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Just got to World of Ruin in VI Advance. I can't help but imagine how much justice a faithful remake could do.
Playing them all is one thing, beating them all might be physically impossible :PThere is over a 100 final fantasy games? Then I'm gonna play them all
Does the number include re-released games? If so that means way less games , final fantasy games aren't the sort of games you would go back to each year so replaying re-released is kinda meh if you ask me like i already played FF1 why would i play GBA or PSP version? Just play the most up to date that is PR and no need to play every single iteration of FF1Playing them all is one thing, beating them all might be physically impossible :P
you're never supposed to be out of the stack. that's the whole point; all of your characters stats stack together to make your teams stronger. usually you can stop the wobbling if your characters are strong enough to endure the attack; if i remember correctly.i would like to know peoples opinions on world of final fantasy, it was the first final fantasy game i bate and i love it a lot, i don't think it's nostalgia, i love almoust everithing about the game, i can only think ONE complain to the top of my head and it's that the stack mechanic feels somewhat useless to be out of, the only thing i think it might be usefull for it to spam items when you have a bunch of them, including fenix downs becouse if i rememver correctlly stats suck out of stack
ew worst version of the game.Just got to World of Ruin in VI Advance. I can't help but imagine how much justice a faithful remake could do.
this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.Final Fantasy 4:
1-i kept casting sight on enemies thinking it will do something in battle.
Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.
fortunately, there are some hacks out there that make sight do stuff in battle. i think it commonly inflects blind on enemies when it is modified for hacks. i still don't use it, so i don't remember.
the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.
I didn't use the spell to look for stuff i just had to guess where i want to go and memorized 2 paths and it worked what a useless spell....
Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.
i was healing my characters when i noticed that "sight" was lit up, so i tried it out. camera zoomed out enough to add 3 rows of tiles to the screen for 5 seconds and then it went back to its normal spot.
ff1 tells you about the map feature in game.Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.
You discover things by sheer coincidence sometimes if i remember right i was wondering what the spell does clicked on it in the overworld and it did what it did
No way! I don't remember it man my memory of FF1 must be pretty foggy where all these details been?ff1 tells you about the map feature in game.
do you remember the witch in the cave who was missing her glass eye piece?No way! I don't remember it man my memory of FF1 must be pretty foggy where all these details been?
Ah yea mayota the witchdo you remember the witch in the cave who was missing her glass eye piece?
yes.Ah yea mayota the witch
Yes i don't remember what they say exactlyyes.
did you talk to the booms sweeping the floor?
of course you wouldn't, it doesn't remotely seem like real words.Yes i don't remember what they say exactly
WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like thisof course you wouldn't, it doesn't remotely seem like real words.
their text is backwards.
here's all of the variations from the wiki of what they say in each version of the game.
- Original Final Fantasy: "TCELES B HSUP"; when read backwards, it says "PUSH B SELECT".
- Final Fantasy Origins: "Elcric d'na, trats", backwards for "Start and Circle".
- Final Fantasy I & II: Dawn of Souls: "Tceles Nottub B", which means "B Button Select".
- Final Fantasy 20th Anniversary Edition: "Tceles Nottub Hsad", which means "Dash Button Select".
- Final Fantasy for smartphones: 'Wodniw Sutats Dloh Dna Pat', which means "Tap and Hold Status Window".
- Final Fantasy Pixel Remaster: Eno Ldna Lecnac', which means "Cancel and L 1".
- Final Fantasy Pixel Remaster (Nintendo Switch): Lzdna Lecnac', which means "Cancel and ZL".
yeah; games were more hardcore back in the day. i think i was reading nintendo power when i learned about the button code for the map. they covered about half of the game in the magazine, including 2 of the new dungeons that were added in, the earth and fire dungeons that open up after saving the corresponding crystals.WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like this
yeah, i guess, but the stack mechanic feels like it should have more to it, like a switching mirages bettwing stacks, in my opinion it would make the game play a little more interesting, it might br becouse i've played the game several times thogh, i would also apreciate more mirageboards tipes, they feel a little repetitive, i'm not asking for unique ones for every mirages but to like change a little bit, some feel like they have a little filler, like baby bahamuth having counter disspell, it weastes a lot of mp but he was quite good if i rememver, also the ost is really good, the main theme is a banger (inocent2) and the youtube play list has like 100 songs, and i feel like the plot could be a little better but i really like what we have, aslo i love the art stile a lot, everithing looks so cute or cool, i will protect mandragora and refia with my life, and in my opinion mirajewels feel kinda weird, you get so many useless ones or just stats up, and i would like to have some skills for the twins, it would feel a little better if mirajewels gave you some skills and stats from the mirage you get it from, but severlly nerfed to not have way too many skills, like mandragora for example, it could give you poisontouch, leaf dagger, stregnth+ and agility+ and they could also affect elemental and aliment resistances like, fire-10 earth+10 wind-5 and water+5, meaby i added a little too much but i hope the point gets across (yes i have a lot to talk about regarding world of final fantasy)you're never supposed to be out of the stack. that's the whole point; all of your characters stats stack together to make your teams stronger. usually you can stop the wobbling if your characters are strong enough to endure the attack; if i remember correctly.
the game is solid overall; world building is a bit shaky after the first chapter, since it isn't quite consistent with the final fantasy characters. i like the designs for the recruitable monsters. baby ifrit is adorable and so is little shiva and her goth counterpart. it definitely has a pokemon feel to it, with different monsters having different powers and stats. magic spells stacking to make stronger ones is a good mechanic as well.
i don't remember what the music sounded like, so no comment on that.
the story is interesting; part of me wanted the game to end with the fake bad ending.
the pink pixie was pretty funny interacting with the green fox.
not a bad game. probably one of the few games where dlc could have added a ton more content to the game. have some worlds based off of other square games, adding in more monsters and characters too.