Yeah, File #2 is better in a lot of aspects, mostly QoL improvements. But it does revamp the main cast and give them more abilities and items too. If you use the completed save file, it also unlocks all the NPCs from File #1 and the canceled File #3 for use. There's a lot of fuckin' characters. Some just suck, some are OP as hell. You can have fun with any of them, even the characters that start in Danger status. They are usable, but just a pain starting out.
I don't understand your friends though. D: They better not be pulling you into the Fortnights or Robloxs instead. >:C Friends that survive together stay together.
Haha they're chill, I think emulators just intimidate them a bit. Either that or it's the old game aspect. It'll happen one day, I got a friend on WoS so anything is possible! (Sometimes.)
Also no I don't Fortnite, as tempting as it is to run around as Oscar and orange justice all over people.
EverQuest Online Adventure on the PS2 has been revived, at least partially.
So have a bunch of other PS2 and PS3 games (as mentioned about about Outbreak 1&2. I really want to play .Hack Fragment online sometime, it looks like Phantasy Star Online and there aren't enough MMOs like that.
Fragment mentioned!
It has a sort of "early game hell" whether you play online or off. Monsters will all hit you, be a higher level than you, dodge your attacks, kill you, dance on your body etc etc.
You start at level 1, and in the offline mode all the party members you get access to at the start are a much higher level. The devs expect you to use these characters to grind a bit before jumping online, and you should, but let's be honest making your allies fight everything while you sit around and leech exp isn't fun. ?
The SIGN fanservice is neat though, I liked running around with BT and Bear.
The online mode is where it's at imo. There's definitely an aspect of preparing yourself before you go out into a field compared to how brutal this game is compared to IMOQ. Because of the lower exp curve, and the whole "levelling down when you die" thing it's important to bring buff and debuff items and actually USE them, and know when to run.
Anyway, I can ramble on about this game for a while. IMOQ and SIGN are probably my favourite eras of .hack and I don't get to talk about it enough. You should definitely try it if you're into either PSO or the aesthetic the .hack universe has, but take it in small doses. If you mainline it, the crawl will become rote by your 20th hour.
Also EQOA getting a revival is something I didn't really expect but is really cool to see. My dad was huge into that game on the PS2. I'm glad it's happening.