Have you ever revisited a game you played a long time ago, and you get to THAT part?

NPC escort missions or the ones were you have to protect an sloppy AI.

Games with a long tutorial where you can't skip it.

Game where all the boss fights are the same but with more life.

Games with a random an annoying mechanic like most of the DS/3DS/Wii/360/switch, some game can be playable with this but I just can't replay it.

Grinding games, I love most of the 90s early 2000 rpg but I can't replay them to the end, I don't have the time nor the patience to lost five hours of my life to get the exp point to level up to fight a boss in mid game.
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- Borderlands and Claptrap's annoying existence lol.
Maybe is for the differences in the language and the dub but for me claptraps are funny and a good part of the games.
 
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the drop in quality and memorability Streets of Rage 2 takes stages 5-7

Like you can REALLY tell thats where Ancient started to get burnt out especially with how stage 6 doesn't even have a proper boss fight, it's just two of the guys you already fought with slightly different color palettes lmao
The Streets of Rage series is one where I often feel like I have to hold my tongue because people worship them, particularly Streets of Rage 2 and 4. I absolutely agree that Streets of Rage 2 takes a nosedive in quality after the floating ship level. The elevator section in stage 7 is a nightmare and it always pissed me off having to fight Shiva and Mr. X in stage 8 with no food item to get some health back.

I have issues with Streets of Rage 4 as well like that annoying combo meter that you constantly have to worry about dropping as well as the game's mediocre soundtrack (The TakeOver's music is so much better and has a track by Yuzo Koshiro on it). Not to mention that people forget that fans had a lot of complaints with its initial build. It took a lot of patches and updates for Streets of Rage 4 to get to where it is now, but I digress.

They are still high quality beat 'em ups, but not the perfect little masterpieces people make them out to be.
 
The original Crysis, you start off in the jungle and its super awesome, almost feel like youre the Predator. Then soon after it goes in this alien zero gravity crap, totally kills the vibe of the game.
 
Midgard in original ff7, terrible layout. The starting area in ff8 with all the tutorials and you just want to get out but it wont let you until you go through the hell of it. I usually wont replay games if i have finished them but I did try those two very unsucessfully.
 
The Doc Robots from Megaman 3. It's just padding.
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the drop in quality and memorability Streets of Rage 2 takes stages 5-7

Like you can REALLY tell thats where Ancient started to get burnt out especially with how stage 6 doesn't even have a proper boss fight, it's just two of the guys you already fought with slightly different color palettes lmao
I'll give you that the recycled boss fights were pretty lame, but I never saw them as a dealbreaker.
 
I really want to replay the original God of War, but the two big spiked hell pillars at the end is still to this day, the single most evil piece of gameplay I've seen in anything. If it were earlier in the game, I'd just go "Oh, thank god, that part's over with", but it's in the last twenty minutes of the game, so I'd have to anticipate a sledgehammer to the testicles for the entire eight hours before it.
 
The Doc Robots from Megaman 3. It's just padding.
I also have anger at those bosses for being unfair and on top of the attacks and contact on the Doc Robot who has Wood Man's ability and Quick Man's ability which is 8 pts. of damage and I do get angry at facing bosses this unfair and I even had to use a weapon like Snake Search to defeat it faster (4 pts. Damage) and I even had to use up to 2 E Tanks if I don't want to fail in the battle.
 
The routes between mauville city and lavaridge towm in Pokémon 3 gen, oh my god, it never ends, most trainers uses the same underleveled Pokémon over and over, the rival battle here is harder than usual, there is the trap house which is not only useless, but frustrating, the only run two runs I passed thought that, I finished the game.

btw, this route is so bad, even in the manga they cutted most of it off.

1756751714159.png
 
Mostly RPGs since they take so much damned time to get through. It's great the first time for the experience to see it to the end. Even new game+ type stuff is fine for completion sake. Though less so a second time around.

Other than that, I've rarely gone back and played those types of games again (barring shorter ones like Chrono Trigger and Earthbound). Hell, most the time I decide not to play ones I haven't played if I prefer to play a different one over it. I dropped the Pokemon franchise entirely since I'd rather play something else that's that time consuming.
 
R-Type III Stage 4


the goddamn foundry


(also stage F-C in R-Type FINAL on PS2 but at least that's a secret ending you're not forced to do)

1756900398315.png
 
Half-Life 1 final endboss after countless tries i gave up and uninstalled it to watch the ending in a lets-play. Tho i got myself the remake Black Mesa... i'm sure they made the final battle less of a PITA
How is it possible to get stuck facing the nihilanth? First time i see someone soft locked on it....was it long ago? You still remember how it happened?
 
I've never finished playing Star Wars Knights of the Old Republic II because the game literally forces you to choose a side between Good and Evil, and I wanted to RP a gray jedi.

So much for not dealing in absolutes, huh?
 
The slow starts to pretty much every game, honestly. Especially stuff like the intro to Twilight Princess or Persona 3 and stuff. I cannot stand intros that have little-to-no gameplay for 30+ minutes. I'm fine with it the first time, but every subsequent time it's a big time investment if I want to try a game again.

I'll replay Twilight Princess eventually, but not until I finish every other Zelda game, I guess.
 
I've never finished playing Star Wars Knights of the Old Republic II because the game literally forces you to choose a side between Good and Evil, and I wanted to RP a gray jedi.

So much for not dealing in absolutes, huh?
There's no such thing as a grey jedi

You can't realistically stay neutral forever. Eventually you'd have to pick a side or just remove yourself from the story and sit on the sidelines. Star Wars always deals in absolutes. Even Ahsoka Tano, who doesn't identify with the Sith or the jedis inevitably always finds herself helping the light side.
 
Didn't really have a game where I wanted to avoid replaying a part again but while replaying Shenmue, Mark says to be on time tomorrow morning for work.
And the next real day after finishing the day from my real job i've not touched the game since then.
 
There's no such thing as a grey jedi

You can't realistically stay neutral forever. Eventually you'd have to pick a side or just remove yourself from the story and sit on the sidelines. Star Wars always deals in absolutes. Even Ahsoka Tano, who doesn't identify with the Sith or the jedis inevitably always finds herself helping the light side.
I don't feel like arguing, so I'll skip to being right:
AI Overview:
Gray Jedi in Star Wars:
j93mc4xts3i61.png
1_t0j1vxm2S2LzYO7Di-SA5Q (1).jpg

In Star Wars, a "gray Jedi" is a Force user who walks the line between the light and dark sides of the Force without succumbing to the dark side. They find balance by using both sides, and some say they have better perspective than those who stick to one side. The term can also refer to Jedi who distance themselves from the Jedi High Council and Code.

  • Characteristics:
    Gray Jedi don't see things in black and white, and they balance the light and dark sides of the Force. Some can use both light and dark side Force abilities.
  • Examples:
    Jolee Bindo, a former Jedi Padawan who served the Old Republic, is considered a true gray Jedi. Some consider Qui-Gon Jinn a gray Jedi due to his disagreements with the High Council.
  • Misnomer:
    Some say "gray Jedi" is a misnomer because it describes someone who is practically non-Jedi.
 

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