- Joined
- Oct 28, 2024
- Messages
- 727
- Level up in
- 273 posts
- Reaction score
- 1,739
- Points
- 2,477
- Location
- Mostly Swamps
Dragon Age 2
Valis X. It's a dark blight that forever marred the series.
I think it adapted the systems to a new genre pretty well, some of the quests are quite funny. Starting as a baby, VATS and some of the NPCS create a lot of funny moments. Radio stations were a fantastic addition too, up until then it was basically only GTA that did this.Fallout 3: Took the series and basically stripped down the humor and dumbed down the systems.
Interesting choice and that on a Gaming forumAll of 'em
Because the writing team for the original two were different than 3 and 4, if you want an idea of the writing compared to 3, look at new vegas. The original writers worked on it.I think it adapted the systems to a new genre pretty well, some of the quests are quite funny. Starting as a baby, VATS and some of the NPCS create a lot of funny moments. Radio stations were a fantastic addition too, up until then it was basically only GTA that did this.
I understand dumbed down (it's a modern fps rpg with quest markers), but why do you think it lacks humour?
5 hours? They make ones that last that long?any of those 5 billion pornographic ""action"" games on Steam where its just some anime knight chick getting sexually violated by grotesque horrors beyond human comprehension for 5 hours
Other than Avellone, this really isn't the case. It does sound like he did the heavy lifting on the DLCs for FNV, though. Sawyer himself kind of outlines who did what in this post:Because the writing team for the original two were different than 3 and 4, if you want an idea of the writing compared to 3, look at new vegas. The original writers worked on it.
Counterargument. Did the allocation of resources to create a game lead to or coincide with a hypothetically better game by the same parent company getting sidelined or cancelled? Is that not cause to wish the a game hadn't been created? Look at how the FF14 team had to rush the conclusion of game's overarching story in the Endwalker expansion because Square Enix poached talent from the studio to make FF16. Look at how Camelot, was it? hasn't been allowed to continue the Golden Sun story because they've been relegated to Mario Golf.Other than Avellone, this really isn't the case. It does sound like he did the heavy lifting on the DLCs for FNV, though. Sawyer himself kind of outlines who did what in this post:
More of a team effort by people who had no prior series history aside from Avellone with 2 and the Fallout Bible, and then Sawyer was on Van Buren but that was unfinished. I always took the writing differences as a way of reflecting the region each game was set in, but that's me.
Oh, and back to the topic question: I wouldn't wish any game were never created. I can just not play them, you know?
I mean, I suppose, but I don't want to play anything you mentioned in this so I'm still okay with my criteria.Counterargument. Did the allocation of resources to create a game lead to or coincide with a hypothetically better game by the same parent company getting sidelined or cancelled? Is that not cause to wish the a game hadn't been created? Look at how the FF14 team had to rush the conclusion of game's overarching story in the Endwalker expansion because Square Enix poached talent from the studio to make FF16. Look at how Camelot, was it? hasn't been allowed to continue the Golden Sun story because they've been relegated to Mario Golf.