. I'm more passionate than ever about video games, but I've left hating to the youngsters and the online grifters.
 
Ah what a story, great character development there

I've never really have a grudge against any games or anything really. What I did do is finding something good in all of those bad games, products, software, hardware, etc.

This is such a great read though and I'm glad you change your ways for the better
 
I actually think it's better to be mad at media I don't enjoy than to be completely uninvested on it. Something that doesn't evoke any reaction at all from its audience seems wasteful, and even a little insulting, as if it was made purely for the purpose of filling an space.
 
But seriously, folks… if even thinking about a video game, or any other piece of media, makes you legitimately angry — in the same way something in real life would — you need a priority check ASAP. They’re just stupid electronic TV toys… every last one of them, even your and my favourite ones. They’re consumer products to be bought and sold, and that’s all they are. They’ve never been anything but.

Now, as expensive consumer products, you should certainly have very high standards about their quality — toxic positivity is far worse than toxic negativity ever could be, as the state of the modern industry shows. (I’ve mentioned this before, but I do think gamers are much too easy on developers because of emotional connections.) But, y’know, at the end of the day, your parents were right… it’s just a game.
 
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But seriously, folks… if even thinking about a video game, or any other piece of media, makes you legitimately angry — in the same way something in real life would — you need a priority check ASAP. They’re just stupid electronic TV toys… every last one of them, even your and my favourite ones. They’re consumer products to be bought and sold, and that’s all they are. They’ve never been anything but.

Now, as expensive consumer products, you should certainly have very high standards — toxic positivity is far worse than toxic negativity ever could be, as the state of the modern industry shows. But, y’know, at the end of the day, your parents were right… it’s just a game.
Exactly, like what he says
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I feel ya. I used to be in a somewhat similar place, used to hate a lot more stuff when I was younger, but once I started to grow older I started to mellow out on many things.
I still think a lot of those past experiences were important in shaping my critical thinking and the like, but sometimes the passion got mixed with anger, and the mixture got a little hot.
It feels good to be out of that place. It led to me enjoying a lot more games as I grew older too, and trying things out.

And being honest for a sec, as you get older you realize some stuff is just not worth the effort. Shaping your career or personality on just aggressively hating things is ought to do more damage to you in the long run than it is to some dev who made a bad game.
 
I actually think it's better to be mad at media I don't enjoy than to be completely uninvested on it. Something that doesn't evoke any reaction at all from its audience seems wasteful, and even a little insulting, as if it was made purely for the purpose of filling an space.
Again it's not that I play something I dislike and feel abject apathy or anything, I just won't become The Joker on social media about it anymore. You know how some people will hate something and then make it their personality? Endlessly bringing it up or slagging it every chance they get way beyond the point of it being funny or useful?

I could list a lot of specific online personalities but I'll try and avoid being too controversial and say that Concord is a decent case study. I played the beta, liked it enough but didn't like it enough to wanna buy it nor did I think it had a chance. It was a perfectly serviceable hero shooter that felt a little too similar to Destiny to standout as an FPS and while I enjoyed its retro sci-fi aesthetic only half of the roster appealed to me. I have my thoughts and feelings on it, and I've moved on. If someone wants to discuss it, I could totally talk about it at length.

Meanwhile you have people engaged in culture war stuff online who /still/ bring that game up in almost every twitter thread about every developer/publisher/game they dislike. The game has lived rent free in their head for almost a full year despite the fact that statistically they didn't even boot up the beta to play it themselves. It is an irrational, extremely aggressive level of hatred towards a game for committing the crime of not appealing to them, essentially. While I was never quite as aggressive or mean spirited as the crowd I'm thinking of as I type this up, I was certainly someone who grew up watching things like AVGN and could get performatively angry and hold weird grudges against games or developers for not living up to the hype.

I can dislike something and say my piece or engage in discussion. It will have made me think and feel and I can express those thoughts and feelings with others. It's just not gonna become some sort of mini-hobby to shit on it constantly or performatively get /angry/ about it online.

Ultimately what I'm saying is there's a difference between being disappointed and being able to responsibly work through why that is vs becoming The Joker because a video game committed the ultimate sin of disappointing you. Speak your truth, have those feelings and engage in those discussions but know where to draw that line and make sure you're not taking everything personally and letting a piece of media genuinely anger you long-term.
 
Again it's not that I play something I dislike and feel abject apathy or anything, I just won't become The Joker on social media about it anymore. You know how some people will hate something and then make it their personality? Endlessly bringing it up or slagging it every chance they get way beyond the point of it being funny or useful?
No, yeah, I totally get that.

I was just saying that I want to feel SOMETHING when I'm playing or watching something.
 
Is hating things aggressively just a young person's game? Have I grown out of being super toxic? Considering some of the people I see spewing bile about certain games on social media or twitch that are older than me I guess it isn't, but man oh man it just feels like such a drag getting angry over a game I don't like beyond just saying that I dislike it and moving on. I'm more passionate than ever about video games, but I've left hating to the youngsters and the online grifters.
I think it’s definitely more common in young people. Emotions are more intense, a lack of life experience makes even relatively small things feel far more important and world altering than they actually are. A desire to stand out from the crowd and prove yourself to be the smartest or the best judge of quality of your favourite art form can cause people to be overly vocal about the things/people/experiences they deem “unworthy”, even if no one asks.

I definitely went through a phase like this in my teens and twenties. I’m pretty sure most people do but what’s important is that we eventually mature in a way that helps us realise we don’t have to be like that anymore.

As a teen, the thought that no one might care about my opinion on something was terrifying. As I got older I realised that same thought was oddly freeing. There was no longer a feeling of pressure to be seen and heard at all times. I could just enjoy things and not have to justify my experiences by telling others their experiences were bad or wrong.

I still play very bad games occasionally but getting mad about it now is just a waste of my time and energy these days. I grew up in the 90’s and early 2000’s so I was one toxic little shit! Even evil little edgelords can grow up.
 
I think the key word here is disappointment. If we are profoundly disappointed by something, then the grudge may well remain. We hold grudges over the past, over mistakes we made, over mistakes others made... what is the key difference? people can change, they can be rectified.

Games, even in our day and age, rarely are, and so the negativity those unchangeable things might have made us feel will remain. It will probably mellow out over time; we ourselves change, we shift our priorities, we learn to better let go, but in some cases, that bad taste never quite goes away.

Is it a waste of energy to do this? absolutely, but deep down our inner selves still wish this little fragment of the past tied to that bad gaming experience could have been a good one instead.
 
I'm foe tee fyVVe n yea you pretty much gotta choose your 'battles', or a more docile equivalent of a challenge - as more health-related crap can go wrong... facets n factors n all that, sometimes games that are so lousy they make for great unintentional comedy - hey, that's entertainment value just the same.

OK HOLLOW KNIGHT LEZ'z BURY ZE HATCHET

*brings hatchet down on game disc*

water under the bridge! (what water? which bridge? wtF)

Edit: for example, I'm runnin outta juice mentally cuz of button-hitting muscle memory takin the forefront of my brain's like... front-gate n like, hittin that autopilot point so if my further posts go off harder on tangents than even my usual plz forgive cuz my subconscious wanna take over

I have much more energy n flexibility than most ppl my age due to ADHD n BP type 1 - but then, I have a F-Ton of neurological n other health stuff that crash the party like a bunch of corrupt cops that make the kids pour out the alkie on the floor then set it aflame n run back to their car n snort fentanyl-laced coke off bearclaw donuts - the universe balancing beam or something... ughh, idk lol
 
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The cycle broke for me after the EA loot box debacle. The whole world was shitting on them. It reached far outside of the gaming world. They were named worst company in America twice.

Imagine if they apologized and completely removed gambling from their live service games. They would be down billions and billions of dollars. Our social media posts may say one thing, but their profits say otherwise

What’s the point of getting mad at the company when the consumer keeps rewarding them?

For me, new games are fan translations of older games that release here unless something really catches my eye
 
I won't go on hour-long diatribes over something as simplistic as a video game purchase, but I will hold an unhealthy resentment towards Sonic Heroes until the day I die.
I was still riding the high from Sonic Adventure (+ 2), and dropped $5 to preorder it as soon as I knew it was coming out. I expected more of the same from the previous two entries. I was wrong.
It left such a bad taste that I didn't touch another Sonic game until Mania came out.
 
But seriously, folks… if even thinking about a video game, or any other piece of media, makes you legitimately angry — in the same way something in real life would — you need a priority check ASAP. They’re just stupid electronic TV toys… every last one of them, even your and my favourite ones. They’re consumer products to be bought and sold, and that’s all they are. They’ve never been anything but.

Now, as expensive consumer products, you should certainly have very high standards about their quality — toxic positivity is far worse than toxic negativity ever could be, as the state of the modern industry shows. (I’ve mentioned this before, but I do think gamers are much too easy on developers because of emotional connections.) But, y’know, at the end of the day, your parents were right… it’s just a game.

I'm angry at baby Mario and I'm sure I've got my priorities in order.
 
I don't really hate games, I hate stupid people who make them and who buy them. But as I age I meet much stupider people who do much stupider things, so it seems unreasonable to go after the less stupid people and then I generally chill cause I just realize it's all hopeless.
 
In my opinion, post-PS2 games have progressively introduced more and more elements that made them more hated.
Generally anti-consumer practices. Paid online, season passes, microtransactions, battle passes, price tag raises...

When a game flops nowdays, it's a much bigger deal compared to back then, because it takes so looong to make a new title.
Back during PS2 era, GTA Vice City was made in 1 year. Nowdays this would be unthinkable.
If GTA VI flops (it won't, this is hypothetically speaking) it would be a massive disaster both for the company behind it and the fans, that would have to wait 5-10 years to see a new entry in the series.
And what about the developer? After such a flop, due to the current gaming enviroment, there would be so many layoffs, and people losing their jobs.

So, bad games are generally more hated because of the direct impact they have on the real world. It was way less severe back then.
 
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In my opinion, post-PS2 games have progressively introduced more and more elements that made them more hated.
Generally anti-consumer practices. Paid online, season passes, microtransactions, battle passes, price tag raises...

When a game flops nowdays, it's a much bigger deal compared to back then, because it takes so looong to make a new title.
Back during PS2 era, GTA Vice City was made in 1 year. Nowdays this would be unthinkable.
If GTA VI flops (it won't, this is hypothetical speaking) it would be a massive disaster both for the company behind it and the fans, that would have to wait 5-10 years to see a new entry in the series.
And what about the developer? After such a flop, due to the current gaming enviroment, there would be so many layoffs, and people losing their jobs.

So, bad games are generally more hated because of the direct impact they have on the real world. It was way less severe back then.
Very well said. The stakes are much higher for everyone involved, including the consumer. AAA companies are asking for $70 now and as soon as they can they are going to normalize $75, then $80... who knows where this is going to go.
 

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