Help me get into JRPGs bros

erknjerk610

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I've tried getting into JRPG games in the past when i was younger but i sucked and didn't understand much, i pretty much finished the whole Yakuza series (idk if that counts) but i've always liked the character designs, the music (im a beat maker and always found JRPGs to have the best music to sample), etc. But now I feel like its time to really get into this, If any of you can give me recommendations and maybe a backstory of the game(s) it would be GREATLY appreciated.

looking to play anything from SNES-PS3/360 era
 
Breath of Fire 1 on SNES was my 1st RPG, played it in 1996 and it has a great atmosphere. It's the story of a boy who had its village burned to the ground and goes to find out why this happened getting involved (of course) with something much bigger in the process.
 
I've tried getting into JRPG games in the past when i was younger but i sucked and didn't understand much, i pretty much finished the whole Yakuza series (idk if that counts) but i've always liked the character designs, the music (im a beat maker and always found JRPGs to have the best music to sample), etc. But now I feel like its time to really get into this, If any of you can give me recommendations and maybe a backstory of the game(s) it would be GREATLY appreciated.

looking to play anything from SNES-PS3/360 era
My advice get into audiobooks while you are at it, it'll make the grinding aka leveling easier to work with.
 
My advice get into audiobooks while you are at it, it'll make the grinding aka leveling easier to work with.
I'd advise against level grinding. Unless the game is from the 1980s or is bad, you won't need to level grind. At most, you'll need to use consumable resources and maybe try some spells that aren't strict damage or healing.
 
I'd advise against level grinding. Unless the game is from the 1980s or is bad, you won't need to level grind. At most, you'll need to use consumable resources and maybe try some spells that aren't strict damage or healing.
Given this is a retro board this user is likely going to be playing older games such as the classics so my advice does apply still but yeah in newer games there is more quality of life insurance.
 
It’s been discussed a million times and it’s easy to find lists and recommendations. Effective “help” would be helping oneself.
 
The Shin Megami Tensei games are a good start, ranging from the NES to the PS2, i personally recommend the PS2 and PSP games.
the Suikoden series, 1 & 2 on the PS1/steam and 3 to 5 on PS2 and 1 game on GameCube, i would recommend having a character recruitment guide handy for these as the major feature of this series is the massive number of recruitable characters in each game, a good number of which are missable without a guide.
Shadow Hearts 1 to 3 on the PS2, unique combat system and good story.
dotHack(1 to 4) and dotHack//GU(1 to 3), a great series taking place in a simulated MMORPG with an awesome gimmick to carry over ur progress from 1 game to the next. e.g. if u finished dotHack 1 and loaded into 2, your party levels, items, money and equipment all carry over, also u get a bonus using the same save from start to end. something you'll never find in today's games, this applies to both the OG game and GU.
these are my picks if you wanna start with some RPGs, all of these are on the repo. they're my personal favorites so i hope you have a blast playing them like i did.
 
No love for Chrono Trigger and Sword of Mana? I do agree that if you're going to systems pre-ps2 era you will need to find your back log of documentaries or essay video creators or audio books as most jrpgs will be heavy in grind requirement as the battle music gets old after the first 2 hours. PS2 you get more into cutscenes and a party interactions. Such as Shadow Hearts and Star Ocean, and take a chance on Wild Arms. Not the most traditional of JRPGS but maybe the setting and stories will help you forget about that and enjoy the weird ride.
 
May I suggest "Tales of Phantasia"? (Primarily, the PS1 port. The fan translation for the SNES version is godawful.)
 
The Metal Max games on the Snes and DS.

Awesome JRPGs that are more open and you can drive tanks , have dogs with guns and canons on their backs and crazy bosses that are simply japanese madax villians and over the top war-machines .

Laplace Demon on the Snes .

Do you like horror in your JRPGs and spiced up with call of cthulhu inbetween ? Here you go ! A horror JRPG which you pick your fights wisely and interact differently with them for different results or getting an important item to progress further .

Terranigma on the Snes .

Nice action-rpg with a great soundtrack and an story that asls question about existence and life as a whole.
 
Chrono Trigger has been sampled in hip-hop to hell and back, so while it's an incredible game, you could also just play through it and be like "oh, wow, this is the sample to that song!" to almost all of the OST.

If you play it and still don't feel like you are enjoying it after like three or four hours, then just call it then and there, playa.
 
I've tried getting into JRPG games in the past when i was younger but i sucked and didn't understand much, i pretty much finished the whole Yakuza series (idk if that counts) but i've always liked the character designs, the music (im a beat maker and always found JRPGs to have the best music to sample), etc. But now I feel like its time to really get into this, If any of you can give me recommendations and maybe a backstory of the game(s) it would be GREATLY appreciated.

looking to play anything from SNES-PS3/360 era
1. Yes, Yakuza counts. That’s a JRPG, it just isn’t turn based

2. Sounds like your problem is difficulty or mechanic overload so I’ll point you in some more simple directions

-Final Fantasy (preferably in between 4-7) games aren’t too complicated to learn, especially the ones in between 3 and 8. Final Fantasy’s battle system is essentially a pseudo action rpg one where you can attack multiple times but you have to mind the timer next to the character’s names in order to do another attack. Enemies kinda follow this too, as a lot won’t attack all the time. Of the ones listed, I think I’d go with 5 pretty much for allowing you to switch your play style on the fly, something that is rarely done in the franchise. It also doesn’t have much of a story, so if you’re paying attention to that, there you go

-DS Castlevania games (and/or Aria of Sorrow for GBA). They’re technically not JRPGs but the Castlevania games of this era have a lot of action RPG mechanics. They’re not very complicated to learn, save for holding Up + Attack to use a sub weapon in them (that gets me often too). Symphony of the Night falls under this too but the only reason I didn’t mention that is because it’s technically a sequel to Rondo of Blood which lacks those Action RPG elements as far as I know. But also Rondo of Blood didn’t release in the West initially- you know what add Symphony of the Night to the list too


-Breath of Fire. I’ve only played IV, but I remember being told III wasn’t too hard either. I can’t speak about I or II on the SNES, and it’s generally recommended to stay away from Dragon Quarter. Breath of Fire VI is a dead mobile game, don’t worry about it, it was shite anyway. Very standard battle system, press something on the menu and there you go, no frills.

-Pokemon. Pokemon needs no introduction or context, they are made for babies to play (not a bad thing)

-Xenogears. Like mechs? Like combos? Like a grandiose story tackling subjects you’d never think would be in a game? This PS1 RPG is for YOU.

-Earthbound or Mother 3, but Earthbound Beginnings is not recommended. Beginnings has the problem of every party member introduced to you being level 1, which means grind central as well as the problem of the random encounters right out the gate just being really damn hard. Earthbound and Mother 3 do a good job streamlining and making it an easier experience. The most grinding you’ll have to do in Earthbound is maybe getting to around Level 5-7 at the start of the game to have a chance against the first boss of the game but other than that, it’s all good.

-Hourai High, fan translated. Obscure Super Famicom game that’s pretty weird but simple to learn

-Atelier franchise. A mix between cozy game and turn based RPG to mix things up. The majority of them are widely available on Steam but a few others aren’t. Atelier Marie + Elie was fan translated, Atelier Iris trilogy is still exclusive to PS2, Mana Khemia are Atelier games that don’t have the Atelier name for some reason, Atelier Annie is a DS only game that’s part of a trilogy that’s yet to leave Japan besides Annie. There’s also the unrelated Atlus made Nora and the Time Studio for DS that plays very similar.

-If Strategy RPGs are on the table, Fire Emblem’s newer games are great options for a beginner. Mainly for one reason: the newer games have a casual mode. Fire Emblem games have a permadeath system where if a character fell in battle besides the protagonist, they stayed gone. The games had that as a default option for quite a while until Casual Mode became a thing. The mode has existed since New Mystery of the Emblem and every game since has had it. Most popularly, Awakening, the game that saved the Fire Emblem franchise and also the one that gets Smash fans up in arms.
 
Thanks a lot for the suggestions, i appreciate it, looks like ill be spending this Sunday night on Chrono Trigger
Will be checking everything else out.

Heres Wiz Khalifa sampling Schala's theme just to set in stone that Chrono Trigger is where it's at. Plus, it's like 15 hours.

I love this mixtape so much, this sold me

Throws a PSP at you.
LOL i keep my modded one at all times

1. Yes, Yakuza counts. That’s a JRPG, it just isn’t turn based

2. Sounds like your problem is difficulty or mechanic overload so I’ll point you in some more simple directions

-Final Fantasy (preferably in between 4-7) games aren’t too complicated to learn, especially the ones in between 3 and 8. Final Fantasy’s battle system is essentially a pseudo action rpg one where you can attack multiple times but you have to mind the timer next to the character’s names in order to do another attack. Enemies kinda follow this too, as a lot won’t attack all the time. Of the ones listed, I think I’d go with 5 pretty much for allowing you to switch your play style on the fly, something that is rarely done in the franchise. It also doesn’t have much of a story, so if you’re paying attention to that, there you go

-DS Castlevania games (and/or Aria of Sorrow for GBA). They’re technically not JRPGs but the Castlevania games of this era have a lot of action RPG mechanics. They’re not very complicated to learn, save for holding Up + Attack to use a sub weapon in them (that gets me often too). Symphony of the Night falls under this too but the only reason I didn’t mention that is because it’s technically a sequel to Rondo of Blood which lacks those Action RPG elements as far as I know. But also Rondo of Blood didn’t release in the West initially- you know what add Symphony of the Night to the list too


-Breath of Fire. I’ve only played IV, but I remember being told III wasn’t too hard either. I can’t speak about I or II on the SNES, and it’s generally recommended to stay away from Dragon Quarter. Breath of Fire VI is a dead mobile game, don’t worry about it, it was shite anyway. Very standard battle system, press something on the menu and there you go, no frills.

-Pokemon. Pokemon needs no introduction or context, they are made for babies to play (not a bad thing)

-Xenogears. Like mechs? Like combos? Like a grandiose story tackling subjects you’d never think would be in a game? This PS1 RPG is for YOU.

-Earthbound or Mother 3, but Earthbound Beginnings is not recommended. Beginnings has the problem of every party member introduced to you being level 1, which means grind central as well as the problem of the random encounters right out the gate just being really damn hard. Earthbound and Mother 3 do a good job streamlining and making it an easier experience. The most grinding you’ll have to do in Earthbound is maybe getting to around Level 5-7 at the start of the game to have a chance against the first boss of the game but other than that, it’s all good.

-Hourai High, fan translated. Obscure Super Famicom game that’s pretty weird but simple to learn

-Atelier franchise. A mix between cozy game and turn based RPG to mix things up. The majority of them are widely available on Steam but a few others aren’t. Atelier Marie + Elie was fan translated, Atelier Iris trilogy is still exclusive to PS2, Mana Khemia are Atelier games that don’t have the Atelier name for some reason, Atelier Annie is a DS only game that’s part of a trilogy that’s yet to leave Japan besides Annie. There’s also the unrelated Atlus made Nora and the Time Studio for DS that plays very similar.

-If Strategy RPGs are on the table, Fire Emblem’s newer games are great options for a beginner. Mainly for one reason: the newer games have a casual mode. Fire Emblem games have a permadeath system where if a character fell in battle besides the protagonist, they stayed gone. The games had that as a default option for quite a while until Casual Mode became a thing. The mode has existed since New Mystery of the Emblem and every game since has had it. Most popularly, Awakening, the game that saved the Fire Emblem franchise and also the one that gets Smash fans up in arms.
Thanks so much for getting in depth, will be looking out for this
 
Thanks a lot for the suggestions, i appreciate it, looks like ill be spending this Sunday night on Chrono Trigger
Will be checking everything else out.


I love this mixtape so much, this sold me


LOL i keep my modded one at all times


Thanks so much for getting in depth, will be looking out for this
I'm a certified Chrono Trigger addict so if you need any help or tips I got you
 
Phantasy Star IV, the best in the series and little to no learning curve except figuring out what some of the techniques do and what to do with the macros. You don't really have to play the first three to get the gist of the story either unless you wanna spot the little easter eggs from them hidden throughout the game, and the anime style cutscenes are pretty cool. It also has some good music too, the intro is pretty awesome.
 
play resonance of fate
i think it has all the common things in the genre while also having a very unique combat. the story is gold and instead of magic they have guns which is fun.

 

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