Has Sega finally learned their lesson?

so you are telling me because they resold sonic generations that they are somehow back?
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How about a SA2 minus Mad Space, Security Hall and the karting levels.
How about SA2 but with only Sonic?

so you are telling me because they resold sonic generations that they are somehow back?
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Unfortunately Generations is, to the very least, one of the best 3D entries in the franchise. Even if Colours and Unleashed had good stuff one had the werehog and the other had a ton of 2.5D sections.

Also Generations' Remastered came with an entirely new campaign so it's not exactly the same game.
 
How about SA2 but with only Sonic?


Unfortunately Generations is, to the very least, one of the best 3D entries in the franchise. Even if Colours and Unleashed had good stuff one had the werehog and the other had a ton of 2.5D sections.

Also Generations' Remastered came with an entirely new campaign so it's not exactly the same game.
SA2 with only Sonic and Shadow would be peak.

Although, I will say I don't dislike ALL of the alternate levels. Lost Colony, Eternal Engine and Cosmic Wall were all pretty fun.
 
SA2 with only Sonic and Shadow would be peak.

Although, I will say I don't dislike ALL of the alternate levels. Lost Colony, Eternal Engine and Cosmic Wall were all pretty fun.
I'd even dare saying that Shadow got the weaker Speed levels of the game (bar Sky Rails but it was a Sonic level during development).

I do enjoy the Mech Shooting levels (because they feel like an arcade game) but they should've been in a different videogame. Sure, levels like Cosmic Walls were the better of the bunch (I'd even put that one above even some of Sonic/Shadow levels) but Tails got the short end (as he wasn't meant to be playable in the first place).

SA2 had a messy development history (as Shadow was meant to be in cutscenes only) so this explains why half of the game felt underdevelopped compared to the other.

I still think that Gamma as a whole was superior to both Eggman and Tails' levels since his weren't too long and the time countdown added pressure (although Hot Shelter was frustrating because of the time limit while the train section was long). The clunkiness of the mechs in SA2 felt like a massive downgrade too.

In fact even if SA2 removed the worst bits of SA1 (like having to travel the hubs to continue the story, Amy and Big's gameplay style and some of the levels with a weaker design) they've worsened the SA1 parts like not allowing Tails outside of his mech or having one shard at a time. One step further for two steps back...



At least Sonic X Shadow can be a great draft for a potential boost game with these two. We don't need Classic, he can have his own games but hopefully more like Mania and less like Superstar.
 
I don't know man we say this every time they release something, they should just rip the bandaid off and give us a official porn-game with Vanilla the rabbit methinks
 
I'd even dare saying that Shadow got the weaker Speed levels of the game (bar Sky Rails but it was a Sonic level during development).

I do enjoy the Mech Shooting levels (because they feel like an arcade game) but they should've been in a different videogame. Sure, levels like Cosmic Walls were the better of the bunch (I'd even put that one above even some of Sonic/Shadow levels) but Tails got the short end (as he wasn't meant to be playable in the first place).

SA2 had a messy development history (as Shadow was meant to be in cutscenes only) so this explains why half of the game felt underdevelopped compared to the other.

I still think that Gamma as a whole was superior to both Eggman and Tails' levels since his weren't too long and the time countdown added pressure (although Hot Shelter was frustrating because of the time limit while the train section was long). The clunkiness of the mechs in SA2 felt like a massive downgrade too.

In fact even if SA2 removed the worst bits of SA1 (like having to travel the hubs to continue the story, Amy and Big's gameplay style and some of the levels with a weaker design) they've worsened the SA1 parts like not allowing Tails outside of his mech or having one shard at a time. One step further for two steps back...



At least Sonic X Shadow can be a great draft for a potential boost game with these two. We don't need Classic, he can have his own games but hopefully more like Mania and less like Superstar.
I agree, both the hunting and shooting levels feel like downgrades from the ones in the original SA (only being able to detect emeralds in order was clearly just to pad out the length. And Gamma's levels were much better paced, even if Hot Shelter went on a bit too long).
 
I agree, both the hunting and shooting levels feel like downgrades from the ones in the original SA (only being able to detect emeralds in order was clearly just to pad out the length. And Gamma's levels were much better paced, even if Hot Shelter went on a bit too long).
I am wondering who worked on each game because I got a feeling the team behind SA2 are not exactly the sames.
 
Start by saving PSO. 3 better be damn fucking good. Or just Remaster Blue Burst for the consoles.
 
They strayed away from the non-online version of Phantasy Star, which was about 30+ years ago, it's going to be a tough sell.
Maybe something in between? At least not another Online in the name (Online 2 barely had anything to do with the first either).
 
I am wondering who worked on each game because I got a feeling the team behind SA2 are not exactly the sames.
SA2 was made by Sonic Team USA. So yes, different from SA1.
 
I'm a SEGA fan but let's be honest: "Returning to roots" is just a nice way to phrase what everyone else in the entertainment industry across all mediums (movies, TV, games, etc) is already doing -- IP mining because they have no original ideas and need nostalgic name recognition to get eyes on the product.
I'm not gonna knock SEGA for doing that, because they have a lot of great and beloved older IPs that haven't been exploited yet like that. Whereas you expect CAPCOM to announce a Resident Evil 5 Remake for example, the gaming public is less likely to have expected a Jet Set Radio or Crazy Taxi revival so the announcement will get more attention.
 
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I'm a SEGA fan but let's be honest: "Returning to roots" is just a nice way to phrase what everyone else in the entertainment industry across all mediums (movies, TV, games, etc) is already doing -- IP mining because they have no original ideas and need nostalgic name recognition to get eyes on the product.
I'm not gonna knock SEGA for doing that, because they have a lot of great and beloved older IPs that haven't been exploited yet like that. Whereas you expect CAPCOM to announce a Resident Evil 5 Remake for example, the gaming public is less likely to have expected a Jet Set Radio or Crazy Taxi revival so the announcement will get more attention.
I'm cautiously optimistic, because games like Frontiers and SonicxShadow Gens show they are at least capable of learning from past mistakes.
 
I'm cautiously optimistic, because games like Frontiers and SonicxShadow Gens show they are at least capable of learning from past mistakes.
And even then they're clinging too much on their past.

To this day the last 100% original Boost game with only one gameplay style is still Sonic Colours on the Wii back in 2010 (15 years ago).
 
And even then they're clinging too much on their past.

To this day the last 100% original Boost game with only one gameplay style is still Sonic Colours on the Wii back in 2010 (15 years ago).
Frontiers is proof that they do have some original ideas
 
Frontiers is proof that they do have some original ideas.
Ech, it looks like many tech demo fangames (Green Hill Paradise or Sonic Utopia) and to be honest Sonic even has tried "Open Zones" since the Adventure Fields in Sonic Adventure 1 followed by Sonic '06 and Unleashed's hub areas.

Personally I am against RPG elements in Sonic games (like in Unleashed or Frontiers) as well as beat'em up elements. These would've been nicer drafts for other franchises.
 
Ech, it looks like many tech demo fangames (Green Hill Paradise or Sonic Utopia) and to be honest Sonic even has tried "Open Zones" since the Adventure Fields in Sonic Adventure 1 followed by Sonic '06 and Unleashed's hub areas.

Personally I am against RPG elements in Sonic games (like in Unleashed or Frontiers) as well as beat'em up elements. These would've been nicer drafts for other franchises.
I actually liked the combat. It's not great, but it feels like a good first draft.

And 'hubs' are not the same as what Frontiers is doing. Frontiers tried to place traditional Sonic game traversal in the context of an open world, and I think they did a pretty good job, all things considered.
 
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