Games as art

To be fair, I don't think Roger Ebert was aware of Video Games passed Pac-Man at all, and had no idea narrative games existed. There was this push back from old media guys to anything tech oriented. It was warranted though, seeing as the technology they were pushing back against wound up putting them out business, or at least drastically changing said business to something they don't understand anymore.
If any videogame is to be art it IS Pac-Man.
 
Before I get into my take, I'd like to clarify a few things about Roger Ebert, who isn't getting a completely fair take here. It's worth noting that he was one of the early champions of film as art (prior, it was heavily censored by the Hays Code on the basis that it was just a product), as well as film criticism as art (he won the first ever Pulitzer Prize for his field). He also championed Martin Scorsese's work at a time when he was seen as ultraviolent garbage by the prudes of the 70s. Speaking of not being a prude, he also wrote Beyond the Valley of the Dolls and praised Black Dynamite for having nudity. As said earlier, he was an anime fan and pushed for Americans to take it seriously as art. (Note that he never even once questioned if anime was art; it was a given to him.) Yes, he did sometimes complain about explicit content, but he insisted that the context was always the problem. (Compare his negative review of Kick Ass for child abuse with his positive review of Let The Right One In also for portraying child abuse. The former does it just for entertainment, the latter attempts to discuss the problem seriously.) In fact, he wanted the film rating system either abolished or reformed, as he hated that it graded content only and ignored context.

Ebert originally said that video games are not art. He later clarified that he meant "high art", as they obviously contain elements of multimedia art. (Note that multimedia is already a category in art galleries of all levels of pretension.) And that is the real point of contention that ought to be discussed without dismissal on grounds of being elitist (which is itself a pretentious opinion).

I think we could say that games have the potential for high art, but they usually lack the context for it. Gaming is an industry first and foremost, and few corporations take it seriously enough to preserve it as art; sure, iD Software releases source code, but that's about all the commitment we get most of the time. Everyone else guards their IP to the point of killing it (hello, Konami) and making sure that it is unavailable. And there isn't a single soul in the industry calling for lower copyright terms. We barely get any fan game leniency, and this is an industry heavily based in Japan, the land of doujinshi. And even the game makers aren't too keen on calling it art. Shigeru Miyamoto said it's not, and even Hideo "watch my very deep 3 hour cut scene" Kojima said it isn't. That might just be a matter of protecting themselves from criticism (both have faced it from people who reviewed their work properly), but it only undermines the art form's ability to ascend.

What's more, gaming reviews are rarely art reviews; they're just consumer reports. Every critic writes like they just test drove a car instead of like they saw a movie. Try applying the Graphics/Sound/Control/Fun Factor format to a film review, and you'll be laughed off as a childish amateur. But we not only accept this for games, but demand it. Any reviewer that tries a real art review gets screamed at to "just review the gameplay", as treating the low art games like art results in negative reviews. (See serious reviews of Metroid: Other M, Resident Evil 5, and the Tomb Raider reboot.) And that'd be more common than not, as so many games have plots that fall somewhere between Paul WS Anderson quality and "Spielberg is really phoning this one in" quality.

And honestly, despite what they claim, the majority of fans don't really want it to be art. As Ebert said, what they really want is confirmation of their belief that the genre deserves respect. They don't want it reviewed properly, they don't want deeper works that make them think, and they don't want to be told about the ugly side of Call of Duty and other games that look bad when even college freshman-level artistic interpretation is applied to them. What they want is to be told that games are good and that nobody is going to say bad things about the new entry in their favorite series.

And it's a cyclical thing. Fans demand mere entertainment; industry makes mere entertainment; critics have their hands tied and just say "me think game are fun"; fans buy and demand more mere entertainment. And thus the corporate profit motive produces only the product that increases the high score.

Are there games that try to be art? Sure. The indie scene has them. But many of them are questionably "games". Is a visual novel with little or no gameplay a game, or just an illustrated ebook? Is a walking simulator a game, or just a simulator with a narrative? Maybe they are just multimedia art (minus the "game" designation), like the ones in art galleries.

So while we can easily say games are art, the high art status is questionable. Maybe one day game design will advance to the point where it can have it, but it's hard to say it earns it now. And it's going to take cooperation from game makers, critics, and gamers to get there.
 
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Anything can be art if you view it as such. Banana duct taped onto a wall, a wooden cube with a hole, your smile ?

IMG_20250110_085626.jpg

Yeah, that's mine, lol. I was being crazy and tried to submit that as my mid-term art exam submission in high school. Got a B+. It's art according to my teacher, it seems ? Not a very good one, but art all the same.
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Anyway, I view video games as art, so at least to me, it is art. Even the craftmanship process of video games is art
 
Anyway, I view video games as art, so at least to me, it is art. Even the craftmanship process of video games is art

I agree.
Many things could be art if we just ignore the traditional definition of art.
Art it's not only a painting or a draw.
Being a good teacher is an art,
being a good parent is an art,
Having a great conversational skills is an art,
Being a good listener is an art,
Defeat one's fears is an art,
etc,etc,etc...

To me video games are art because you require a bunch of skilled people in differents areas that have to joint in a flawless manner. Any of this so called areas are an art itself too. Writers, voice actors, director, programmers, musicians, concepts artist, etc, etc, they all merge to create this beautiful art of video games.

All creation is art
all art is creation.
 
I think that some games can tell a story that could not be told in any other ways, and that in itself is an art. And some games have a unique presentation that literally feels like art. Then again art is subjective so basically anything can be art
 
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This is art.

If a video-game managed to extract spontaneous engagement from you, a complex human being, from merely mimicking abstracts concepts from reality in psychedelic ways, inside a screen displaying stuff that came from just metals and wires put together wisely, you bet your ass it's art.
 
If nature is God's creation so that creation is art and that we are also part of nature does that mean we are art?

Maybe I'm overthinking a bit.

View attachment 10754

This is art.

If a video-game managed to extract spontaneous engagement from you, a complex human being, from merely mimicking abstracts concepts from reality in psychedelic ways, inside a screen displaying stuff that came from just metals and wires put together wisely, you bet your ass it's art.
So is a wheel art? What about an algorithm?
 
If nature is God's creation so that creation is art and that we are also part of nature does that mean we are art
I like to consider human just as a part of the grand design. Important, but not to the point that the world won't function without us.

We're the pupil in a dragon painting. The leaves in a tree painting. The birds in a sky painting. The humans in a landscape painting.
 
Movies in the beginning were not seen as a art and where frowned upon by critics as anything but art. Same goes for music and theater. Today nobody would deny, that they are art. Video games are art. The change of perception just needs more time.

And for everybody, who don't consider games as art. One of most famous pieces of art is literally a urinal.
Thumb1.jpg
 
And for everybody, who don't consider games as art. One of most famous pieces of art is literally a urinal.
View attachment 10901
I'm wondering if this guy was a legitimate genius or a hack for that.

I love how this could be either a genuine way to tell that art is anything as long as you have some intent behind or maybe an attempt to troll people claiming to like fringe/non-mainstream art so they would find more niche things (such as the banana taped on a wall and this).

I still think that, despite their usage, those equipment are quite the engineering feat for making things more hygienic but then again are engineer design art?

Can we call a rocket to go into space something artistic since it's made with human intent?

The debate could even go as far as asking: what is art? Should art be fundamentally void of any usage or function?

Video games are computer programs made for entertainment so shouldn't it be called a science rather than an art form?
 
There have been some critics of the idea that video games can be considered art (e.g. Roger Ebert and Jonathan Jones). They argue that video games cannot be art, in the case of Roger Ebert, he claims that they are unable to be considered art because no one had been able to cite a game worthy of comparison with great poets, filmmakers and novelists (for context, this article was written in 2012). Jones claims that the interactivity of games prevents the creator from having authorial intent, which differs from the traditional definition of art (also from 2012).

Would you agree with these opinions that video games have no place in being considered art?

Personally, I strongly disagree. One of the examples I find best to explain this is Red Dead Redemption 2, which directly integrates early American landscape artistry (specifically the art of the Hudson River School in the mid 1800s) into it's game world, expanding on the traditional art which inspired it and giving you the ability to immerse yourself in it in a greater capacity than just seeing a painting. Another example is the pre-rendered backgrounds of older games, which were hand created by very talented artists to build a believable world, this is more closely comparable to traditional art with authorial intent.
 
Videogames can be an amalgamation (and celebration) of many kinds of artistic expression. Music, visuals, writting, interactivity, they can lack some while being good at others.
As a sum of their parts I think games CAN be art, just as art can come from anything (but not everything can be good art).
 
I personally don't think games are art but that doesn't mean they are worthless or can't be meaningful. I view games like chess or sports, lots of people spend time on those things and no one would say that's "a waste of time".
 
I personally don't think games are art but that doesn't mean they are worthless or can't be meaningful. I view games like chess or sports, lots of people spend time on those things and no one would say that's "a waste of time".
That's fair. Ironically, one of the people who has a similar view on games is Hideo Kojima (at least he used to, not sure about now). He believes that games are purely entertainment, which is interesting because in my opinion his games are the easiest to compare to movies and the artistic value that comes with them.
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The fact that anything can elicit a response like this is the true art
I absolutely hated this game lol, but I saw what he was trying to do, and I think hating the game (and the main character) was intended to an extent. It's very difficult to pull off a hate-able character in a game, in movies it's easier because you spend less time around the character while they're being an asshole, but in games you'll probably be spending around a dozen hours stuck with them.
 
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I absolutely hated this game lol, but I saw what he was trying to do, and I think hating the game (and the main character) was intended to an extent. It's very difficult to pull off a hate-able character in a game, in movies it's easier because you spend less time around the character while they're being an asshole, but in games you'll probably be spending around a dozen hours stuck with them.
Tales of the Abyss did this really well with Luke. He was a spoiled dickhead, but I always had hope that he'd come around through his experiences in the story, and when he did it was satisfying, he was the protagonist, too, so you were there the whole time he was being an asshole. Characters like Alex YIIK, Hiyoko Saionji, or god forbid fucking CHOLE are such unlikeable, miserable, parasites on humanity that they are past the realm of redemption. Like, I understand your stuff getting misinterpreted sucks hard, but pulling a hissy fit like this online cuz you either don't know how to write or just can't write your main character without making just making them YOUR pretentious ass is incredibly pathetic and childish behavior.

P.S. Spent like twenty minutes writing this, so once I thought the thread was deleted I nearly pissed myself.
 
Tales of the Abyss did this really well with Luke. He was a spoiled dickhead, but I always had hope that he'd come around through his experiences in the story, and when he did it was satisfying, he was the protagonist, too, so you were there the whole time he was being an asshole. Characters like Alex YIIK, Hiyoko Saionji, or god forbid fucking CHOLE are such unlikeable, miserable, parasites on humanity that they are past the realm of redemption. Like, I understand your stuff getting misinterpreted sucks hard, but pulling a hissy fit like this online cuz you either don't know how to write or just can't write your main character without making just making them YOUR pretentious ass is incredibly pathetic and childish behavior.

P.S. Spent like twenty minutes writing this, so once I thought the thread was deleted I nearly pissed myself.
I haven't played Tales of the Abyss but another successful attempt at the shitty character turned good person is The World Ends With You, where the MC Neku starts off as a closed off and anti-social dickhead and eventually comes around to working with the people he's stuck with. The biggest issue with Yiik is that he went in too hard on Alex being an asshole, he obviously had a vision but if you're going to make a dude an asshole they HAVE to show some glimpses of humanity before they have their redemption arc.

Also, I was sad when the thread got assimilated lol, but oh well, the original thread was incredibly similar to the one I started and I didn't even know about it so that's cool
 

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