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Absolutely. Otogi had this surreal, weightless combat that felt more like mythic ballet than traditional hack-and-slash. The way enemies ragdolled through destructible environments, crashing through pagodas, shattering bridges, kicking up particle storms, it was pure Dragonball Z chaos wrapped in Heian-era mysticism.I still remember floaty, ethereal combat and sending enemies smashing through the environment Dragonball Z style
FromSoftware really nailed that balance between elegance and destruction. It wasn’t just flashy, it felt elemental, like you were wielding the wrath of nature itself. Still wild that this kind of physics-driven spectacle was running on OG Xbox hardware.

