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Campaign Evolved looks like those stupid “RTX On” videos that flood youtube.
So much this.Halo's already playable on modern consoles, so I personally have no interest in this remake. In my opinion, remakes should be for games like Croc where it's a good game but the actual gameplay is held back because of the technical limitations when it came out.
, and because it's already a "safe", "proven" IP the more passionate developers would likely find their more passion driven ideas falling on deaf ears....Xbox learned this "philosophy" from Sega lol. After Sega destroyed itself and stopped releasing console they sold their ass to anyone and Sega was like a mentor of Xbox back then, they learned from a video game company whore!!! lolol
Ignorants always ignore art but goes for realistic graphics because they have no brain to be able to comprehend art, because of it their brain works too logically and wanna see real life in video games because when a video game doesn't have realistic graphics as they are used to in real life their brain cannot focus as the immersion is broken. The thing is tons of people are like that especially when they never grew up with old games. So they would disagree that for example Radiata Stories artistically has one of the legendary graphics ever I saw in the video game history, instead they would pick one of those new Unreal "body cam FPS games" SMH.I dont care about Halo, but UE5 is a smeary bloated engine and most of these "remasters" are just grabbing premade assets and megascans of various models to fit an extremely generic "realism" aesthetic that honestly isn't really realistic or better; most often times just bland junk.
Like you can enjoy your Oblivion remaster or your Mgs Delta and that's fair and fine, but you're basically buying the more sanitized polished corporate cashgrab version of what often were decent-to pretty great old games. It's never going to be a terrible way to play (unless we're talking the GTA remasters or that recent DEUS EX remaster) but paving over all of the personality of older games for shiny ue5 rtx bullshit turns me off of a game more often then it's ever enticed me. Thankfully for games like Halo or any of these; the og versions are still out there to play if you're willing to dedicate the time to setting that up; but paying twice for what's often an inferior product just feels like a scam to me. Fine if you're a new player; I guess.
but yaaa... Idk! I like that games are made by people and I like things like "art direction", maybe that makes me picky.
>Accuses others of being "toxic" and "annoying""UE5 sucks and I'm not talking out of nostalgia."
proceeds to talk out of nostalgia by regurgitating the "343i are Satan" narrative further exposing himself as a toxic, annoying and hypocritical Bungie stan
Imagine how goofy remaster (sub)titles are going to be in 10 years when they're re-re-re-remastering games for the 4th time.Zero aesthetics, zero art style, zero soul
It honestly looks like those UE asset flips on steam or RTX on mods
Also Campaign Evolved is a stupid ass name
And again, the toxic person deflects and insults.>Accuses others of being "toxic" and "annoying"
>Is "toxic" and "annoying" themselves
The fact that you have voting rights terrifies me.
I agree, to a degree. The original will always be the original, but I like how this looks. What I worry about is the physics engine, as that’s one of the keys for the game feel in CE, and it’s easy to mess up.I like the remaster it looks somehow more realistic.
Yes that's true original is and stay original. Ok, unfortunately there is always the danger that a remake or remaster could change something I always find it stupid why the makers never pay attention to what they change.I agree, to a degree. The original will always be the original, but I like how this looks. What I worry about is the physics engine, as that’s one of the keys for the game feel in CE, and it’s easy to mess up.
On the subject of the art, I think the game looks best with its metallic textures, which have aged the worst in the original game. However, the ocean is now just a normal ocean, whereas the original was slightly more green than usual. Fine in a vacuum, but it speaks ill of how the new art handles one of the keys of the original game: Halo was too perfect, and terrifyingly abandoned. The whole thing is artificial, slightly wrong, and horribly liminal. That feeling would creep in every time you cleared a room of enemies: you’re pumped up by action only to be creeped back out when you realize that those enemies you just killed may be the only life around for miles.
It’s part of the game’s vibe. Halo 1 is a game about a war, but it’s not a game about war, if that makes sense. Reach, 3, even 2 are about war. But 1 is about this conflict reaching something that makes it all seem so… small and trivial in comparison. It always seeps in, and it’s so unique. That’s why, of all the Halo games, people still rate 1 as highly as they do all these years later. And I worry about the remake’s ability to match it, since it’s such a balancing act.
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One extra thing: we haven’t seen night gameplay. The level I remember the most is the one where you have to take on a platoon of Covenant under darkness, and it’s such a unique feeling to know how horribly outmatched you are. It’s uniquely scary to play and intensely satisfying to finish by beating the odds that have been stacked against you.
It’s remarkably easy to mess up. To go back to the water, it’s so easy to say “we need water, our engine has easy tools to make water, so all we need to do is match the geometry of the original water. Cool!”Yes that's true original is and stay original. Ok, unfortunately there is always the danger that a remake or remaster could change something I always find it stupid why the makers never pay attention to what they change.