- Joined
- Feb 14, 2025
- Messages
- 16
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- 9 posts
- Reaction score
- 26
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- 77
I've been having a bit of a ride with the PS2 lately and I got some picks:
1) Bouken Jidai Katsugeki Goemon/Mystical Ninja Goemon Zero: This game would have hit me like Okami and Persona 4 did if it came out when it did. The basic melee is too narrow to confidently mitigate hits, the shop menus do not tell you enough, and there are several points where the game lets you get lost because it neglects to signpost itself, but I'm really enjoying the game.
2) ATV Offroad Fury 4: somehow the game I played for two hours just to watch the ragdolls fly had a sequel that is currently one of the best looking games I've laid my eyes on this year, and it's a late PS2 title.
3) Samurai Western: Really simple and mashy, but it's very satisfying to dodge perfect, hear the whistle and see "Hot Dang!" on the screen followed by several counter-hits and an outlaw violently bleeding out. Also I can put a cowboy hat on the main character and adjust it to my tastes: 10/10.
4) Nanobreaker: So I heard this game was hard, thought it was being oversold, then I got to the hallway with a dozen of the laser dudes and the game looking at me like I had a manual to read from this ebay seller. After figuring out that I can reflect lasers, the game started sucking me in and appealing to the former Splatoon player in me.
5) Ougon Kishi GARO/Golden Knight GARO: Again: very simply PS2 action game made for Tokusatsu fans that own a sword. Normally I don't play import games because I need to know what's being said to satisfy the demon in my brain, but it's just a game based around the TV series of the same name. If you want an idea of how it plays, it's like a Wuxia scene where they leap in the air, clash, and while frozen in the air swing at eachother or airdash around with their own qi: that's how GARO's combat feels in-game.
1) Bouken Jidai Katsugeki Goemon/Mystical Ninja Goemon Zero: This game would have hit me like Okami and Persona 4 did if it came out when it did. The basic melee is too narrow to confidently mitigate hits, the shop menus do not tell you enough, and there are several points where the game lets you get lost because it neglects to signpost itself, but I'm really enjoying the game.
2) ATV Offroad Fury 4: somehow the game I played for two hours just to watch the ragdolls fly had a sequel that is currently one of the best looking games I've laid my eyes on this year, and it's a late PS2 title.
3) Samurai Western: Really simple and mashy, but it's very satisfying to dodge perfect, hear the whistle and see "Hot Dang!" on the screen followed by several counter-hits and an outlaw violently bleeding out. Also I can put a cowboy hat on the main character and adjust it to my tastes: 10/10.
4) Nanobreaker: So I heard this game was hard, thought it was being oversold, then I got to the hallway with a dozen of the laser dudes and the game looking at me like I had a manual to read from this ebay seller. After figuring out that I can reflect lasers, the game started sucking me in and appealing to the former Splatoon player in me.
5) Ougon Kishi GARO/Golden Knight GARO: Again: very simply PS2 action game made for Tokusatsu fans that own a sword. Normally I don't play import games because I need to know what's being said to satisfy the demon in my brain, but it's just a game based around the TV series of the same name. If you want an idea of how it plays, it's like a Wuxia scene where they leap in the air, clash, and while frozen in the air swing at eachother or airdash around with their own qi: that's how GARO's combat feels in-game.
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