SNES Final Fantasy VI - day/night cycle (hack)

richterw

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Ronhack by Madsiur. Release: 11/03/2018 This is a complete day / night cycle that works everywhere you want: on regular map, on world maps and during world map events or mode 7. The battle backgrounds can also reflect the time of the day. The game goes through a day or night then will gradually switch to day or night by tinting the screen toward blue or the opposite. The day length is customizable as well as the number of color transitions, thought the default 9 is kinda optimal. You can also customize the length of a single transition. There […]

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I highly doubt that this mod would be compatible with the T-Edition mods, as they both change a lot of the same things in different ways, such as combat mathematics, dialogue, characters, etc.

I will say, I have been enjoying this mod thus far, but I am steadily getting turned off by the excessive re-writing of certain dialogue pieces which stick out like a badly sore thumb, often with unnecessary cursing, which, I swear like a sailor myself, but reading it when it's so badly out of place takes me right out of the moment. Not to mention that I'm somewhat of a writer myself, and there's quite a bit of bad dialogue to struggle through.
It stopped bothering me when I went back to play vanilla to get a sense of the contrast, and every line was delivered like the cast was in an elementary school play. I'd rather see the word fuck used to punctuate every sentence than deal with either the uninspired and flat official translation, or the fan translations that read like they were cobbled together by an army of unjustifiably smug teenage weebs who have a history of telling people that they're mature for their age because they read above their grade level and don't identify with their peers. To each their own and all that I suppose.
 
Would this work with T-Edition?
I highly doubt that this mod would be compatible with the T-Edition mods, as they both change a lot of the same things in different ways, such as combat mathematics, dialogue, characters, etc.

I will say, I have been enjoying this mod thus far, but I am steadily getting turned off by the excessive re-writing of certain dialogue pieces which stick out like a badly sore thumb, often with unnecessary cursing, which, I swear like a sailor myself, but reading it when it's so badly out of place takes me right out of the moment. Not to mention that I'm somewhat of a writer myself, and there's quite a bit of bad dialogue to struggle through.
 
I downloaded the Brave New World rom hack, and patched my copy of the game with it and this rom hack, and they both seem to be working fine with each other thus far, so I'd say do it?
One extra medium soul, coming right up. Thank you.
 
Someone combine this with Brave New World and my soul is yours.
I downloaded the Brave New World rom hack, and patched my copy of the game with it and this rom hack, and they both seem to be working fine with each other thus far, so I'd say do it?
 
so does it effect actual gameplay like having certain enemies and events that exclusively appear during these cycles like what dragon quest and pokemon does or is it just for artistic flare?
Just visuals, i believe. But the stand-alone patch may work on other versions of the rom, in theory.
 
Can you possibly tell me about the Brave New World rom hack? I've been curious about FFIII hacks, mainly which one(s) might be considered a "Definitive Edition" of the standard experience. How far does Brave New World deviate from the base game?
Final Fantasy VI: Brave New World is a massive overhaul mod that shifts the game away from its original "everyone can do everything" design. It redefines each character into a unique, specialized class and rebalances combat so that grinding is no longer required.

Espers & Magic
  • Restricted Equipment: Espers can no longer be equipped by just anyone. They are now character-specific (e.g., Terra can equip 4, while Sabin may only equip 2).
  • No "Rainbow" Parties: Because of the Esper restrictions, no single character can learn every spell. Characters are locked into specific spell lists to maintain specialized, defined roles.
  • Stat Allocation: Instead of gaining stats automatically upon leveling, you "buy" them from Espers, allowing for much finer customization of character builds.

Combat & Stats
  • Meaningful Stats: Brave New World completely rebalances all stats. Stamina, which was nearly useless in the original game, is now highly relevant and governs certain healing spells and defensive calculations.
  • Tougher AI: Enemies and bosses act smarter and more aggressively, rather than just serving as walking experience points.
  • Status Effect Overhaul: Many spells and status effects have been redesigned to be useful in battle (e.g., "Demi" is now Earth damage based on Stamina).

Items, Gear & Relics
  • Stat Bonuses: Equipment and weapons heavily modify your stats and percentages rather than just bumping your attack or defense values.
  • Revamped Relics: Almost every relic is rebalanced. Instead of having obvious "best-in-slot" upgrades, most relics provide a tradeoff (e.g., boosting stats significantly but at the cost of a negative status or lower defense).

Quality of Life & Script
  • Script Tuning: The dialogue has been subtly re-written to flow much more naturally and is less rigid than the official SNES translation.
  • Bug Fixes: A vast majority of the original game's mechanical bugs and glitches are patched.
  • No Grind: The game's economy, leveling curves, and experience payout are completely retuned to ensure that standard gameplay carries you through without tedious grinding.
That's the general overview. From a more specific standpoint, it just feels more robust overall. The original game is fantastic and has earned its place in the RPG lexicon, but by today's standards it can feel underdeveloped and has a sense of being "almost there" and somewhat underbaked, needing just a few tweaks to be truly legendary.

The biggest draw is the fact that each character actually has a class identity now that they have specific spell lists and can only equip certain Espers. The revamp of the Esper system makes it so that there are actual character builds now. For instance, you can lean more into Terra's revamped Morph ability to be a vicious melee striker. Morph was adjusted to be a 25% increase in all damage dealt, both magical and physical. It is also a 100% increase in all damage received. This penalty can be reduced to 25%, scaling with her Stamina. It is a toggle ability that does not persist through death or encounters. One interesting side effect is this also boosts how much HP Regen ticks heal and how much HP Cure spells restore when cast on her. Of course this increase can be stacked with a Power Glove (25% Phys) or Crystal Orb (25% Magic) and Bserk (50% Phys), so her damage can hit absurd levels. The trade off is that she becomes dramatically more fragile, so supporting and protecting her accordingly is critical when wanting to use this ability. Using her Esper selection focusing on Tritoch and Unicorn, or Carbunkl and Unicorn to build her more toward Stamina to reduce the trade-off in her survivability makes her a monster. Of course she has other options like a more Magic-centric build that focuses on what Maduin and Phoenix provide for her and she can still use Morph to her advantage for windows to nuke hard. She even has a unique Vigor build where she can function as an emergency tank.

There are countless instances of unique setups for each character and team comps, but I don't want to turn this into a college thesis. Overall, the game is a bit more difficult with this mod, but it's due to the fact that the AI isn't half-dead like in the original game and the code was fixed to make enemies function properly, which means that they're smarter and actually use the full breadth of their abilities. To me, BNW is the only way to play the game, but it gets a lot of criticism for remaining challenging from beginning to end, which some people swear wasn't the intended vanilla FF6 experience. Personally, I've beaten every completable major mod for the game over the years, and nothing comes close to Brave New World.
 
so does it effect actual gameplay like having certain enemies and events that exclusively appear during these cycles like what dragon quest and pokemon does or is it just for artistic flare?
 
Someone combine this with Brave New World and my soul is yours.
Can you possibly tell me about the Brave New World rom hack? I've been curious about FFIII hacks, mainly which one(s) might be considered a "Definitive Edition" of the standard experience. How far does Brave New World deviate from the base game?
 
Bold of them to fail to put a simple before/after picture of the same scene at the project page, despite posting several (uninformative) pics. Also known as Youtube video click scheme.
 
Someone combine this with Brave New World and my soul is yours.
 

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