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i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.
Those are all valid points but unrelated to the point Lee was making about it being advanced for an NES game. You have to compare it other NES games, not SNES/DS games.