GIVE ME YOUR TIER LISTS NOW !

yeah, good camera control is just as important as good controls.
For me it's a visual thing, the camera closes in way too much and those beautiful sprites look really ugly because you can literally count pixels. If the camera was a fixed distance away it would be visually amazing.
 
I wanted to love Black and White, honestly, it's so nice in so many ways, but the battle camera kills it for me, personally. My favorite gens are 3, 4 and 6, broadly speaking.
yeah, good camera control is just as important as good controls.
Yeah I guess that's Black 2 and White 2 tried to remedy. In some ways it feels more like an expansion, less like a sequel.
the black and white games were supposed to be a soft reboot. they are the only games to introduce more pokemon than the first generation; 156 i think was the number compared to 151.
 
Cool ranking! I'd never rate vanilla 8 that high, but with mods I can give it a B. 2 has grown on me a lot over the years.
I won't pretend nostalgia didn't motivate that some, but it has some of my favorite characters, music, and gunblades. Sweet, sweet gunblades. Junctioning was an interesting system, the GF skill sets give you a lot of options to play with..

The story turns to mush by the end, but there is a theme of a disaffected teenager, trying to stand alone, being forced to make connections and ground himself in the world. Squall goes from an aloof orphan with no past, to discovering he's always had history and people, if he's willing to reach a hand out. It takes falling in love for him to get there, but that's usually the way with young men.
 
the black and white games were supposed to be a soft reboot. they are the only games to introduce more pokemon than the first generation; 156 i think was the number compared to 151.
I never thought about it that way, but it makes a lot of sense.
Post automatically merged:

I won't pretend nostalgia didn't motivate that some, but it has some of my favorite characters, music, and gunblades. Sweet, sweet gunblades. Junctioning was an interesting system, the GF skill sets give you a lot of options to play with..

The story turns to mush by the end, but there is a theme of a disaffected teenager, trying to stand alone, being forced to make connections and ground himself in the world. Squall goes from an aloof orphan with no past, to discovering he's always had history and people, if he's willing to reach a hand out. It takes falling in love for him to get there, but that's usually the way with young men.
My problem with 8 hasn't been the plot, mainly (though it has issues, I mean, which FF doesn't in terms of plot and pacing).

But the whole system doesn't mesh well for me. I get what they were trying to do, but while the moving parts are interesting, the machine that ultimately resulted from it is something I dislike very much. On a technical sense it's an amazing game, though.
 
I never thought about it that way, but it makes a lot of sense.
its been the only game so far to make the player use the new pokemon for the main campaign up to the elit four and then give you access to the other pokemon in the post game for making competitive teams against other players. all other games either mix the new pokemon in with previous mons or like scarlet/violet, make them post game exclusive; which is something that gold/silver/crystal did as well to an extent.
 
its been the only game so far to make the player use the new pokemon for the main campaign up to the elit four and then give you access to the other pokemon in the post game for making competitive teams against other players. all other games either mix the new pokemon in with previous mons or like scarlet/violet, make them post game exclusive; which is something that gold/silver/crystal did as well to an extent.
Ah, yes, that's true, very good points!
 
My problem with 8 hasn't been the plot, mainly (though it has issues, I mean, which FF doesn't in terms of plot and pacing).

But the whole system doesn't mesh well for me. I get what they were trying to do, but while the moving parts are interesting, the machine that ultimately resulted from it is something I dislike very much. On a technical sense it's an amazing game, though.
That's very fair to say, I don't think I could go back and play it again, I'd love a mod/setting where GF Boost is just a modifier to turn on, and not a game that requires watching the lengthy cutscenes play out constantly.
 
That's very fair to say, I don't think I could go back and play it again, I'd love a mod/setting where GF Boost is just a modifier to turn on, and not a game that requires watching the lengthy cutscenes play out constantly.
If you'd like to ever experience the game again under a different light, there are interesting overhaul mods for it, but how much you'll like them depends on the attachment you had to how the original worked.

Since I have no such attachment, I very much appreciate these overhauls (for instance, enemy scaling is removed and you get natural stat gains via leveling up. Junction is kept as is, but de-emphasized, as is Triple Triad farming and other stuff).

The top mods I can think of that redesign the game in this direction are Ragnarok (and its hard mode add on, Lionheart) and FF8 Crystal. If you are curious, I can give you more details via PM.
 
If you'd like to ever experience the game again under a different light, there are interesting overhaul mods for it, but how much you'll like them depends on the attachment you had to how the original worked.

Since I have no such attachment, I very much appreciate these overhauls (for instance, enemy scaling is removed and you get natural stat gains via leveling up. Junction is kept as is, but de-emphasized, as is Triple Triad farming and other stuff).

The top mods I can think of that redesign the game in this direction are Ragnarok (and its hard mode add on, Lionheart) and FF8 Crystal. If you are curious, I can give you more details via PM.
I'm looking at them now, if I ever get the PC version I'll have to try Crystal I think.
 
I'm looking at them now, if I ever get the PC version I'll have to try Crystal I think.
I hope you have fun rediscovering one of your favorites!
and in fairness, I'm not trying to bash 8 here. I love FF6 but I have a lot of issues with how the systems work, too, it's a terrible system, and I've brainstormed for years as to how I would fix it, for example.

Likewise, 7 is my favorite but has so many issues. Besides cut plot threads, the original translation is meme worthy and the Materia System, although easy to use, doesn't have enough failsafes to prevent absolute game breakage.

9 would be close to a masterpiece, but to me the plot suffers mightly after a certain point, and I don't appreciate equipment giving opaque stat boosts you can't really account for unless you go out of your way to prepare for it (kills natural, emergent play) and a lot of the characters are questionable and unrelatable.

10 is a pretty strong entry, I like it enough that I have no major qualms with it (save for that one Tidus moment). 12 is also very strong, way too grindy, but well realized in what it is trying to do. Can't comment on online ones and anything past 12 I don't care for mainline wise; became generic action stuff with a veneer.

Lastly, sorry @Cheela for derailing your thread! rant over, I promise.
 
I hope you have fun rediscovering one of your favorites!
and in fairness, I'm not trying to bash 8 here. I love FF6 but I have a lot of issues with how the systems work, too, it's a terrible system, and I've brainstormed for years as to how I would fix it, for example.

Likewise, 7 is my favorite but has so many issues. Besides cut plot threads, the original translation is meme worthy and the Materia System, although easy to use, doesn't have enough failsafes to prevent absolute game breakage.

9 would be close to a masterpiece, but to me the plot suffers mightly after a certain point, and I don't appreciate equipment giving opaque stat boosts you can't really account for unless you go out of your way to prepare for it (kills natural, emergent play) and a lot of the characters are questionable and unrelatable.

10 is a pretty strong entry, I like it enough that I have no major qualms with it (save for that one Tidus moment). 12 is also very strong, way too grindy, but well realized in what it is trying to do. Can't comment on online ones and anything past 12 I don't care for mainline wise; became generic action stuff with a veneer.

Lastly, sorry @Cheela for derailing your thread! rant over, I promise.
the playstation ff trilogy suffers from the issues of the marathon development that wenton behind the scenes.

ff7 started out as a snes game with a detective as the main character and cloud, tifa and barret being antagonists at the beginning. it was supposed to take three years to develop but halfway through square soft decided to jump on the 3d bandwagon and they only had a year and a half to make a game. which is way the story starts to fizzle out after disc one.

ff8 had about 1 year after 7 to have an actual full-ish team to work on it. it was also supposed to be 8 cds, not 4. it seems 7's success made the higher ups order the rushed completion of 8. hence a lot of plot holes and character convivence. like the cowboy sniper knowing that everyone grew up together but only mentions it after hearing one character bring up something specific.

9 had the longest to cook but suffered primarily from being so close to the ps2 launch. the story is fairly solid, character have good arcs that vary a bit. [vivi has the best arc, amarant barely has one and freya's ends abruptly], good combat. with the ps2 on the horizon, square decided o wrap up production and beginwork on ffx.

the tidus and yuna laughing scene is handled fairly poorly. ace attorney has a better version of the message that square soft was going for. "The worst of times are when lawyers have to force their biggest smiles." basically being strong through the dark times and being strong for others who need it.
 
ff7 started out as a snes game with a detective as the main character and cloud, tifa and barret being antagonists at the beginning. it was supposed to take three years to develop but halfway through square soft decided to jump on the 3d bandwagon and they only had a year and a half to make a game. which is way the story starts to fizzle out after disc one.
If anyone found betas of stuff like this, I'd love to get a group together to make some of these old games-that-could-have-been. Like the PS1 Final Fantasy VI.
 
If anyone found betas of stuff like this, I'd love to get a group together to make some of these old games-that-could-have-been. Like the PS1 Final Fantasy VI.
there's supposedly a beta version of ff4 for the nes, but i haven't had luck in finding it. unfortunately, i haven't heard of anything regarding the snes version of 7. if it did exist, it was probably deleted to make room for new stuff on the development team. you could look up the nes demake and check out some hacks of ff6 and use that as a base for a snes version of 7.
 
I hope you have fun rediscovering one of your favorites!
and in fairness, I'm not trying to bash 8 here. I love FF6 but I have a lot of issues with how the systems work, too, it's a terrible system, and I've brainstormed for years as to how I would fix it, for example.

Likewise, 7 is my favorite but has so many issues. Besides cut plot threads, the original translation is meme worthy and the Materia System, although easy to use, doesn't have enough failsafes to prevent absolute game breakage.

9 would be close to a masterpiece, but to me the plot suffers mightly after a certain point, and I don't appreciate equipment giving opaque stat boosts you can't really account for unless you go out of your way to prepare for it (kills natural, emergent play) and a lot of the characters are questionable and unrelatable.

10 is a pretty strong entry, I like it enough that I have no major qualms with it (save for that one Tidus moment). 12 is also very strong, way too grindy, but well realized in what it is trying to do. Can't comment on online ones and anything past 12 I don't care for mainline wise; became generic action stuff with a veneer.

Lastly, sorry @Cheela for derailing your thread! rant over, I promise.
no problem ❤️ i am always glad of reading this types of conversations
 
I made a tf2 map tierlist once. Needs updates, but I stand by 95% of it.
tf2-tierlist.png
 

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