Games you DON'T like despite it checking the boxes of what you do like.

I couldn't get into:

Vakyrie profile 2 because, boring and stupid characters.

Avalon code because, extremely boring, make me sleep so deep to the point i meet Carl Jung and Sigmund Freud in a dream.

Phantasy star 0 because, is just awful...

All of them had potential but, nope.


I like the satanic stuff smt have to offer, by the way.
Or any other religion views, it create an atmosphere of weirdness.
The idea of killing a god is just an idea.
The idea of god killing mere humans is just an idea.
The idea of having spike naked in front of me is...just...an...(chukles)
 
Looks at list

Damn, thats a lot of games!
It is a lot of games.
IMG_2622.jpeg

I was a PlayStation kid.
 
(I kinda have a problem with any game wanting you to kill god)
I can somehow understand the nihilistic "God is dead" and "killing the father" themes in philosophy but I also understand the uneasiness of killing your own creator.


I think the symbolism in there is to untie yourself from the bonds of fate and become truly free. This is why SMT is about Order vs Chaos.
 
I can somehow understand the nihilistic "God is dead" and "killing the father" themes in philosophy but I also understand the uneasiness of killing your own creator.


I think the symbolism in there is to untie yourself from the bonds of fate and become truly free. This is why SMT is about Order vs Chaos.
My point is the idea of killing the creator is entirely foolish to begin with.

In all religions with a creator diety, that diety IS the wellspring of that creation, remove it, and it's like cutting off the energy source of that creation.
FF6 kinda points this out that when you kill the final boss, who is essentially the god of magic now, magic and any creatures created by it, start to disappear and die with it.
 
Johnny Bazookatone (1996)

johnny-bazookatone.jpg

On the surface you have a delightful pre-rendered 2D run 'n gun that included platforming, item collecting, unique hovering mechanic, complete with big boss battles. What's not to like? The moment you press start to begin your journey on the first stage it became clear something's off. Several things are wrong. It's hard to tell what is considered background and foreground in order to jump on where you end up falling through, slippery walk and running, poor hit detection of enemies. But that isn't game breaking, more of a nuisance instead. Then you realize you need to utilize the flying mechanic of shooting your gun down while doing a running jump in order to hover over obstacles such as spiked vines. Tricky at first but eventually will need to become second nature to progress throughout later stages.

So far not a terrible game, sloppy but not terrible. Now I will explain the cryptic elements. Stage 3 has you needing to move by shooting, a briefcase to use as a trampoline in order to jump on a roof of an exit door. A second one in order to collect a poorly visible ticket stub in the air. Bosses show little to no indication they are being attacked. Your charge shot ability takes fifteen seconds to shoot that is practically useless since enemies will walk into you or shoot you from across the screen. Charge shot also doesn't damage bosses and certain enemies. I'm still unsure what the importance of collecting musical notes were. On top of all this is the quick deaths from leap of faith jumps, soon your credits will expire.

I will give credit to the Kitchen stage, and tunnel they were not as obscure on the requirements to complete them. The second to final stages falls back to being cryptic returning to several elevators, melting monsters, and retrieving headphones to name a few. The wheelchair stages were a good change of pace. Overall a very amateur, sloppy, experience with a decent soundtrack.
 
Code of Princess. RPG beat-'em-up? On the 3DS? With character art by Kinu Nishimura? And you can play as all the NPCs and mooks? Should be right up my alley... but the combat is a terrible bore. Huge waste of potential.
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Non-Ace Combat dogfight sims, i tried finding one, but non scratch my itch, so far i have only found three exceptions:

Mysims skyfighters
Snoopy vs The Red Baron
And the closest one to actual Ace Combat: Sky Crawlers, Innocent Aces, for a Wii, the last one is easly the Ace Combat 4 i couldn't play until now

Have you tried SkyGunner? That's a favorite of mine. It's way more arcadey than Ace Combat though.
 
Michigan: Report from Hell. Everything should strike a perfect chord with me but the moment to moment gameplay feels strangely lacking of something vague that should be there. Bizarre feeling there. Also King's Field (US) has yet to click with me, despite me really loving the rest of FromSoft's work from the PS1 era. I think it really boils down to the performance issues. At least I have Shadow Tower!
 
Crash Bandicoot, the series as a whole.

I should be in the camp of people who love Crash, since I play and enjoy plenty of mascot platformers. When I've tried playing the games, I've had no major issues regarding the camera, either. Rather, I just don't seem to enjoy playing the games for one reason or another, and I can't pinpoint exactly why that is. I tend to drop them fairly quickly.

Strangely, this goes for the Spyro series as well.

I know a whole host of people adore these games, and while I'd love to join them in their admiration, I just can't seem to get into them.
 
Cathedral (Metroidvania)

A hard Metroidvania with Pixel-art and semiquirky Story and characters? yes please... then i played it

it not that the game is hard, is tedious to no end, map too big, character with minimal customization and skills (You only get your basic attack, and zero pugrades to it, with the weapons either being mid or cool but situational and/or barely usable due to ammo costs) and the bosses are too cheap to be fun (The final boss has the basic "dash and teleport back and forth" attack without the respite to dodge while being too damaging with no way to dodge) suffice to say, i burned the game in a disc, took it out of my PC and snapped it with my bare hands
 
Bloom - boomer shooter with an aesthetic reminiscent of Blood and Dusk. Just didnt gel with it

Hellbound - I dont hate it, but I dont love it

Giga Wrecker - I love the art style, but the gameplay just isnt compelling
 
Evil Within. It's not a bad game whatsoever but I played through the whole thing and nothing ever truly clicked with me. I feel like the whole brain horror theming has been done before and/or better, the locations in the second half weren't really interesting, and Shinji Mikami made it, so the game being this unremarkable for me hit doubly as hard.
 
All the metroid games that came after Super Metroid, except Prime 1. I was so fucking excited when Fusion was announced. I didn't even care about Metroid Prime. Prime seemed like it was just going to be some kind of generic space shooter but Fusion was the next real metroid game. Man was I ever wrong. They managed to take just about everything I loved about Super Metroid and completely remove it. Zero Mission was marginally better but still basically the same kind of hand holdy, telling you where to go shit and every game in the series has just been worse since.

I also couldn't stand Haiku despite generally enjoying Metroidvanias. Like everything about that game just pissed me off. The colour scheme was disgusting. The game itself felt like they tried to just directly rip off Hollow Knight and Metroid but didn't really understand what actually made those games good.

Same with Timespinners. It felt like a shoddy Castlevania rip off with a bunch of woke talking points crammed in just for the sake of it. I normally don't even really care about that kind of stuff but Timespinners felt like it only existed just for the sake of that. Like it didn't really improve on or change enough of the Castlevania formula to justify it as being anything other than a vehicle for politics.

I also wasn't a huge fan of Death's Gambit Afterlife. I feel like the horizontal map design was a bit of a misstep. It was tedious getting around. I also really didn't like the Will system. Being punished for dying too much in a soulslike game is some nes level bullshit I don't have time for any more.

I also don't like roguelike metroidvanias as a genre. I've tried a bunch of them I just can't get into them. I like roguelikes and I like metroidvanias but I just don't think the genres go well together. The roguelike aspects always feel too shallow and the randomization just doesn't work with a genre known for carefully crafted interconnected maps.
 
Any Metroid or Castlevania, or (God Forbid) "Metroidvania" inspired Indie game. I tried playing games like Hollow Knight and through the opening act of the game I kept thinking "Damn... I could really be playing Metroid Fusion right now..." and always drop the game. Mind you the little I did play was fun, just didnt scratch that spot for me sadly

About the only Metroidvania I've tried that wasn't the original Igavanias, Metroids and/or Bloodstained was this game called Chasm. It scratched my itch well. To be fair, I've only played Bloodstained and Chasm out of Igavania clones, and cannot recall any other games in the Metroidvania style that I had played. Maybe I dodged a bullet?

And see, I just hate SMT because it's edgy as fuck, looks way, way too difficult and also looks overrated as all get out. I'd rather play Persona and even then...! Also the fandom for it also looks toxic as hell from afar but then again, that's most fandoms for ya!

...er, right. Back on topic. Sorry, had to chime in. Games that I should like that didn't resonate with me? Grimoire: Heralds of the Winged Exemplarp. Also Jettatura. Two first-person blobbers styled like Wizardry.

Both games bored the living crap out of me. Grimoire was more like Wiz 6 and 7, and looked unapproachable until the dev finally made a manual for his 20+ year old vaporware. but I didn't even finish the opening fight because it was so, so BORING. And a click-fest to scroll through the fight where no one hit anyone for minutes on-end.

Jettatura just... didn't click with me, despite innovating on the classic Wizardry 1-3 + 5 formula with new classes. I legit had more fun with the Wizardry 1 remake. Something about Jettatura was just clunky. I also hated that the map looped around, making mapping the thing on paper a pain. Something I'm already not good at, and which there's no auto-map like modern Wizardries. Laaaame.

I even prefer Murkon's Refuge, made primarily to be played in browser pages with HTML/CGI and object-ortiented C++, over Jettatura. It's not even like the embedded games on Itch; it's old-school, where each part of gameplay is its own webpage. It's saying something when your computer game feels more clunky than a webpage-exclusive game!
 
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RE1 Remake, it kinda is the perfect classic RE game, but I never enjoyed it that much, I actually prefer the original over it
 
About the only Metroidvania I've tried that wasn't the original Igavanias, Metroids and/or Bloodstained was this game called Chasm. It scratched my itch well.

And see, I just hate SMT because it's edgy as fuck, looks way, way too difficult and also looks overrated as all get out. I'd rather play Persona and even then...! Also the fandom for it also looks toxic as hell from afar but then again, that's most fandoms for ya!

...er, right. Back on topic. Grimoire: Heralds of the Winged Exemplarp. Also Jettatura. Two first-person blobbers styled like Wizardry.

Both games bored the living crap out of me. Grimoire was more like Wiz 6 and 7, and looked unapproachable until the dev finally made a manual for his 20+ year old vaporware. but I didn't even finish the opening fight because it was so, so BORING. And a click-fest to scroll through the fight where no one hit anyone for minutes on-end.

Jettatura just... didn't click with me, despite innovating on the classic Wizardry 1-3 + 5 formula with new classes. I legit had more fun with the Wizardry 1 remake. Something about Jettatura was just clunky. I also hated that the map looped around, making mapping the thing on paper a pain. Something I'm already not good at, and which there's no auto-map like modern Wizardries. Laaaame.
My problem with metroidvania's these days is they tend to devolve into "souls-like"games, which is a type of game i despise.

You might like dead cells if you don't mind the story being honestly, rather unpleasant.
If you don't mind the "souls like" experience, afterimage is good.
The monster world games also technically count as metroidvania's, maybe the messenger too.

As for smt, eh games 1-3 and strange journey are definitely hard, but 4 and up are notoriously easy for smt games, that said i made my stance on smt known earlier, aka the idea that god=bad in the series, even though it's not technically THE YHVH, completely bastardizes the actual meaning of the being to make "good=oppressive", persona is a better series, same with devil summoner imo, as for edgy, i mean it feels like baby's first edgy and more just a "rage against the heavens" that the original creator of the series had a bad experience with a abrahamic religious believer or something.
 
Nioh

I've enjoyed playing a good amount of FromSoft games and of course this game is very similar to those games. I died so many times and was just not having any fun. It might be that I'm not used to the game, but I also was just not enjoying playing .
 
really grindy like to the extreme and i take moral issue with the themes and messaging of the series. Especially its portrayal of my faith. also no character was interesting to me.
I won't dig into the other stuff, but I REALLY don't get this one.
How is SMT grindy? It is practically the gold standard of a JRPG series where even if you are low level, you can fuse a good pair of demons and solve your problems.

Not to mention, games like Nocturne literally have whole systems in the EXP formulas to prevent grinding.
 
I feel like I should like Monster Hunter but they usually feel more tedious than fun.
 
Can't seem to get into any Dragon Quest other than 3 and 6, even tho on paper I'd absolutely love them...
 
I won't dig into the other stuff, but I REALLY don't get this one.
How is SMT grindy? It is practically the gold standard of a JRPG series where even if you are low level, you can fuse a good pair of demons and solve your problems.

Not to mention, games like Nocturne literally have whole systems in the EXP formulas to prevent grinding.
All I can think of is that it could be one of three things.

In the original SMT V grinding had to be done for the bosses as you would barely any damage unless you were around the same level as the boss. I remember playing the original when it came out and that was pretty annoying.

It could also be that (this could be any SMT game) they wanted to fuse a higher level demon, but they were at a low level making it so that they had to gain many levels before getting that higher level demon.

It could also be that they wanted to fight one of the many superbosses(ex. Demi-Fiend for DDS) and had to grind to get to level 90's

Other than that I don't think SMT is very grind heavy
 
The World Ends With You.
It looks like a game that i would absolutely fall in love with if i gave it a chance, but i just can't get used to the combat, having to control 2 characters at the same time in 2 different screens fucks with my brain too much, it feels like it's physically impossible for me to play this game.
 
All I can think of is that it could be one of three things.

In the original SMT V grinding had to be done for the bosses as you would barely any damage unless you were around the same level as the boss. I remember playing the original when it came out and that was pretty annoying.

It could also be that (this could be any SMT game) they wanted to fuse a higher level demon, but they were at a low level making it so that they had to gain many levels before getting that higher level demon.

It could also be that they wanted to fight one of the many superbosses(ex. Demi-Fiend for DDS) and had to grind to get to level 90's

Other than that I don't think SMT is very grind heavy
Maybe a possible 4th one is they tried one of the OG SMT games (1 and 2) which I believe were more grind heavy, but cannot confirm/deny as I have yet to play SMTI/SMT II
 

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