Final Fantasy XVI- Somber and Meaningful story with epic scale held back by easy repetitive gameplay.

Final_Fantasy_XVI_logo.webp

While I am perturbed by the ease of difficulty in Final Fantasy XVI there is no mistaking the quality in the presentation. The visuals are a herculean feat, and the story is a sublime concoction of surreal and melancholic themes. The music is an epic blaring fiesta to behold.
final-fantasy-16-story-is-set-in-stone-and-english-vo-is-alm_wb28.jpg

Final Fantasy XVI is a very easy game, a flaw that is further highlighted by the nature of being an action roleplaying game. You essentially have your hand held throughout the game. Potions heal a substantial amount of your health bar, and you are handed a deluge of healing and damage mitigating mechanisms. The game only gets easier as it goes on and you get two other party members to fight with and Eikon powers to shift and abuse. Maybe the game substantially increases in difficulty in the unlocked hard mode to provide a more challenging experience, but I am not going to replay the 40+hour epic yet.
new-direct-feed-screenshots-of-final-fantasy-xvi-v0-rsvpknoyxs4a1.jpg

In the future I might review the hard mode, but this is for the base experience and as such will exclude the DLC that is rather obtuse to reach. It is a daft idea to have the DLC only accessible near the end of the game… Not after the game or separate but in a rather peculiar spot where if you selected a new game plus and deleted your game you will have to slog through the same experience to reach it. You can also complete quests in the game that make it even easier by upgrading your potion storage (I didn’t even do that, but I had a jovial time mashing my way through enemies).
sc8kw0.jpg

The good in the gameplay is how flashy and responsive combat is. There are quite a few flamboyant attacks that Clive can pull off in the game that quite frankly bedazzle me in retrospect. This isn’t even considering the massive eikon battles which while from a pure gameplay perspective are clunky and ripe with quick time events (which are also in some of the non-Eikon battles. Now for the rather abrupt and jarring transition I will make into the presentation. The visuals are quite simply stunning at times. The vistas, main characters, and Eikons are jaw droppingly gorgeous. There clearly is a lot of attention to detail in the particle effects for instance. The environmental art direction really impressed me, and the main character designs were well done in fitting the gritty tale while still being stylish.
Combat_tips_ff16-IMG_2119.webp

The story is in my opinion the main draw of the game. The story is ripe with despair and impending doom. To me this Final Fantasy is what Majora’s Mask is to the Zelda games in terms of tone and urgency. The blight is consuming Valisthea and monsters are encroaching civilization. Meanwhile kingdoms are warring and there are quite a few unexpected twists and turns throughout the somber tale. There are various bits of lore scattered and directly told to the player. If you love the story this game tells you there is an abundance of lore and nuance for you to uncover.
final_fantasy_xvi_rising_tide_3_0dd6fee6-9777-4d2f-b5df-b881413e8db3.jpg

I just plowed through the main story succinctly and was still impressed by the narrative prowess and voice acting talent. The story deals with impressive themes like sacrifice, mortality, etc. There is also quite a bit of existentialism in the story.
final-fantasy-xvi-combat-guide-how-to-beat-every-enemy-and-stay-alive-boss-3840x2160-7aba390e4...jpg

The soundtrack is an epic one like any final fantasy before it. Final Fantasty games have always had stellar soundtracks, and this one does not disappoint in that regard. The orchestra is powerful, and the sound design is in my opinion flawless with a plethora of sound effects to behold.
combattips-br-1687540504579.jpg
 
Pros
  • + Stylish epic visuals
  • + Powerful and meaningful storyline
  • + As usual a banger soundtrack by a Final Fantasy game
Cons
  • - Too easy
  • - Can be a bit repetitive
8
Gameplay
9
Graphics
10
Story
9
Sound
7
Replayability
9.5
out of 10
Overall
I highly recommend playing through or watching a playthrough to experience the story. The visual and sound design are professionally done and the gameplay is competent but the story is the main attraction here.
I don't understand why many people don't like this Final Fantasy part because it's really okay it is not too difficult and you quickly understand everything it is about. Great article.
 
I don't understand why many people don't like this Final Fantasy part because it's really okay it is not too difficult and you quickly understand everything it is about. Great article.
The reason why people weren't keen on it is because it was too far removed from what Final Fantasy was in the past.
There's no real strategy involved in battles (not even something simple like avoiding using elements that enemies have an affinity with), just use the same tactics on all of the bosses . Also, there's an awful lack in meaningful loot (majority of gear is crafted and you only unlock the new recipes after each chapter) which also devalues the importance of exploration. Plus the side quests were boring and major time wasters.

People weren't happy when FF15 was made to be an Action RPG, and FF16 only continues this worrying trend. We want it FF to be an RPG, not a Devil May Cry knockoff.
 
The reason why people weren't keen on it is because it was too far removed from what Final Fantasy was in the past.
There's no real strategy involved in battles (not even something simple like avoiding using elements that enemies have an affinity with), just use the same tactics on all of the bosses . Also, there's an awful lack in meaningful loot (majority of gear is crafted and you only unlock the new recipes after each chapter) which also devalues the importance of exploration. Plus the side quests were boring and major time wasters.

People weren't happy when FF15 was made to be an Action RPG, and FF16 only continues this worrying trend. We want it FF to be an RPG, not a Devil May Cry knockoff.
Ok yes it was a bit too boring that's true but I was satisfied. No idea probably I'm just like that other people probably need something with more requirements and where you have to do more.
 
I can only agree with you fully on this the story was the best one sense FFX and the game was fun,

But MAN was it way to easy I played it on the hardest diff and did not die a single time like Jesus wipe my ass while your at it.
 
The reason why people weren't keen on it is because it was too far removed from what Final Fantasy was in the past.
There's no real strategy involved in battles (not even something simple like avoiding using elements that enemies have an affinity with), just use the same tactics on all of the bosses . Also, there's an awful lack in meaningful loot (majority of gear is crafted and you only unlock the new recipes after each chapter) which also devalues the importance of exploration. Plus the side quests were boring and major time wasters.

People weren't happy when FF15 was made to be an Action RPG, and FF16 only continues this worrying trend. We want it FF to be an RPG, not a Devil May Cry knockoff.

This ^

Lame MMO quests + easy mode DMC gameplay is not what many want from Final Fantasy. This game shouldn't have been a mainline game as it is not representative of what the series was in its heyday. This and FFXV represent a radical departure in many ways that cannot be reconciled for many long time fans.

Ultimately, lame easy mode action games are a dime a dozen. We don't need more of them.

I can only agree with you fully on this the story was the best one sense FFX and the game was fun,

But MAN was it way to easy I played it on the hardest diff and did not die a single time like Jesus wipe my ass while your at it.

I agree the story was decent compared to the average Final Fantasy game, but it was disappointing in many ways. As a Song of Ice and Fire/Game of Thrones fan, you could clearly see the derivative nature of the story, and they didn't fully nail the feel of adult western fantasy. The cursing seemed forced and unnatural in many of the scenes. And the slavery storyline was botched. Then at the end of the game, the story falls into typical JRPG tropes. It is a bit of an uneven mess, in my opinion.
 
This ^

Lame MMO quests + easy mode DMC gameplay is not what many want from Final Fantasy. This game shouldn't have been a mainline game as it is not representative of what the series was in its heyday. This and FFXV represent a radical departure in many ways that cannot be reconciled for many long time fans.

Ultimately, lame easy mode action games are a dime a dozen. We don't need more of them.



I agree the story was decent compared to the average Final Fantasy game, but it was disappointing in many ways. As a Song of Ice and Fire/Game of Thrones fan, you could clearly see the derivative nature of the story, and they didn't fully nail the feel of adult western fantasy. The cursing seemed forced and unnatural in many of the scenes. And the slavery storyline was botched. Then at the end of the game, the story falls into typical JRPG tropes. It is a bit of an uneven mess, in my opinion.
I can only agree with you but yeah compared to FF13 and FF13-2 and even 15 the story was what you called 5 star compared to past 1 star. Don´t get me wrong I like FF15 but the story was just bad and honestly im still not sure what it was about all I know is Noctis went on a boy only road trip
while dad and gf died
then he suddenly old bearded man and had to fight some flamboyant duded that was sick of life I think.
 
I can only agree with you but yeah compared to FF13 and FF13-2 and even 15 the story was what you called 5 star compared to past 1 star. Don´t get me wrong I like FF15 but the story was just bad and honestly im still not sure what it was about all I know is Noctis went on a boy only road trip
while dad and gf died
then he suddenly old bearded man and had to fight some flamboyant duded that was sick of life I think.

FFXV's story was a mess because half of it wasn't present in the game, if I recall correctly. Apparently they wanted the player to watch a separate movie to fully understand the story, which was an odd decision by Square Enix.

FFXV's development history is quite interesting. It had been under development for almost 10 years under the FFXIII versus title. It was repurposed into FFXV, which might explain why the story is such a mess.
 
Nice review! I need to give this game another chance one day.
 

Users who are viewing this thread

Game Cover

Game Info

  • Game: Final Fantasy XVI
  • Publisher: Square Enix
  • Developer: Square Enix Creative Business Unit III
  • Genres: Action, RPG
  • Release: 2023

Online statistics

Members online
170
Guests online
388
Total visitors
558

Forum statistics

Threads
9,304
Messages
232,450
Members
735,081
Latest member
otakon81

Advertisers

Back
Top