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I only focus on lore when the Zelda game in question is explicitly a sequel (like Phantom Hourglass happening like one year after Wind Waker).I never liked the timeline stuff to begin with. I remember playing TP and being "What timeline is this again? Who cares". Same with WW. It's just easier to focus on the individual games. I'd rather have a fun game.
I still find it funny how the Link from A Link to the Past is fundamentally the same who went into the Oracle games and Link's Awakening, he solely had four separate adventures (well, three if you consider the oracles as one big journey) which is much more than most other incarnations of the hero.
Personally I would've put Fourswords Adventure and TriForce Heroes outside of the timeline.it would have been better if they didn't try to fit everything onto a timeline. they could have just left it as vague legends being told over time in different places slowly being changed over time and location. like the wind waker timeline being told by people who live by the ocean or an ocean island. the bad timeline being stories told by people who live in wastelands, the twilight princess timeline being told by those who live near the twilight mirror sanctuary. that would have been better. they could al be retellings of the same story but influenced by different cultures and regions.
Hell, even having a separate "Four Sword" timeline would've made sense.