Games you are currently playing

Today? Castlevania: Portrait of Ruin.
As of when I'm typing this, I'm on the Medusa boss fight.
 
started a new playthrough in pillars of eternity. this time i WILL be finishing the game i and MEAN it
 
Balatro

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Monster Hunter Wilds on PS5 which I usually play a bit every day.
 
I'm alternating between loving Kid Icarus Uprising and wanting to chuck my 3DS across the room in rage.
 
This afternoon I played this game I discovered some days ago thanks to the PCE mascot thread on here. It's only like an hour long and the controls are uncomfortable, but I like the vibe
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Dark Souls and Etrian Odyssey Nexus
 
Just started Metaphor: Refantazio, I'm liking what I see so far. Also Control is waiting in the wings. The retro classics on Gamepass is pretty cool, a little questionable emulation however
 
Played Street Fighter V with a friend yesterday. Yeah, the game is still kinda meh. ::lol
 
The OG Sims. Honestly I've just been building than play with the sims. You'd think I'd like SimCity but I really just like the small details of personality I inject in each home and room.
 
Got to Terra's final boss in Kingdom Hearts Birth by Sleep. The bosses in this game are so bad. Since they have no rhyme or reason for deciding they've had enough of you attacking, you're forced to be reactive so that you don't just get bodied by them deciding to counter on a whim. It's a pity, because some of the game's stuff is pretty good.

It's...also kinda the beginning of the downfall of Kingdom Hearts, due to being the beginning of the second arc. The Xehanort stuff feels like it jumped the shark, even if there's nothing wrong with it yet, and its writing is actually good.
 
tomb raider remastered. i'm enjoying jumping around guns akimbo shooting all these highly violent bloodthirsty animals that have been living in these ancient tombs for thousands of years. the level design is cool to look at. lara, too.
 
Elden Ring: Nightreign


I keep wondering — why is there always drama around difficulty every time a new Souls game drops?


First of all, let’s talk about the foundation of the game. In my opinion, this game makes zero sense to play in single-player.
Some bosses are blatantly designed for multiplayer — not necessarily because of how hard they are, but because of their structure: multiple AOE phases, enemy duplications, multi-target fights, and so on.
It’s clearly a multiplayer experience.
And that’s fine — I actually bought this game intending to play online, not solo.


And the gameplay loop? I absolutely love it.
It’s like an entire Souls playthrough condensed into a single hour.
It feels like Elden Ring on caffeine — incredibly fast-paced because of the timer, and you’re constantly debating your choices:
"Do I go here or there?" "Is this boss worth fighting?" "Should I take the Church of Marika route?" "What gear do I keep?"
That whole decision-making aspect is awesome, and I’m really into it.


So, what’s the problem?
Two things, mainly.


First, the matchmaking.
Someone had the brilliant idea to separate matchmaking pools for players doing Remembrances.
I don’t know whose genius decision that was, but it makes Remembrance matchmaking tedious as hell.
Granted, those missions are optional unless you want to fully complete the game, so whatever — I can live with that.


The real issue is... the balancing.
To everyone who complained about Shadow of the Erdtree being too hard — I’d love to see you try playing Nightreign in its current state.
You have no idea.
And I was one of the people who said Shadow of the Erdtree was mostly well-balanced, aside from a few rough spots.
But Nightreign? LMAO.


Now, the upside is that — at least for me — it’s not especially frustrating.
Why? Because reaching the boss on day three takes about an hour of gameplay, so you spend a good amount of time exploring and doing stuff instead of just dying over and over.
But... I can’t progress.
And let’s be clear — I’m not the only one. Tons of players are stuck.
I’ve put 10 hours into it and have only beaten two main bosses.
Just two.


It’s ridiculous. And if you thought co-op made the game easier — think again.
Bosses have HP in the billions, and their poise doesn’t break even if you pray in Aramaic.
According to some players from the Network Test, everything got heavily buffed because some idiot complained that the game was “too easy” during the beta.
Great job, morons.


These are issues FromSoftware could fix. Both are patchable.
They’ve already announced a patch to increase rune drops — but honestly? I don’t need more runes.
What I need is less tanky bosses.


I really hope they do something, because the gameplay is genuinely excellent. It’s such a cool online experience, and I’m really enjoying it...
...but I just can’t move past these bosses. LMAO.
 
I'm streaming Final Fantasy III Pixel Remaster and having a blast. It's so weird after years of playing Megami Tensei games to come back to such a simple rpg. No buffs or debuffs, just wack the bosses in the face. Story is just "go around the world and get new jobs from the crystals" but having the first continent be a floating island was really cool.
 

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