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So I'm hearing collect and play every iteration of FF 3 and 4?
the psx and ds version are the hard versions. all others are meant to be playable by normal humans.I wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.
But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.
if you want; but be warned, the final dungeons are rough. there's only one save spot in ff3 and 2 in ff4.So I'm hearing collect and play every iteration of FF 3 and 4?
So I'm hearing collect and play every iteration of FF 3 and 4?
i would recommend the psp version. it doesn't have the bullshit of the ds version and it keeps all of the good stuff from the remake.The DS remake of FF3 is near perfect. They updated the graphics, added some personality to the previously nameless onion knights and kept the story and gameplay pretty much the same. I don't see a particular reason to play the NES version at this point, except as an example of the upper limits of pushing the Famicom hardware.
Im quite patient with games well if I wasn't I won't have liked final fantasy in the first place and became a big fanI wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.
But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.

The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.When I play FFVI I have to do 0 random battle runs to keep it challenging, otherwise it is super easy. It could also be that I've beat the game about a dozen times and know it inside out.
I didn't know that the 3D PSP version and the 3D DS version were any different, what was changed for PSP?i would recommend the psp version. it doesn't have the bullshit of the ds version and it keeps all of the good stuff from the remake.
ff4 was intended to be a 3 cartridge game for the nes and was about 80% done in development when it was very abruptly moved over to the snes; hence the lack of taking full advantage of the more powerful tech.Im quite patient with games well if I wasn't I won't have liked final fantasy in the first place and became a big fan
I went backwards when playing the 2d games from 7 to 6 5 4 2 1 8 and now tactics so I only expected everything to get worse especially the Retarded leg syndrome where characters keep moving their legs even when standing still only FF6 solved that , at that point I expected the same basis of gameplay that is random encounters and such when FF4 had you be able to have 5 members in the party that was pretty rad and each character having unique abilities and your class turning from dark knight to paladin having healing (which sucks for the most part but healing is always good to have) was both a plus in gameplay and story well FF4 had a more engaging story than 5 but 5 has better gameplay and Xdeath just stands there menacingly when fighting him instant 10/10 villain
4 had slightly annoying enemies that can hit multiple people in a row I think some sort of crocodile enemies those were annoying to deal with I was for the early game always short on supplies and the game feels like it encourages at some points using the option of pausing the game when you open spell/item menu like the wall fight , bahumut and king and queen of summons another thing to note FF4 lacked the awesome facial expressions brought in 5 and greatly expanded upon in 6 that felt like a downgrade in some aspects but it is what you get when you play backwards![]()
The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.
Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!
One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.
ff4 was intended to be a 3 cartridge game for the nes and was about 80% done in development when it was very abruptly moved over to the snes; hence the lack of taking full advantage of the more powerful tech.
the psp is like the pixel remasters, but with the extra story content from the ds version and all of the stuff from the gba version [post game dungeon, swap party members, new ultimate weapons and the easy type version of zeromus is now a super boss] along with excellent sprites and music.The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.
Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!
One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.
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I didn't know that the 3D PSP version and the 3D DS version were any different, what was changed for PSP?
it's the old saying in action: if it aint broke, don't fix it.Yeah, its funny to play the series and notice little details like how they reused the Corneria soldier sprites, the black and white mage FF3 sprites in FFIV.

yeah, my main complaint of ff3 is locking the ultimate gear and onion knight job behind mognet. it takes 7 full hours of gameplay to unlock everything. not a problem when you are starting out. i'm at the end, lvl 60 and 45 hours in. and i only have 1 copy of the game and system. and the only dungeon worth grinding in is locked off behind mognet as well.View attachment 25077
Looking into it more it seems like the PSP version of FFIII is pretty identical to DS, albeit with a better resolution, widescreen display and some quality of life stuff like Mognet being offline and the ability to swap to the Famicom ost. I think I'd still stick with DS for the tiny novelties like the shop display and more stylized font, as meaningless as they are. PSP/Steam definitely seem like the altogether best versions though even if they're pretty much identical. I do wanna try the Pixel Remaster version next, though.
As a side note too can we just appreciate how fucking cute the art style of the DS Final Fantasy games are? Both III, IV and Heroes of Light are just so damn pretty, I really dig the elements of Akihiko Yoshida's art you can feel in the designs, particularly the faces. I hope someday we get an old school style FF game with this art style on modern hardware!
drawing is one of the main mechanics of the game. some dialog from a main character or an npc should have made sure to give you a hint to make sure that you tried that out on bosses, since they seem to hold a lot of gfs for you to obtain. it might be more exciting to find out by accident, but not everyone is going to do that. i played 8 up until the end of the first disc. never tried drawing on bosses. i don't think i did it on regular enemies. so i probably missed out on a lot of good swag.Yeah I try everything the game offers so I can get a full experience of the game even if I end up missing some content the core experience was there and that's what matters most , I think me missing GFs is because I didn't check what magics I can draw from bosses I got pandemonia by sheer luck same for odin and cactus.
Yeah idk what I was thinking lol , maybe in 4-5 years when I play it I will remember to draw on bosses , honestly refining magic from items should become the main way save for drawing some powerful spells that can't be gained through cards or items.drawing is one of the main mechanics of the game. some dialog from a main character or an npc should have made sure to give you a hint to make sure that you tried that out on bosses, since they seem to hold a lot of gfs for you to obtain. it might be more exciting to find out by accident, but not everyone is going to do that. i played 8 up until the end of the first disc. never tried drawing on bosses. i don't think i did it on regular enemies. so i probably missed out on a lot of good swag.
i just remembered this part of a video. [5:40 - 6:28]Yeah idk what I was thinking lol , maybe in 4-5 years when I play it I will remember to draw on bosses , honestly refining magic from items should become the main way save for drawing some powerful spells that can't be gained through cards or items.
to an extent. some ports are more faithful to the japanese script, the ds version of 4 is more Shakespearian with the script; the psx version has palom saying the word bastard when he meets cecil for the first time. it will mostly be up to your personal preference.Does translation really factor in overall game enjoyment of FF4 and FF6?I see those two with most mods/hacks for this issue, FF7 got one but I see it was made to follow steam's release.
Does translation really factor in overall game enjoyment of FF4 and FF6?I see those two with most mods/hacks for this issue, FF7 got one but I see it was made to follow steam's release.
I don't think any of the translations are so bad that they kill the vibe of their respective game. FF4 SNES seems the closest to being "game-ruining" in its general simplicity but even then I rarely hear of anyone saying it really hurt their ability to enjoy it.Does translation really factor in overall game enjoyment of FF4 and FF6?I see those two with most mods/hacks for this issue, FF7 got one but I see it was made to follow steam's release.
No I agree, it's frustrating that Square Enix continues doing everything in their power to make sure there is no definitive version of these games. For anyone who's a purist it feels like the Pixel Remasters are as good as it gets outside of playing the OG games on OG hardware, but they really should have gone the extra mile and added in the bonus dungeons from the GBA and PSP versions of these games. It isn't a dealbreaker for me, but for $70 for all 6 it does come kinda close.you know something petty i dont like about the pixel remaster of the nes/snes ff's , that squeneix took out the optional content added in later rereleases. like i want to play soul of rebirth in ff2; be able to have yang cid, the twins, and edward in my part again in ff4; and have the stupidly broken pirate class at the end of ff5 again; and go thru the extra dungeons in ff1, ff2, ff4, ff5, and ff6. but they are just not there
am i alone in this? am i being entitled and toxic. please be honest with me
no, you're not alone. i have the ff4 pixel game on my wish list on my switch, but i've been waiting for it to be very cheap when it goes on sale.you know something petty i dont like about the pixel remaster of the nes/snes ff's , that squeneix took out the optional content added in later rereleases. like i want to play soul of rebirth in ff2; be able to have yang cid, the twins, and edward in my part again in ff4; and have the stupidly broken pirate class at the end of ff5 again; and go thru the extra dungeons in ff1, ff2, ff4, ff5, and ff6. but they are just not there
am i alone in this? am i being entitled and toxic. please be honest with me