Has Sega finally learned their lesson?

so you are telling me because they resold sonic generations that they are somehow back?
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How about a SA2 minus Mad Space, Security Hall and the karting levels.
How about SA2 but with only Sonic?

so you are telling me because they resold sonic generations that they are somehow back?
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Unfortunately Generations is, to the very least, one of the best 3D entries in the franchise. Even if Colours and Unleashed had good stuff one had the werehog and the other had a ton of 2.5D sections.

Also Generations' Remastered came with an entirely new campaign so it's not exactly the same game.
 
How about SA2 but with only Sonic?


Unfortunately Generations is, to the very least, one of the best 3D entries in the franchise. Even if Colours and Unleashed had good stuff one had the werehog and the other had a ton of 2.5D sections.

Also Generations' Remastered came with an entirely new campaign so it's not exactly the same game.
SA2 with only Sonic and Shadow would be peak.

Although, I will say I don't dislike ALL of the alternate levels. Lost Colony, Eternal Engine and Cosmic Wall were all pretty fun.
 
SA2 with only Sonic and Shadow would be peak.

Although, I will say I don't dislike ALL of the alternate levels. Lost Colony, Eternal Engine and Cosmic Wall were all pretty fun.
I'd even dare saying that Shadow got the weaker Speed levels of the game (bar Sky Rails but it was a Sonic level during development).

I do enjoy the Mech Shooting levels (because they feel like an arcade game) but they should've been in a different videogame. Sure, levels like Cosmic Walls were the better of the bunch (I'd even put that one above even some of Sonic/Shadow levels) but Tails got the short end (as he wasn't meant to be playable in the first place).

SA2 had a messy development history (as Shadow was meant to be in cutscenes only) so this explains why half of the game felt underdevelopped compared to the other.

I still think that Gamma as a whole was superior to both Eggman and Tails' levels since his weren't too long and the time countdown added pressure (although Hot Shelter was frustrating because of the time limit while the train section was long). The clunkiness of the mechs in SA2 felt like a massive downgrade too.

In fact even if SA2 removed the worst bits of SA1 (like having to travel the hubs to continue the story, Amy and Big's gameplay style and some of the levels with a weaker design) they've worsened the SA1 parts like not allowing Tails outside of his mech or having one shard at a time. One step further for two steps back...



At least Sonic X Shadow can be a great draft for a potential boost game with these two. We don't need Classic, he can have his own games but hopefully more like Mania and less like Superstar.
 
I don't know man we say this every time they release something, they should just rip the bandaid off and give us a official porn-game with Vanilla the rabbit methinks
 
I'd even dare saying that Shadow got the weaker Speed levels of the game (bar Sky Rails but it was a Sonic level during development).

I do enjoy the Mech Shooting levels (because they feel like an arcade game) but they should've been in a different videogame. Sure, levels like Cosmic Walls were the better of the bunch (I'd even put that one above even some of Sonic/Shadow levels) but Tails got the short end (as he wasn't meant to be playable in the first place).

SA2 had a messy development history (as Shadow was meant to be in cutscenes only) so this explains why half of the game felt underdevelopped compared to the other.

I still think that Gamma as a whole was superior to both Eggman and Tails' levels since his weren't too long and the time countdown added pressure (although Hot Shelter was frustrating because of the time limit while the train section was long). The clunkiness of the mechs in SA2 felt like a massive downgrade too.

In fact even if SA2 removed the worst bits of SA1 (like having to travel the hubs to continue the story, Amy and Big's gameplay style and some of the levels with a weaker design) they've worsened the SA1 parts like not allowing Tails outside of his mech or having one shard at a time. One step further for two steps back...



At least Sonic X Shadow can be a great draft for a potential boost game with these two. We don't need Classic, he can have his own games but hopefully more like Mania and less like Superstar.
I agree, both the hunting and shooting levels feel like downgrades from the ones in the original SA (only being able to detect emeralds in order was clearly just to pad out the length. And Gamma's levels were much better paced, even if Hot Shelter went on a bit too long).
 
I agree, both the hunting and shooting levels feel like downgrades from the ones in the original SA (only being able to detect emeralds in order was clearly just to pad out the length. And Gamma's levels were much better paced, even if Hot Shelter went on a bit too long).
I am wondering who worked on each game because I got a feeling the team behind SA2 are not exactly the sames.
 
They strayed away from the non-online version of Phantasy Star, which was about 30+ years ago, it's going to be a tough sell.
Maybe something in between? At least not another Online in the name (Online 2 barely had anything to do with the first either).
 

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