Grabbed by the Ghoulies: Rare's debut on Microsoft's console is a Scream!!

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Grabbed by the Ghoulies is acclaimed developer Rare’s first game made after coming under the ownership of Microsoft. For this game, they’re bringing their trademark quirky, goofy sensibilities for the Halloween season with their haunted mansion-themed game. It certainly presents itself well, with a humorous story, an excellent cel-shaded visual style, and some appropriately spooky music and voice samples. Sadly, Grabbed by the Ghoulies doesn’t live up to that promising first impression, and Rare’s atypical flourishes aren’t quite enough to overcome gameplay that oscillates between boring and frustrating.

Grim Grinning Ghosts Come Out to Socialize

The set-up for GbtG is simple, but fitting. You play as Cooper, who at the game’s beginning arrives with his girl Amber at, of course, a creepy haunted mansion, owned by the affably-evil Baron von Ghoul. Naturally, the mansion’s ghoulish inhabitants kidnap Amber, forcing Cooper to play the role of reluctant hero and venture into the mansion full of all manner of hostile monsters to rescue her. The plot is a simple one, but it’s held up by its amusing comic-book cutscenes populated full of quirky characters. True to Rareware, there’s no voice acting aside from snippets like grunts and screams, but these prove to be nearly as effective, and twice as amusing, so I can’t complain too much.

Even more impressive than the sound design are the visuals. The graphics make use of cel-shading to create a sort of Scooby-Doo-esque wackiness, equal parts spooky and goofy. All the ghoulies are well-designed and a delight to look at (the Hunchback is a highlight), and the environments are beautifully realized and carry the spooky aesthetic pretty well. Cooper himself is an endearing creation thanks to his wonderfully expressive animations. His hilarious freakouts alone are well worth the price of admission.

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Cooper, you look like you’ve just seen a ghost!

But no great presentation would matter much if the gameplay weren’t up to snuff, and unfortunately, here’s where GbtG falls short. The game plays out like a fairly rudimentary beat-em-up — you simply enter a room, beat up enemies, and repeat. There’s a map that shows the layout of the mansion as well as the current area you’re in, but there’s really no point to it, considering the game constantly funnels you from one room to the next. Occasionally, you get startled by something, during which you respond to a sequence of button prompts to keep Cooper from shitting his pants, which isn’t a bad idea on paper but in execution can be a little annoying since they come without warning.

What separates GbtG from other beat-em-ups is its controls. Instead of pushing buttons to perform different combinations of moves, unloading blows at enemies is done solely by pushing the right analog stick towards whatever you want to hit. It may take some getting used to, but it actually works fairly well. Sadly, while it’s an interesting, functional control scheme, it’s not an especially fun one. At the very least, Cooper’s varied attack animations make combat look interesting, but the fact that you could get through most combat encounters by simply pushing on the thumbstick until all the ghoulies are dead feels even more simplistic than mashing a button. What’s more, you have no actual control over which move Cooper uses, you just move the thumbstick towards the enemy and watch to see if he uses a simple kick, or a throw, or a wrestling move. Too often, you feel strangely disconnected from the action, as if the game is being played on autopilot.

Don't Fear the Reaper

To Rare’s credit, they clearly knew the combat wasn’t strong enough to carry the game on its own, so they attached special challenges required to unlock doors that connect one room to the next, which makes things just a tad more interesting. These parameters range from simply beating up every enemy within a strict time limit, only using weapons, or killing a specific enemy while avoiding the others. Break a rule, and the one-hit KO Grim Reaper will show up to take you down — although, in a nice touch, he can also take out the enemies he touches, which can be a help in some of the tougher rooms. These challenges add a welcome bit of variety to the simplistic punch-and-kick action, and some of them are quite satisfying, like trying not to break furniture, which forces you to carefully maneuver through your surroundings while defending against a Ghoulie onslaught.

The Reaper, my old frenemy

It’s unfortunate that not all of them are as enjoyable. In fact, for every satisfying challenge, there’s another that made me want to drop dead myself. Sure, being forced to take out ghoulies using only weapons might not seem like such an unreasonable task, but when said weapons break after just a few uses and enemies also have weapons that can reach Cooper before he can get his hands on another it becomes a grueling task. The same can be said for challenges that force you to take out a specific enemy without harming the others, which is a nightmare when they all huddle up to take you out (at the very least, a lock-on function would have been much appreciated). Later rooms in particular are full of these annoying challenges, so get used to seeing the annoying Grim Reaper. In fact, you’ll probably end up relying on him to deal with enemies in these rooms, all the while praying you’ll be able to reach the exit before he catches up and sends you to the pearly gates.

It’s a shame GbtG’s gameplay is so inconsistent, because there are times where it comes really close to winning you over with its humor and atmosphere. Alas, you likely won’t stick around longer than the scant 6–8 hours it’ll take you to complete it, a fair portion of which will be spent replaying rooms because of the aforementioned challenges. The game tries to entice you to replay with one final challenge that follows the final boss, but all it really does is force you to revisit rooms you’ve already been to multiple times over the course of the game, all the while completing challenges of varying quality. It’s telling that my feeling upon getting through this final stretch wasn’t accomplishment, but relief.

And that, sadly, best describes the game on the whole. It’s almost a quality Rare game — it’s got the humor, the uniqueness, and the novelty— but the game can never maintain its highs long enough to rank among the highlights of the company’s output. The ending teases a sequel, and should one ever come (which, at this point, seems unlikely), hopefully it can iron the kinks out and make good on its awesome potential. But for now, this is a disappointing debut for Rare on Microsoft’s console. There’s enough value here to make it worth a play for those who can get it on the cheap (best way is the Xbox One Rare Replay collection), but we’ve come to expect far more from the guys behind Banjo-Kazooie.
 
Pros
  • + Ghoulish art style
  • + Varied challenges keep the gameplay interesting
  • + Amusing cutscenes told comic book-style
Cons
  • - Simplistic, repetitive combat not helped by autopilot controls
  • - Extremely short, with little incentive to replay
  • - Some extremely frustrating challenges
  • - Map is totally useless
6
Gameplay
9
Graphics
8
Sound
5
Replayability
6.5
out of 10
Overall
Rare's spooktacular first effort with Microsoft is worth a play for those looking for a unique beat-em-up with the kind of quirkiness only the dev studio can provide, but don't expect it to hold your interest for long. With a bit more time and effort, hopefully their later MS games can be more than a spooky little treat.

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Nice and this game looks funny too.
Cooper's freakouts alone make the game worth it.
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Does this mean the Repo is finally getting Xbox games? Please distribute them in CCI format if this is the case 🙏
I just got this on Rare Replay on xbox one years back (one of the few worthwhile exclusives on that system).
 
The game has very good graphics and sound, which are fine for a game of the year 2003, although playably it is more or less although it does not have much depth in the game system and as well as in the mechanics that fall short for a beat 'em up game and the duration is short but it does not take away the merit that the game is decent for being of Halloween theme and your review is pretty good as always 👍🏻👍🏻.
 
The game has very good graphics and sound, which are fine for a game of the year 2003, although playably it is more or less although it does not have much depth in the game system and as well as in the mechanics that fall short for a beat 'em up game and the duration is short but it does not take away the merit that the game is decent for being of Halloween theme and your review is pretty good as always 👍🏻👍🏻.
Thanks. Yeah, this is a decent enough beat-em-up. It's simplistic and repetitive, but the room-specific challenges do keep it interesting (even if some of them are a pain in the ass. I absolutely HATE missions that task you with NOT killing enemies. Who tf thinks it's fun to tiptoe around enemies you can handle with ease?)
 
I've already played it, and what a quality game! You can really tell it’s Rareware they kept their unique style and talent even after moving to Xbox following their split with Nintendo. For me, it’s one of Rareware’s hidden gems on the original Xbox.
 
Played this on my 360 and I found it to be pretty good for Xbox's answer to Luigi's Mansion. the controls could've been better with A and B for attacking instead of being a gimmick for the Xbox's dual sticks. I would also put a pro on Kirkhope's soundtrack, for the spooky ambient charm. But, seeing the Donkey Kong Country tagline on an Xbox game was a bad move by Microsoft to anger me and Nintendo fans and wish it became a Gamecube title back then.
 

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Game Info

  • Game: Grabbed by the Ghoulies
  • Publisher: Microsoft
  • Developer: Rare Ltd.
  • Genres: Beat-em-up
  • Release: 2003

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