I'm... conflicted on the matter. On one hand I'd never discourage someone new to the hobby who expresses genuine interest but is for obvious reasons a newbie and stumbles on things us veterans consider basic or common knowledge. We've all been there at some point so seeing someone not knowing what to do with an iso doesn't phase me, I just guide them along and show them the ropes to the best of my ability. I want people who are interested in the hobby but find its storied legacy daunting to feel welcome and enjoy it with the rest of us and I will help them get there without being a dick about it. This is why you'll see me in quite a few troubleshooting-related threads here among other things.
On the other hand, I feel that gamers have always had a complex about gaming being a legitimate hobby and as such we've allowed just about anyone to not only participate but also try and shape the hobby and it has been to gaming's detriment. Gaming has gone downhill in the last 15 years and if you really think about it's because we've let our standards slip. Why did it happen? Because normies who simply have to have the latest shiny thing are outnumbering the old guard now. We used to be able to hold big publishers to some standard. DLCs, lootboxes, microtransactions would have never flown in the 90s not just because of the technical limitations on implementing them but also because we simply wouldn't allow it as customers, or so I like to think at least.
I don't even want to talk about people who 'got into gaming' to pervert it and have it serve their political causes. They were never gamers to begin with.
All in all, I don't like the idea of gatekeeping the hobby. I want everyone to enjoy it and I'll do my utmost to help them do so. At the same time I understand that some people are bad apples and should be kept away from gaming lest they destroy it. They simply have to be blacklisted not because I have a bone to pick with them or anything but because I know that allowing them to run rampant will be a net negative for the hobby as a whole.
If you think about it, we keep neo-Nazis from spewing their BS on the forum for the same reasons, no? They can enjoy the games, the forum and the repo but we don't want their antisemitic crap here. That's kinda how I see gaming as a whole. Enjoy it. I'll do my best to help you enjoy it. Don't try to fuck it up for your moronic ideology or hostile business practices that don't belong.
As I said, I'm conflicted. Drunk Clippy would've handled it better probably but you're stuck with me tonight.
No one can destroy gaming, that's all in your head. You can't stop them from coming into the space and doing what they want to do anyways, it's silly to even pretend you have any level of authority there. You can make them feel unwelcome within the small spaces you personally occupy based on your own biased and unfounded notions of what "gaming" needs to be saved from, but you're ultimately powerless.
Hell, the idea of anyone thinking that they know what is best for an entire form of art is just ludicrous on the face of it. You can't define that any better than the people you hate most can.
The idea that you used to have any power over publishers is a total farce, whether we want to believe it or not. Voting with your wallet has always been a concept, but the ecosystem and market have evolved drastically in the last 30 years. DLCs existed in the 90s, microtransactions and lootboxes didn't have the means to exist. That's about it. Do you really think if publishers who's job is to make the most money had the means to try those things that they wouldn't have?
Market incentives have poisoned the industry, nothing more. There is truth that people who are newer to the hobby are just sort of used to the way things are and thus more susceptible to accept scummy practices, but the same is true of gamers that are older and more entrenched than we are. This stuff has slowly been trojan horsed in as the market grows and the means of delivering predatory practices evolve.
Did "new" gamers with perceived lower standards hurt the industry, or is it the fact that most AAA games used to be made by a couple dozen people in a year and some change at most while middle market and independent games could stay comparable in terms of production values while nowadays it takes a team of 300+ half a decade or more for a single game? How are ballooning budgets and advancing technology the fault of "new" gamers not being gatekept?
Besides, how do we even gatekeep people who are susceptible to this? Do we just stop people who are too young or just too comfortable with MTX from being allowed to play? The youth know nothing but the modern hellscape, people with more money than sense don't care if their MTX practices hurt those around them. But what could you ever do to stop them? The concept of gatekeeping doesn't exist, it was never possible to begin with.
I'm rambling and there is sosososososo much more to talk about here but it really does just come down to the concept of gatekeeping being pointless. If someone you perceive as a poison wants to come in and make a game, all you can do to stop them is not buy it if you feel it won't appeal to you. You can make them feel unwelcome in your social spaces online, but they will simply find their own.
Gatekeeping requires someone to feel some sense of ownership over the thing itself as well as the silly notion that they have some sort of power to stop others from engaging in ways they deem unfit. Just ain't a real thing outside of super niche communities but even then its a dubious concept at best.