Final Fantasy Thread

Playing them all is one thing, beating them all might be physically impossible :P
Does the number include re-released games? If so that means way less games , final fantasy games aren't the sort of games you would go back to each year so replaying re-released is kinda meh if you ask me like i already played FF1 why would i play GBA or PSP version? Just play the most up to date that is PR and no need to play every single iteration of FF1
 
i would like to know peoples opinions on world of final fantasy, it was the first final fantasy game i bate and i love it a lot, i don't think it's nostalgia, i love almoust everithing about the game, i can only think ONE complain to the top of my head and it's that the stack mechanic feels somewhat useless to be out of, the only thing i think it might be usefull for it to spam items when you have a bunch of them, including fenix downs becouse if i rememver correctlly stats suck out of stack
 
im looking forward playing a modern final fantasy and can't decide between XIII or XV, my pc can't run XVI
 
i would like to know peoples opinions on world of final fantasy, it was the first final fantasy game i bate and i love it a lot, i don't think it's nostalgia, i love almoust everithing about the game, i can only think ONE complain to the top of my head and it's that the stack mechanic feels somewhat useless to be out of, the only thing i think it might be usefull for it to spam items when you have a bunch of them, including fenix downs becouse if i rememver correctlly stats suck out of stack
you're never supposed to be out of the stack. that's the whole point; all of your characters stats stack together to make your teams stronger. usually you can stop the wobbling if your characters are strong enough to endure the attack; if i remember correctly.
the game is solid overall; world building is a bit shaky after the first chapter, since it isn't quite consistent with the final fantasy characters. i like the designs for the recruitable monsters. baby ifrit is adorable and so is little shiva and her goth counterpart. it definitely has a pokemon feel to it, with different monsters having different powers and stats. magic spells stacking to make stronger ones is a good mechanic as well.
i don't remember what the music sounded like, so no comment on that.
the story is interesting; part of me wanted the game to end with the fake bad ending.
the pink pixie was pretty funny interacting with the green fox.
not a bad game. probably one of the few games where dlc could have added a ton more content to the game. have some worlds based off of other square games, adding in more monsters and characters too.
 
VI Advance was also my first and my favorite final fantasy. looking forward playing a modded snes version. The cover for the GBA port is hard tho.
Final_Fantasy_VI_Advance_(NA).webp
 
Just remembered to share some of my "moronic episodes when playing Final Fantasy" with you guys

Final Fantasy 7:

1-i though tifa was barret wife

2-i didn't use power/mind/luck source until i was around 30-40 hours into the game i thought they temporarily increased a stat only when i realized they were usable outside battle i connected the dots that they are permanent stat increases like tomes from WarCraft 3

3-i didn't know that "all" materia was the one responsible for spells doing AOE damage until few hours into the game.

4-i didn't know cure/esuna can be used outside battle so i just used potions to heal in the overworld won't be until near end of disc 1 that i realized cure can be at all times.

5-i decided to do an only boys dungeon that was the Cosmo canyon dungeon i forgot to equip a healing materia so the dungeon was sort of on a timer the more battles i fought the less likely i was going to win vs the boss infact i lost couple times only thanks to emulator save did i manage to win with nearly no healing and few potions.

6-i equipped reflect item on me and during the fight with an iron giant i cast heal on everyone and my share of healing goes to the iron giant i think it's an ability of the giant to be effected by cure not realizing reflect is a thing at all during my playthrough of FF7.

Final Fantasy 6:

1-i didn't realize you could make spells do AOE attack until more i was almost nearly done with the game and just deciding to visit narshe so i played more than 25 hours without knowing fire could be used on multiple foes

2-i thought esper stat gain was something like an item you equip when removed the added stat is gone turns out later when i was also already over 25 hours in that esper stat gain was gained upon leveling up...

Final Fantasy 5:

1-I thought the "job" was going to be something we would work on like becoming a blacksmith yeah i thought jobs were real jobs and not a substitute for the world "class"

Final Fantasy 4:

1-i kept casting sight on enemies thinking it will do something in battle.

Final Fantasy 2:

1-i was confused about levels i kept thinking "we will become level 2 now we will become level 2 now" i think it took me 30 minutes or an hour to realize the vast difference in gameplay.

Final Fantasy 1:

1-i got lost in the sky fortress and had to just walk on random and hope i find the wind crystal altar.

Final Fantasy 8:

1-i didn't realize higher quantity of spells effected stat changes so i played 3 discs without knowing this only when i looked at status defense and figured being immune to water was cuz one of the team had 100 water putting the theory to test i discover what i should have known from day 1.

2-i totally missed that you could "fire" the gunblade by pressing R1 i thought when quistis brought it up in the first battle you get into she said "L1" instead of "R1" or so i thought.

Final Fantasy tactics :

1-didn't know the job system even existed until after 3-5 battles
 
Final Fantasy 4:

1-i kept casting sight on enemies thinking it will do something in battle.
this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.
fortunately, there are some hacks out there that make sight do stuff in battle. i think it commonly inflects blind on enemies when it is modified for hacks. i still don't use it, so i don't remember.
 
this spell always befuddled me. it doesn't work in battle, and when you use it in the overworld, it just zooms the camera out and not enough to be helpful. i remember it bringing up a map in ff4 advance, and i think the psp version as well. that's all it does.
fortunately, there are some hacks out there that make sight do stuff in battle. i think it commonly inflects blind on enemies when it is modified for hacks. i still don't use it, so i don't remember.
Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.

I didn't use the spell to look for stuff i just had to guess where i want to go and memorized 2 paths and it worked what a useless spell....
 
Yeah they should have programmed a map by FF4 i think 2 had one but I'm not certain if the original FF2 had one or it was added in origins.

I didn't use the spell to look for stuff i just had to guess where i want to go and memorized 2 paths and it worked what a useless spell....
the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.
i was healing my characters when i noticed that "sight" was lit up, so i tried it out. camera zoomed out enough to add 3 rows of tiles to the screen for 5 seconds and then it went back to its normal spot.
 
the first game had a map that opened up by pressing select and b if i remember correctly. 2 had a map as well, at least in later versions, haven't checked out the nes version yet. i think 3 had a map. tried all of the button combs for 4 on the psx version. no map. granted, you don't really need one for the vast majority of the game. it is fairly linear until you get the lunar whale, and you're at the end of the game at that point.
i was healing my characters when i noticed that "sight" was lit up, so i tried it out. camera zoomed out enough to add 3 rows of tiles to the screen for 5 seconds and then it went back to its normal spot.
Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.

You discover things by sheer coincidence sometimes if i remember right i was wondering what the spell does clicked on it in the overworld and it did what it did
 
Wait ff1 had a map? I didn't know.....yes 3 had a map with the same spell as 4 the spell brings up the mini map.

You discover things by sheer coincidence sometimes if i remember right i was wondering what the spell does clicked on it in the overworld and it did what it did
ff1 tells you about the map feature in game.
 
Yes i don't remember what they say exactly
of course you wouldn't, it doesn't remotely seem like real words.
their text is backwards.
here's all of the variations from the wiki of what they say in each version of the game.
 
of course you wouldn't, it doesn't remotely seem like real words.
their text is backwards.
here's all of the variations from the wiki of what they say in each version of the game.
WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like this
 
WHOA that's actually cool if only you could know in any other way but funny from square to do this i always sensed they liked to troll you in many ways in FF2 it was the trap rooms , and FF6 it was the magician boss in kefka tower dudes just liked to mess with the player like this
yeah; games were more hardcore back in the day. i think i was reading nintendo power when i learned about the button code for the map. they covered about half of the game in the magazine, including 2 of the new dungeons that were added in, the earth and fire dungeons that open up after saving the corresponding crystals.
 
you're never supposed to be out of the stack. that's the whole point; all of your characters stats stack together to make your teams stronger. usually you can stop the wobbling if your characters are strong enough to endure the attack; if i remember correctly.
the game is solid overall; world building is a bit shaky after the first chapter, since it isn't quite consistent with the final fantasy characters. i like the designs for the recruitable monsters. baby ifrit is adorable and so is little shiva and her goth counterpart. it definitely has a pokemon feel to it, with different monsters having different powers and stats. magic spells stacking to make stronger ones is a good mechanic as well.
i don't remember what the music sounded like, so no comment on that.
the story is interesting; part of me wanted the game to end with the fake bad ending.
the pink pixie was pretty funny interacting with the green fox.
not a bad game. probably one of the few games where dlc could have added a ton more content to the game. have some worlds based off of other square games, adding in more monsters and characters too.
yeah, i guess, but the stack mechanic feels like it should have more to it, like a switching mirages bettwing stacks, in my opinion it would make the game play a little more interesting, it might br becouse i've played the game several times thogh, i would also apreciate more mirageboards tipes, they feel a little repetitive, i'm not asking for unique ones for every mirages but to like change a little bit, some feel like they have a little filler, like baby bahamuth having counter disspell, it weastes a lot of mp but he was quite good if i rememver, also the ost is really good, the main theme is a banger (inocent2) and the youtube play list has like 100 songs, and i feel like the plot could be a little better but i really like what we have, aslo i love the art stile a lot, everithing looks so cute or cool, i will protect mandragora and refia with my life, and in my opinion mirajewels feel kinda weird, you get so many useless ones or just stats up, and i would like to have some skills for the twins, it would feel a little better if mirajewels gave you some skills and stats from the mirage you get it from, but severlly nerfed to not have way too many skills, like mandragora for example, it could give you poisontouch, leaf dagger, stregnth+ and agility+ and they could also affect elemental and aliment resistances like, fire-10 earth+10 wind-5 and water+5, meaby i added a little too much but i hope the point gets across (yes i have a lot to talk about regarding world of final fantasy)
 

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