That's a great explanation of this phenomenon. Very clear and straight to the point. After playing video games for so long, I've became conscious about this naturally. Before, when i was tired or sad or any kind of mood really, i would force myself to play video games. Why? I don't know. Maybe it's how I deal with everything happening in my life. Nowadays, if i see that i'm forcing myself to play, then i think: "I'm not really feeling like playing anything right now" and do something else. I've started to draw again because of this phenomenon, to have something else to do instead of playing video games.
Anyways, thanks again for the crystal clear explanation!
If you are interested in it then you may also be interested to know another side of the medallion: Why people can quickly get bored of a task, despite how simple it's, in like 1 minute when we can even so crystal focused on our very complex to do hobbies even for 12 hours.
We are a person, but more than that we are a being of a collection of chemical systems, but more than that we are a physical being as in we are made of particles and the energies.
How fundamental laws of physics effects our mind?: Any effect in our body can effect lots of things about our body that can make our mind react. I'll skip this but will say how our genes effects us.
Naturally we are made of genes, that you can consider as each gene a biological program that's tasked with making a part of our systems works.
For example when I develop a 2D video game I write these programs that's a fundamental part of my 2D video game:
- Sound Master. It is tasked with every sound-related event to happen.
- Time Lord: It's tasked with anything about time related event. When they should happen and how to pause the game.
- Animator: It's tasked with anything about animation. It makes objects change their visuals and how game behave when animation happens.
- No fun cop: It's tasked with unlocking video game content that was locked by default.
- Debugger: It's tasked with easing testing the game.
- Realm Walker: It's tasked with recording what value should be remembered for next time user runs the game so it serves as a save file saver and loader. It's a program that able to communicate with the OS and thus your storage device.
I mean there are many programs in video games that serves as "genes" of the video game. So imagine as a human we are made of such programs. Some of them are the reason why our hair color is the way it's, but they also change how we think and what we like.
In the end we all follow our programs because we cannot do anything, so we being a person as how our genes are. A human cannot do what they don't have the program "gene" of, when forced they feel bad and really hate what they do.
However, unlike how complex programs like video games are, human body has genes that's not always active. There are passive genes that may never be actived or they are only activated in certain conditions for forever or temporarily, and then we have a default set of genes that will always be active.
This is why as we get old even our personality changes. And it's why the concept of "like" and "dislike" is subjective aspect of our lives because naturally we cannot like or dislike everything. The only way to make a human like something, it should satisfy their main program systems: Surviving and producing. Most of our genes revolve around these 2 biological programs. We do anything we do because either it make us survive or we produce. Art can be a "highest and abstract" aspect of a human that they actually do to produce like they making baby lol. Why we may be interested in owning everything is basically because our biological feeling of thus we can survive. However, between "surviving" and "producing" there is the another program system "personality" that rather works like an AI, that it can learn and evolve. This is why as active genes changes and very nature of your genes changes in its own context, and as our knowledge and our believes change we become different version of ourselves despite our "core" personality cannot change. It seems more like the core is "SEGA Genesis" and additional aspects enrich our personalities like SEGA Genesis additions like X32 and CD and so on. If you played Persona video games, personality is like all the personas we add as a program into their "personality" so we can change the way we can be within the limitation of our "core". Only in that context humans have a free will to only choose between what they like and try to endure what they dislike.
In our nature we are like on a railroad as a train that can only go forward. It mean no matter what we do we always do what we want in the context of who we are. When people forced upon something they have no genes of, they go insane and wanna suicide.
In this context, as the more genes you have about related stuff the more you have more interest in it. So if a person is gamer, they have tons of genes related to being a gamer, then they have sub-program systems beyond biological programming. Gamers have the "gamer" biological programming. They invent games, they distract themselves with games then they have an urge to do.
So when you have a gamer program, the opposite of gaming will be boring to you. Bad feelings are the sensation you feel when your body cannot chemically react in the way according to your active genes. So when everything that effect your genes goes well with your active genes you feel good.
This is why, no one can be forced to like or dislike because it's not up to a decision. We don't actually have a free will, we rather react to everything happens as much as comes to our attention, but what we can choose is the different ways we can be.
Some people have active genes that is not about similar things, it makes then have more complex personalities. They have a variety of tastes, they are too interested in many things. It won't necessarily make them intelligent, which means "ability to think fast and in a branching way" because your intelligence depends on genes but also the mitochondrion amount in your brain, however intelligence doesn't matter when fools can be educated to do what's complex and right.
Then we have a memory concept that allows us to do without thinking. Thus, a fool person can act smart and we call it being wise. However, without wisdom being intelligent can endanger the whole world because fools can only hurt themselves and few people around them, smart people has the potential to destroy the whole solar system with themselves lololol.
So long story short, we gotta be who we are and what we do instead of believing X or Y is what we should do. If you don't like X then it's okay, no need to try to be a bird when you are a fish. Nothing wrong being a fish, just don't swim against the current because it will be pointless.
My programs analogy I mentioned to mean the default programs I write for my 2D games are also good way to tell, to make a human they have to have certain same default genes. In this context there are universally liked stuff among all humans but video games and lots of hobbiest are not part of universally liked stuff. So sometimes I see people really convinced themselves they love certain popular games but they do not, or they try to force themselves liking it like otherwise something is wrong with them. Personalities are unique therefore instead of being someone people gotta be themselves. Even identical twins cannot have the same personality because of what I mentioned and because of memory difference so naturally even identical twins will dislike or like different things. So all these stuff matters in the context of how to make yourself happy and knowing yourself to have a healthy life.
Intelligence level also heavily effect what we like and dislike, because of what we can do and what kind of layer of reality we can be aware of. However intelligence depends on mitochondrion amount in your brain but also how your brain make mitochondrion put into good use. There is no right or left brain, but certain tasks involve many regions in your brain. As more regions involved the more "perspective" you gain or misunderstand the situation. So intelligence is not an aspect of a life form that makes them "god", but rather it just changes the way they are.
So when a person lacks mitochondrion in certain level, it's understandable that they won't care about abstract emotional and contradicting interplay of logical aspect of the reality, as they don't have to anyway so they can only be interested in simple game of killing and producing. Saving hot girls is male fantasy after all lol. But when a person thinks more, the more they require mental simulation. While they may like "saving hot girls" they would want more, something worthwhile to put their brain into good use. But it depends on you too.
When sometimes I'm tired, I don't wanna bother thinking then I can dislike certain stuff that seem a drag to think. But then when I get back to it with a clear head I appreciate it so much I love it.
So we gotta know ourselves to know how to best treat our lives better to maximize our enjoyment from our life by minimizing the negativity.