Final Fantasy Thread

I only played FF7 on the ps1, loved it however and this is gonna sound stupid i made it to sephiroth and couldn't beat him, and then i got busy with my degree and never got back to it, it pisses me off to no end to never finish a game but due to the fact i lost the save i find it hard to start a new save.
Always considered trying other FF game.
i also made it to the sephiroth fights. got to safer sephiroth and he one shotted my party. stopped at that point. but considering that dr hojo is the true villian of the story, we both defeated the true antagonist and just didn't finish up the last bit of the interactive ending.
 
I was half asleep the other day when an idea came to me you know how battles in 2d games were against static sprites? Yeah that always made battles in these games less interesting than the 3d games and square seem to recognize this issue and that's why I think they vastly improved upon battles in 7/8/9 with them becoming more cinematic and all...

But how to improve the 2d games battles? Maybe not through a remake like FF4? Well here is where my idea comes into play what if you can bring all these static sprites to sprites similar to the player character and the party? With animation and all....we already see something similar to this in the cecil vs cecil fight or kain vs cecil so the engine must be capable of doing this.

I already had an idea for some animations for Xdeath , basically you want to copy paste the sprite stance into the artstyle similar to playable character but with the same pose they have as the static sprite , alright now what if Xdeath wanna melee attack? So picture him in this new artstyle and what he does is he raises his hand the one on the sword not the other one , he raises it grabbing his sword and in an instant the sword goes 180 degrees and he cuts left or right here you can make the animation portray how strong Xdeath melee attack is by making the cut super fast...or his spellcast animation can be his other hand where he makes it into a fist surrounded by a small black ball you know he is a bit of X zone fan so that can work , also Xdeath isn't human I think he is the only one to not be a human in terms of antagonists? So he may not exactly feel pain when hit like humans you can make this into his "hit" animation where he takes damage he hardly flinches you can make him slightly flinch or hurt but it should be quite subtle to get him to this intimidating feeling where he hardly is effected by your attacks , of course changing spirtes style similar to ours would mean wounded animation the animation that plays when one of the party members is on low health I don't have any ideas for this so I will leave it to you to picture those.

In FF6 the vector soldiers already have a model all you need is some extra animations and you done , oh and the magitek armor could use some changes to make it look similar to its art depiction , these games don't have an exact death animation more of "ow I got hit" then is already laying on ground next frame , this means death animations may not be possible save for boss fights , but fallen enemies can make the battle look better like there is this many dead enemies you killed or you can make them dissipate after few seconds of them dying.

I also thought of how the empire of palamecia from FF2 would have its soldiers look like now since the FMV intro shows the soldiers to not exactly be humans uhm indicated by red eyes and strange sounds they make not to mention their strange resistance one gets stabbed in the neck and just walks away like nothing happened...you can make the soldiers have red eyes I think that be good change I will let your imagination do the work for they should look like , now when an enemy attacks you may want them to move forward like our character does when they attack its a good indication that someone did a move.

With this idea in mind it makes the pixel remaster feel like a wasted chance to finally have the same sprite style for all objects in battle.

Is this even possible? And how much of it is possible....I'm not into modding RPG games especially since I see no need to change or add anything to The FF games so maybe there might have been an attempt at this that I'm not aware of....
 
With this idea in mind it makes the pixel remaster feel like a wasted chance to finally have the same sprite style for all objects in battle.
But that was never the point? Monster sprites were deliberately kept as their Amano designs in order for them to feel more threatening for the player. I think the style mixing is part of the charm.

Also, the entire point of the PRs were to base the games on their original versions in order for there to be a reliable way to experience them on modern systems (with some but minimal QoL and widescreen etc), that’s why the later additional stuff like extra dungeons were ”removed”. They’re not treated as remakes, but remasters of the original releases.

Abstraction has always been a big part of roleplaying games compared to purely skill-based games, the information was the important part so you could sacrifice stuff like animated sprites to make the individual static ones stand out more. Same with crazy overblown attacks animations that you’d never see in an action game at the time. Heck not even up to like FF12 would that have been made common.

As for the Cecil v Kain thing, they likely just use a stand-in for a player character, with unique AI and conditions, and not an actual monster, so they’re able to borrow the systems for an actor to make him animated, instead of using the template they’d originally use for monsters.
 
But that was never the point? Monster sprites were deliberately kept as their Amano designs in order for them to feel more threatening for the player. I think the style mixing is part of the charm.

Also, the entire point of the PRs were to base the games on their original versions in order for there to be a reliable way to experience them on modern systems (with some but minimal QoL and widescreen etc), that’s why the later additional stuff like extra dungeons were ”removed”. They’re not treated as remakes, but remasters of the original releases.

Abstraction has always been a big part of roleplaying games compared to purely skill-based games, the information was the important part so you could sacrifice stuff like animated sprites to make the individual static ones stand out more. Same with crazy overblown attacks animations that you’d never see in an action game at the time. Heck not even up to like FF12 would that have been made common.

As for the Cecil v Kain thing, they likely just use a stand-in for a player character, with unique AI and conditions, and not an actual monster, so they’re able to borrow the systems for an actor to make him animated, instead of using the template they’d originally use for monsters.
Fair assumption , I just prefer an fully animated enemy over static one and it won't hurt you can make an option to keep the original static sprites , its win win situation really but needs lots of work...well thing is square enix owns the source code they can inject new functions there just for this
 
Fair assumption , I just prefer an fully animated enemy over static one and it won't hurt you can make an option to keep the original static sprites , its win win situation really but needs lots of work...well thing is square enix owns the source code they can inject new functions there just for this
Oh yeah, it would definitely be cool, not knocking the idea itself!

I just think people sort of overestimate the intention of the Pixel Remasters. I’m not a huge fan of them myself either but I’m one of the people who are happy that they’re the ”pure” versions of the games, as far as content goes. :->

I always wished that the Bravely team would be allowed to make a full remake of FF5 in their style. But at the same time I’m kind of content with the staggering amount of re-releases the FF games have got over the years.
 
Oh yeah, it would definitely be cool, not knocking the idea itself!

I just think people sort of overestimate the intention of the Pixel Remasters. I’m not a huge fan of them myself either but I’m one of the people who are happy that they’re the ”pure” versions of the games, as far as content goes. :->

I always wished that the Bravely team would be allowed to make a full remake of FF5 in their style. But at the same time I’m kind of content with the staggering amount of re-releases the FF games have got over the years.
Honestly I'm not too fond of the "pure" version games like FF1 and FF2 have design choices from 87/88 that are outdated and could use some improvement , problem is square releases FF2 everywhere every time its like every time there is a meeting a guy walks in writes on the whiteboard "FF2 re-released 999th time" then the room goes wild....like who would play FF1 exactly? Same old geezers or 2 or 3 new fans who are interested in the series roots FF1 and 2 need a proper remake with a good storyline and gameplay that is actually good for FF2
 
Honestly I'm not too fond of the "pure" version games like FF1 and FF2 have design choices from 87/88 that are outdated and could use some improvement , problem is square releases FF2 everywhere every time its like every time there is a meeting a guy walks in writes on the whiteboard "FF2 re-released 999th time" then the room goes wild....like who would play FF1 exactly? Same old geezers or 2 or 3 new fans who are interested in the series roots FF1 and 2 need a proper remake with a good storyline and gameplay that is actually good for FF2
But you just said that you don’t feel like anything should be added?
I see no need to change or add anything to The FF games
The stories really are fine, I think you’re asking too much to have them rewrite the games like that. It would make them something else.
Like I said a while back they did exactly what you asked for in Stranger of Paradise. You should give it a shot and see if it’s something you’d enjoy.

Either that or I think you just have to come to terms with the fact that these are old games, and their storylines/whatever are part of that old game, for better or worse. If you want something more fleshed out I would just recommend that you play a later game in the series or something.

Just as a random site note:
I didn't finish FF1 until the PR came out, and I really didn't think it felt outdated at all. The dungeons were mostly great. They were big and had branching paths and traps and all sorts of dangers, and the encounter design is super good for such an old game. The story is both so ambitious that you might not pick up on it, and so easily-digestible that you'd still enjoy the moment-to-moment questing. It flows really well from start to finish. I kind of wish it gave you the upgraded Jobs maybe one dungeon earlier, but I don't mind it.
If there's something I think feels off it's that useable equipment becomes way too frequent in the lategame and it sort of brings down an already easy game even more, because you don't have to think about conserving your spell slots as much.
 
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But you just said that you don’t feel like anything should be added?
FF4 and beyond yes they need no changes and can be inserted into 3d and call it a day , for FF4 the only thing that needs fixing is the formations and few Quality of life improvements that I hope they are present in the 3d remake , I don't find adding new weapons or characters for example needed or changing balance since its good.



The stories really are fine, I think you’re asking too much to have them rewrite the games like that. It would make them something else.
Like I said a while back they did exactly what you asked for in Stranger of Paradise. You should give it a shot and see if it’s something you’d enjoy:

Either that or I think you just have to come to terms with the fact that these are old games, and their storylines/whatever are part of that old game, for better or worse. If you want something more fleshed out I would just recommend that you play a later game in the series or something.
If they can remake FF7 why stop there? Why not remake games that would benefit from a remake with new technologies put in use to help make the game better? I see remaking FF1 would be a way to pay the game respect to breath new life to it in a 3d world I'm not asking for monumental changes in story or gameplay I mean its fine when it comes to gameplay , and if they can make a prequel called strangers of paradise why not make the game of this supposed prequel in the same artstyle too? We are in a time of remakes anyway...

FF2 is the black sheep of the franchise its the one that will benefit so much from a remake with the story expanded and gameplay improved even further I would say if an FF2 remake ever happens an action oriented game would be pretty fine like dark souls , or you can stick with the turn based gameplay.

Thing is why take a mediocre version of the product when you can get a high quality version? Its the same question I ask WC2 players why stick with symmetric gameplay ? When you can have much more? Sure you can say "but it costs money" well if they make a good game It can guarantee a success.
 
If they can remake FF7 why stop there?
Well I mean, the only reason they "remade" FF7 is because it's guaranteed free money. It's not even the same story, and I'd say it's inferior to the original in every single regard aside from raw fidelity (which I don't care about either way). But that's a whole other can of worms. I think it's the textbook example of how not to remake a game.

Thing is why take a mediocre version of the product when you can get a high quality version?
I don't think they were ever mediocre in that sense. But I just fundamentally disagree with the idea of remaking an old thing specifically because it's old. Old games should be judged like old games. I get that it's a novel idea to think "what could have been" but I don't think there's anything particularly wrong with Final Fantasy specifically. They've almost always been really high-quality games compared to their peers. Hell they even invented the concept of AAA games.
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I ask WC2 players why stick with asymmetric gameplay ? When you can have much more?
I'd argue asymmetric design (unless you mean isometric?) makes every strategy game better. It'd be boring if every unit was the same regardless of faction.
 
Well I mean, the only reason they "remade" FF7 is because it's guaranteed free money. It's not even the same story, and I'd say it's inferior to the original in every single regard aside from raw fidelity (which I don't care about either way). But that's a whole other can of worms. I think it's the textbook example of how not to remake a game.
Regardless of opinion friend the remake means there is a capabilities of bringing older games to much newer players , yes FF7 is the best selling in the series so it works to remake your most popular game.


I don't think they were ever mediocre in that sense. But I just fundamentally disagree with the idea of remaking an old thing specifically because it's old. Old games should be judged like old games. I get that it's a novel idea to think "what could have been" but I don't think there's anything particularly wrong with Final Fantasy specifically. They've almost always been really high-quality games compared to their peers. Hell they even invented the concept of AAA games.
For the time they came out they were groundbreaking but that was long ago....these games have the potential to be even better than before if FF2 is taken care off by people who know what they are doing I swear you can end up with one of the best FF games ever with a story on the level of FF6 and maybe even surpassing it...


I'd argue asymmetric design (unless you mean isometric?) makes every strategy game better. It'd be boring if every unit was the same regardless of faction.
Noo I chose the wrong word what I meant wasn't asymmetric gameplay that means unique stats for faction units and all that's what I want , WarCraft 2 has symmetric gameplay where every faction has unit that mirror the other faction units in terms of stats which resulted in shallow gameplay to supposedly one of the "greatest" games ever its a prime example of outdated design choices that could use a change a change that is positive , you see I always think of changes to a game in a "is this good for the game?" Or "would this make the game more fun?" I think from that POV , and on why I said I don't think RPGs need much modding its cuz FF games seem finely tuned in terms of balance and weapons scaling etc , adding anything new might mess with the balance...



Just as a random site note:
I didn't finish FF1 until the PR came out, and I really didn't think it felt outdated at all. The dungeons were mostly great. They were big and had branching paths and traps and all sorts of dangers, and the encounter design is super good for such an old game. The story is both so ambitious that you might not pick up on it, and so easily-digestible that you'd still enjoy the moment-to-moment questing. It flows really well from start to finish. I kind of wish it gave you the upgraded Jobs maybe one dungeon earlier, but I don't mind it.
If there's something I think feels off it's that useable equipment becomes way too frequent in the lategame and it sort of brings down an already easy game even more, because you don't have to think about conserving your spell slots as much.
Well square did work on fixing all bugs that were present which explains why you had such a good time , intelligence stat finally works in what you played , in origins my ass got whooped throughout the entire game I played at normal difficulty which was basically the vanilla FF1 difficulty , add on it the spell slots being only 9 for each spell and random value for healing from potions and a lack of wide variety of items made life quite tough not to mention pisco demons and mind flayers I hate the first cuz it easily pierces through the warrior armor up till that point any monster that attacked me dealt 1 damage then pisco demons dropped to say hi and damage was like 20 when your only tank is 1 guy who is getting slammed by a bunch of tentacle aliens it ain't the most fun you know? FF1 world feels like one of these 80s fantasy worlds with elves and dwarves and giants etc I call it a classic fantasy setting but you never get to fight dragons which is a shame cuz the FMV showed warrior of light clapping one this scene is inspired by amano artwork of a similar battle question is where dragons??? Or where killable ones??? If they just fix the intelligence stat for origins then its an instant 10/10 for FF1.

One thing worth noting is pixel remaster feels like it dumps down the difficulty and makes the 2d games much faster paced experience I think this is a positive change for FF5 and FF1 only when it comes to exp gain and grinding not that I did much grinding really , in FF1 I just looked for ochus and neo gigas I think in crescent island and finished the game at level 35 , in FF5 which is my only complaint about that game is exp gain is tiny no monster grants over 3000 XP the only monster worth fighting late game is the iron giant and I had to spend like 4-8 hours trying to kill those to go from level 45 to 50.
 
Regardless of opinion friend the remake means there is a capabilities of bringing older games to much newer players , yes FF7 is the best selling in the series so it works to remake your most popular game.



For the time they came out they were groundbreaking but that was long ago....these games have the potential to be even better than before if FF2 is taken care off by people who know what they are doing I swear you can end up with one of the best FF games ever with a story on the level of FF6 and maybe even surpassing it...



Noo I chose the wrong word what I meant wasn't asymmetric gameplay that means unique stats for faction units and all that's what I want , WarCraft 2 has symmetric gameplay where every faction has unit that mirror the other faction units in terms of stats which resulted in shallow gameplay to supposedly one of the "greatest" games ever its a prime example of outdated design choices that could use a change a change that is positive , you see I always think of changes to a game in a "is this good for the game?" Or "would this make the game more fun?" I think from that POV , and on why I said I don't think RPGs need much modding its cuz FF games seem finely tuned in terms of balance and weapons scaling etc , adding anything new might mess with the balance...




Well square did work on fixing all bugs that were present which explains why you had such a good time , intelligence stat finally works in what you played , in origins my ass got whooped throughout the entire game I played at normal difficulty which was basically the vanilla FF1 difficulty , add on it the spell slots being only 9 for each spell and random value for healing from potions and a lack of wide variety of items made life quite tough not to mention pisco demons and mind flayers I hate the first cuz it easily pierces through the warrior armor up till that point any monster that attacked me dealt 1 damage then pisco demons dropped to say hi and damage was like 20 when your only tank is 1 guy who is getting slammed by a bunch of tentacle aliens it ain't the most fun you know? FF1 world feels like one of these 80s fantasy worlds with elves and dwarves and giants etc I call it a classic fantasy setting but you never get to fight dragons which is a shame cuz the FMV showed warrior of light clapping one this scene is inspired by amano artwork of a similar battle question is where dragons??? Or where killable ones??? If they just fix the intelligence stat for origins then its an instant 10/10 for FF1.

One thing worth noting is pixel remaster feels like it dumps down the difficulty and makes the 2d games much faster paced experience I think this is a positive change for FF5 and FF1 only when it comes to exp gain and grinding not that I did much grinding really , in FF1 I just looked for ochus and neo gigas I think in crescent island and finished the game at level 35 , in FF5 which is my only complaint about that game is exp gain is tiny no monster grants over 3000 XP the only monster worth fighting late game is the iron giant and I had to spend like 4-8 hours trying to kill those to go from level 45 to 50.
I just wanted to add too that I don't think your suggestions are invalid or anything. I just generally feel the opposite way about this subject (non-straight remakes or whatever), so sorry if I came off as a bit rude (I thought I did when rereading it).

If they just fix the intelligence stat for origins then its an instant 10/10 for FF1.
I do kinda wonder why they aren't any hacks for the PSX version, because that's my favorite in terms of looks and general systems (old Magic system and a kind of dark artstyle)
 
I just wanted to add too that I don't think your suggestions are invalid or anything. I just generally feel the opposite way about this subject (non-straight remakes or whatever), so sorry if I came off as a bit rude (I thought I did when rereading it).
If we were game devs on the same team we be throwing hands RN fr fr nah I don't expect everyone to agree with what I propose different opinions are good.
 
i also made it to the sephiroth fights. got to safer sephiroth and he one shotted my party. stopped at that point. but considering that dr hojo is the true villian of the story, we both defeated the true antagonist and just didn't finish up the last bit of the interactive ending.
yeah dude sephiroth literally one shotted my party with that big cinematic move and i was like, i can't do this all over, for now this is the only rpg where i made it til the end and just couldn't beat the boss
 
I am not sure it's been a while but my party was like in the 50s if i am not mistaken, i am pretty sure i was under leveled but the game never let me know before reaching the fight so i felt like i was hoodwinked lol
Explains why you got clapped.

Screenshot_2024-09-24-01-31-18.png
Here is my party as you can see im lvl 67 and for the love of god ignore my name idk what I was thinking when I wrote JAY like that everytime someone would say my name it sounds like a calm "cloud" but then a loud JAY.

Despite it being my first Final Fantasy and my 3rd RPG I actually beaten sephiroth first try you wouldn't believe it I had no maiden kiss or eye drops or whatever cures sadness when I went down to fight that fool , my intention was to finish the game with the first 2 characters I met well Barret and tifa spent the whole final phase as frogs XD so I won by myself just buy HP materia and give it to everyone I had barret with I think 9000 health something with 2 or 3 HP materia these 2 materia HP and MP increase try to have many of them level them up and you get some pretty decent HP and MP
 
I am not sure it's been a while but my party was like in the 50s if i am not mistaken, i am pretty sure i was under leveled but the game never let me know before reaching the fight so i felt like i was hoodwinked lol
Explains why you got clapped.

View attachment 51331
Here is my party as you can see im lvl 67 and for the love of god ignore my name idk what I was thinking when I wrote JAY like that everytime someone would say my name it sounds like a calm "cloud" but then a loud JAY.

Despite it being my first Final Fantasy and my 3rd RPG I actually beaten sephiroth first try you wouldn't believe it I had no maiden kiss or eye drops or whatever cures sadness when I went down to fight that fool , my intention was to finish the game with the first 2 characters I met well Barret and tifa spent the whole final phase as frogs XD so I won by myself just buy HP materia and give it to everyone I had barret with I think 9000 health something with 2 or 3 HP materia these 2 materia HP and MP increase try to have many of them level them up and you get some pretty decent HP and MP
This made me curious to check what level I was, because I didn't remember the fight being overly hard and I didn't think I had grinded overly much but...I guess I know why it was easy now LMAO
poweruser.jpg
 
Crazy stuff , borderline absurd
I remember being sick/having a really bad cold when I finished it, so I probably just spend the days in a haze just spanking monsters without thinking.::moogle-sleep
This makes me kind of tempted to take them to 99 just for laughs.
 
I remember being sick/having a really bad cold when I finished it, so I probably just spend the days in a haze just spanking monsters without thinking.::moogle-sleep
This makes me kind of tempted to take them to 99 just for laughs.
I got sick too when I was playing 7 I just didn't play for 5 days straight instead ::smug I did spend 3 days looking for the black stone went around the whole world and fought thunder hawks a bunch of times before I recruited yuffie otherwise I would have probably been level 60 when I got to sephrioth
 
Explains why you got clapped.

View attachment 51331
Here is my party as you can see im lvl 67 and for the love of god ignore my name idk what I was thinking when I wrote JAY like that everytime someone would say my name it sounds like a calm "cloud" but then a loud JAY.

Despite it being my first Final Fantasy and my 3rd RPG I actually beaten sephiroth first try you wouldn't believe it I had no maiden kiss or eye drops or whatever cures sadness when I went down to fight that fool , my intention was to finish the game with the first 2 characters I met well Barret and tifa spent the whole final phase as frogs XD so I won by myself just buy HP materia and give it to everyone I had barret with I think 9000 health something with 2 or 3 HP materia these 2 materia HP and MP increase try to have many of them level them up and you get some pretty decent HP and MP
Yeah i guess i should have grinded a bit more maybe someday i'll give it another whirl but yeah i'm not the best when it comes to rpgs however i do like playing them.
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This made me curious to check what level I was, because I didn't remember the fight being overly hard and I didn't think I had grinded overly much but...I guess I know why it was easy now LMAO
View attachment 51338
Damn dude i wish i have this level of dedication
 
Yeah i guess i should have grinded a bit more maybe someday i'll give it another whirl but yeah i'm not the best when it comes to rpgs however i do like playing them
RPGs in general always need a *little* grinding unless its system shock 2 , I personally never ran from a fight in FF7 because I didn't know how to run so I think that helped along with getting lost few times , I think you can do alright at level 60
 
I was half asleep the other day when an idea came to me you know how battles in 2d games were against static sprites? Yeah that always made battles in these games less interesting than the 3d games and square seem to recognize this issue and that's why I think they vastly improved upon battles in 7/8/9 with them becoming more cinematic and all...

But how to improve the 2d games battles? Maybe not through a remake like FF4? Well here is where my idea comes into play what if you can bring all these static sprites to sprites similar to the player character and the party? With animation and all....we already see something similar to this in the cecil vs cecil fight or kain vs cecil so the engine must be capable of doing this.

I already had an idea for some animations for Xdeath , basically you want to copy paste the sprite stance into the artstyle similar to playable character but with the same pose they have as the static sprite , alright now what if Xdeath wanna melee attack? So picture him in this new artstyle and what he does is he raises his hand the one on the sword not the other one , he raises it grabbing his sword and in an instant the sword goes 180 degrees and he cuts left or right here you can make the animation portray how strong Xdeath melee attack is by making the cut super fast...or his spellcast animation can be his other hand where he makes it into a fist surrounded by a small black ball you know he is a bit of X zone fan so that can work , also Xdeath isn't human I think he is the only one to not be a human in terms of antagonists? So he may not exactly feel pain when hit like humans you can make this into his "hit" animation where he takes damage he hardly flinches you can make him slightly flinch or hurt but it should be quite subtle to get him to this intimidating feeling where he hardly is effected by your attacks , of course changing spirtes style similar to ours would mean wounded animation the animation that plays when one of the party members is on low health I don't have any ideas for this so I will leave it to you to picture those.

In FF6 the vector soldiers already have a model all you need is some extra animations and you done , oh and the magitek armor could use some changes to make it look similar to its art depiction , these games don't have an exact death animation more of "ow I got hit" then is already laying on ground next frame , this means death animations may not be possible save for boss fights , but fallen enemies can make the battle look better like there is this many dead enemies you killed or you can make them dissipate after few seconds of them dying.

I also thought of how the empire of palamecia from FF2 would have its soldiers look like now since the FMV intro shows the soldiers to not exactly be humans uhm indicated by red eyes and strange sounds they make not to mention their strange resistance one gets stabbed in the neck and just walks away like nothing happened...you can make the soldiers have red eyes I think that be good change I will let your imagination do the work for they should look like , now when an enemy attacks you may want them to move forward like our character does when they attack its a good indication that someone did a move.

With this idea in mind it makes the pixel remaster feel like a wasted chance to finally have the same sprite style for all objects in battle.

Is this even possible? And how much of it is possible....I'm not into modding RPG games especially since I see no need to change or add anything to The FF games so maybe there might have been an attempt at this that I'm not aware of....
i think your best bet for this idea is to just remake the game in another engine that can support that kind of stuff. rpg maker might work, or build something from the ground up. you would need to heavily modify the game engine of the first 6 games to support having more animations during combat encounters.
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Damn what level you guys were?
i think level 51 and i think cloud had all of my summon materia which i learned about 10 minutes before that battle that you lose max hp with each one equipped, so he had like 2,000 hp if i remember correctly.
 

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