Holding grudges against games is for youngsters

I don't know if I was ever vitriolic in my opinions of videogames? Sure I'd scoff at some releases, and maybe even claim to 'hate' a game in polite conversation with friends - but I was never the kind to spew my hate into a text post on a forum or imageboard. For sure I'm actively critical about videogames (my profession sorta demands it) but that critical, evaluative approach never leans into hate. I think the main change I've seen in myself as I've gotten older is less of a need to highlight how cool and interesting I am; in the music blogosphere of the late 2000s there seemed to be an incentive to showcase how esoteric and obscure your tastes were, and I fell for that hook, line, and sinker. These days I'm a lot more content to engage with media on the ground-floor without much consideration of what the greater discourse or attitudes towards it entail.
 
Any sane person would be. That's why a hack to remove the crying exists.
I find it funny how the cries of a baby triggers a deep response from our reptilian brain.

Almost as if it's a core function of our body like heartbeats or intestinal transit.

And this is why a chalk scratching on a board also make us cringe (in the literal sense).
 
I find it funny how the cries of a baby triggers a deep response from our reptilian brain.

Almost as if it's a core function of our body like heartbeats or intestinal transit.

And this is why a chalk scratching on a board also make us cringe (in the literal sense).

Maybe it is ? Maybe we're designed this way so that we can react as soon as we hear our offspring in need / distress ?
 
I would say I don´t hold a grudge or pure hate for any games but if some one ask me what´s a game you hate/dislike I will say what game it is. But honestly if I dislike a game I quit caring about it I got good game to think about and play.

And my dislike for a game is because when a game is horrible or bad it waste my time, my money and I hate when I waste time and money on something that´s not enjoyable.

And then there are games like Veilguard that does not only waste my time and money being bad but im 100% it made me lose brain cell with it´s brain root.

That´s the issue I hate wasting my time and money. Life if finite.
 
Yeah I think being a ’hater’ is really uninteresting. It’s fine to not care about something and talk about it at the right time, but it’s really obnoxious to feel the need to inject yourself in a positive conversation just to declare that ”No the thing you like sucks actually.”

I think the main exception is disappointment because that hits differently.
I will never ever live down how Square botched Dissidia NT, the original games are some of my favorites ever, so naturally I was insanely hyped. It turned out to be one of the most boring games I’ve ever played, so naturally that sort of creates a grudge, because it feels like they wasted their time and mine, and who knows if we’ll ever get another shot at a Dissidia game again.
 

Honestly? I think people often confuse disliking something and voicing it with some sort of personal grudge because the state of current society is one of toxic positivity where dislikes must be banned from all social media. Obviously making a personality out of hating something is bad. But I must say: it's not arrogance to voice our opinions, it's the most basic democracy. Things can only change for the better when facing opposition.

And its not like people are throwing darts at the devs photos in their free time, but rather these overhated games end up mentioned because their problems reflect even bigger problems, problems of things they care about, they have become the face of a industry-wide problem. So there is always love behind that hate ironically. Even if no amount of complaining will kill EA, it at least shows that yes, there are many people discontent with the state of the things and others will take the mantle of making things right. So yeah, people should make their brutal reviews if they want to.
 
Two sides of the coin...
in the time of release of dragon quest ix, there was a "copy" with a similar crafting system (from facebook, if you can call it a game).
castle age -_-/
not exactly holding a grudge, just dissapointed wasting my time...
 
Yeah, it's a naïve and juvenile to be hateful all the time, at something that doesn't affect your life in the slightest. You can go outside and touch grass, drink tea. Think about that the next time you get mad at something like fucking silly ass videogames.
 

Honestly? I think people often confuse disliking something and voicing it with some sort of personal grudge because the state of current society is one of toxic positivity where dislikes must be banned from all social media. Obviously making a personality out of hating something is bad. But I must say: it's not arrogance to voice our opinions, it's the most basic democracy. Things can only change for the better when facing opposition.

And its not like people are throwing darts at the devs photos in their free time, but rather these overhated games end up mentioned because their problems reflect even bigger problems, problems of things they care about, they have become the face of a industry-wide problem. So there is always love behind that hate ironically. Even if no amount of complaining will kill EA, it at least shows that yes, there are many people discontent with the state of the things and others will take the mantle of making things right. So yeah, people should make their brutal reviews if they want to.
Yes, there's a difference between not being fan of something (I mean not everything pleases everyone) and straight up whining.

Sadly some "hardcore defenders" are thinking that even being neutral means "being a whiny manbaby".

I do miss angry reviewers because they were mostly joking while video essayists can be so adamant to tell everyone that "this game that everybody loves isn't actually good and I'm smart enough to know that compared to you all".
 
Phantasy Star for SMS retailed for what... at least $60 but I faintly remember maybe $70 or $80? I understand that cartridges cost more money to produce n then to add an internal mem savegame component hiked the price even moreso, but... just sayin - to keep in perspective. n obviously $60-80 was a considerably higher amount of currency value back then as compared to now.

Edit: to Rageburner - I'm not tryin to totally undermine your sentiment - I agree n these times are rough economy-wise basically everywhere. but some may have forgotten that even 2nd-hand carts back in the day cost quarter of an arm n 1/5 of a leg
 
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I STILL HATE UNDERTALE, AND ALWAYS WILL
Please do. That undertale rant is the best thing in this entire forum bar non.
Please rant about One shot and omori too. Why? Because I love those games, so I can’t do it unironically. I need someone to hate them for me.
I need a true dependable hater.
 
Please do. That undertale rant is the best thing in this entire forum bar non.
Please rant about One shot and omori too. Why? Because I love those games, so I can’t do it unironically. I need someone to hate them for me.
I need a true dependable hater.
To be honest I got more tired of the fanbase than the game itself.

I can somewhat appreciate Toby's style but I think I'm more attached to the character than the writing itself. Maybe it's me being younger than some other but while I'm not totally into that modern Tumblr/Twitter/Reddit humour I kinda appreciate some of the "wholesomeness" done in the game. Just not getting an overdose of it that too many games did after it. At that point I'd even just be fine with a slice of life and not a huge story with them.

I fear that Deltarune couldn't reach the same height of popularity as Undertale.

PS: And I would still rate Cave Story above (which is apparently one of Toby's favourite).
 
I won't go on hour-long diatribes over something as simplistic as a video game purchase, but I will hold an unhealthy resentment towards Sonic Heroes until the day I die.
I was still riding the high from Sonic Adventure (+ 2), and dropped $5 to preorder it as soon as I knew it was coming out. I expected more of the same from the previous two entries. I was wrong.
It left such a bad taste that I didn't touch another Sonic game until Mania came out.
Sonic Heroes is good though! Team Chaotix can be brutal at times and having to beat it 4 times is a huge hassle (especially on replays) but its a solid experience overall. It's funny because within the Sonic sphere damn near every game gets its flowers from some sizable section of fans, but outside of it so few of the games are viewed with any level of merit.

Hope you liked Mania if nothin else lol
 
I actually think it's better to be mad at media I don't enjoy than to be completely uninvested on it. Something that doesn't evoke any reaction at all from its audience seems wasteful, and even a little insulting, as if it was made purely for the purpose of filling an space.
Ben the Sage brought something like this up in his series: Anime Abandon. i don't remember word for word what he said but he more or less came up with an acronym to describe truly terrible anime.

B.A.D.
Boring
Annoying
Dull

he went on to state that its better for an anime to elicit something, anything other than boredom. anger, sorrow, joy would be better than thinking that your wasting your time with something dull and uninteresting.
 
Ben the Sage brought something like this up in his series: Anime Abandon. i don't remember word for word what he said but he more or less came up with an acronym to describe truly terrible anime.

B.A.D.
Boring
Annoying
Dull

he went on to state that its better for an anime to elicit something, anything other than boredom. anger, sorrow, joy would be better than thinking that your wasting your time with something dull and uninteresting.
That's a pretty good way of looking at it honestly. 'Your Name' made me feel like shit, but it was the good kind of shit.
 
As I stare down the barrel of turning 30 years old in a few months, I've reflected on the last decade or so and my consumption habits. Amongst my friends I used to have a bit of a reputation as a hater, and I certainly let my negative opinions on things be known. I'd type up tirades and binge-watch content slagging things I also disliked, in general I was a far more negative person even if in my head it was all in good fun. Not sure when it happened, but sometime in my mid-20s I just stopped being able to really take games personally enough to dig into games I dislike. Don't get me wrong, I can still play a game and decide I don't like it, but I feel pretty done as far as letting games inspire genuine spite/disdain goes.

I think a big contributing factor of this for me was being able to re-evaluate games like Halo 5. When that game launched I was deeply disappointed and felt really slighted for all the normal reasons. Rushed and non-sensical story that didn't truly payoff the marketing or story build-up leading to it, the rec system turning a cool mode like Warzone into a bit of a headache and the lack of split-screen bugged me just as much as anyone else. I'd talk up and down about how much I hated it back in the day. Fast forward a couple years to 2017 though and I just sorta realized that I kinda liked it. Years separated from my initial disappointment I was able to play the multiplayer and realize that it is one of my favorite sandboxes and movement systems in all of video games. The disappointing story presentation ceased to bug me on replays as I now understood the story they meant to tell and had a couple years of books taking place during/after the game to help me get excited for what Halo 6 could potentially be. What's more, the campaign's sandbox was also really fun! The open arena segments are up there with the most fun gameplay segments in the entire franchise, especially if you bring a couple friends along for co-op.

I still disliked all of the things I used to dislike about Halo 5, but I just sort of realized that I didn't care enough to hold some grudge at a piece of software and I was able to separate myself from the super negative first impression to just accept the game as it is. That sort of sentiment bled over into so many other games I used to dislike. Again, I can still criticize and even outright dislike something and have reasonable discussions, but it feels tiresome and cringe to really dig into a piece of media and get performatively over-the-top angry about how much it may have let me down. It's so much easier for me to play something and just take something positive/productive from the experience even if I didn't have a good time overall. It's to the point that I struggle to think of a single game that makes me angry to think about anymore.

Is hating things aggressively just a young person's game? Have I grown out of being super toxic? Considering some of the people I see spewing bile about certain games on social media or twitch that are older than me I guess it isn't, but man oh man it just feels like such a drag getting angry over a game I don't like beyond just saying that I dislike it and moving on. I'm more passionate than ever about video games, but I've left hating to the youngsters and the online grifters.
time dulls everything. pain, sorrow, anger, hate, joy, happiness. only boredom seems to be immune. experience and perspective also helps. something that is bad in one game could be worse in another. the worst part of a game could be the highlight in another.

grudge's also require fuel to survive. if your anger, rage or hate cools; the grudge weakens and loses some power. you need a very large amount of those emotions to keep a grudge burning. there's very few things in the universe that can create such an eternal burning core of hate.

the wollywogs from pikmin 1 are such a thing. i will always hate those things with the same amount of hate that black and zamasu have towards mortal beings.
 
Again it's not that I play something I dislike and feel abject apathy or anything, I just won't become The Joker on social media about it anymore. You know how some people will hate something and then make it their personality? Endlessly bringing it up or slagging it every chance they get way beyond the point of it being funny or useful?

I could list a lot of specific online personalities but I'll try and avoid being too controversial and say that Concord is a decent case study. I played the beta, liked it enough but didn't like it enough to wanna buy it nor did I think it had a chance. It was a perfectly serviceable hero shooter that felt a little too similar to Destiny to standout as an FPS and while I enjoyed its retro sci-fi aesthetic only half of the roster appealed to me. I have my thoughts and feelings on it, and I've moved on. If someone wants to discuss it, I could totally talk about it at length.

Meanwhile you have people engaged in culture war stuff online who /still/ bring that game up in almost every twitter thread about every developer/publisher/game they dislike. The game has lived rent free in their head for almost a full year despite the fact that statistically they didn't even boot up the beta to play it themselves. It is an irrational, extremely aggressive level of hatred towards a game for committing the crime of not appealing to them, essentially. While I was never quite as aggressive or mean spirited as the crowd I'm thinking of as I type this up, I was certainly someone who grew up watching things like AVGN and could get performatively angry and hold weird grudges against games or developers for not living up to the hype.

I can dislike something and say my piece or engage in discussion. It will have made me think and feel and I can express those thoughts and feelings with others. It's just not gonna become some sort of mini-hobby to shit on it constantly or performatively get /angry/ about it online.

Ultimately what I'm saying is there's a difference between being disappointed and being able to responsibly work through why that is vs becoming The Joker because a video game committed the ultimate sin of disappointing you. Speak your truth, have those feelings and engage in those discussions but know where to draw that line and make sure you're not taking everything personally and letting a piece of media genuinely anger you long-term.
i agree with you but i think concord is a special case and an outlier in this scenario. its failure is practically celebrated not because of a personal grudge against the game itself but for what it stood for and meant for the gaming community as a whole. making sure not to forget it feels like a mission a lot of people have to ensure that the western game industry realizes the massive failure they had when trying to assign some sort of headcanon for "what the people want" and will finally stop going in that direction. im trying to avoid being politcal by being vague but i think anybody with common sense can pick up on it. also i did have the same opinion as you when i played the beta it was a mildly enjoyable time, i just still think its failure can be used as an eye opener to the industry for the sake of future western games so long as people dont act like it never existed
 

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