NDS Final Fantasy Tactics A2 (A Clan's Journey) DS ROM

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A hack that seeks to increase tactical options as well as difficulty by modifying several aspects of the game, ranging from starting clan conditions to enemy formations, access to abilities, difficulty scaling and other factors. More details below.

Author(s): Zeke_Aileron
Type: Difficulty, Gameplay, Rebalance
Version: 0.972 Date: 15th of October, 2020
Status: Playable, Actively Supported
Source: https://ffhacktics.com/smf/index.php?topic=11792.0

RB's Notes: The original contained changelog is quite messy, so the archive contains one that was categorized and rewritten by me to make it clearer what was changed and how. The same holds true for the class changes, and please understand a lot of the text is terribly formatted and borderline incomprehensible originally, so I had to make my best guess as to what the intended meaning was.


Download from Repo​

 
Last edited:
Huh... I wonder if I forgot to include it? let me double check.
Edit: Just checked, they are there. Plain text files inside the archive.
 
I think the SMT name changes and the unique Gria inclusion are pretty cringe. There are some interesting changes in general though

I'm also having a hard time finding the changelog you rewrote. RB
 
Some design choices are kinda kinda OP, like what do you mean I cannot dismiss your OCdonutsteal Special Gria? I can't recruit a new one? That trapping loot kill makes it MVP always because I need more materials.

The potion quicken too, early encounter with the roadblock bandits, the enemy kept chugging potions with each other like it was Oktoberfest.
It's important to note the quickening mechanics aren't complete and don't necessarily work as they should. Hopefully the author will refine it.
 
Yeah, no idea why the author chose to do so, but I don't think it fits, personally. Still, it's their project, their vision.
Some design choices are kinda kinda OP, like what do you mean I cannot dismiss your OCdonutsteal Special Gria? I can't recruit a new one? That trapping loot kill makes it MVP always because I need more materials.

The potion quicken too, early encounter with the roadblock bandits, the enemy kept chugging potions with each other like it was Oktoberfest.
 
Yeah, no idea why the author chose to do so, but I don't think it fits, personally. Still, it's their project, their vision.
 
maragi? media? this game is adding smt terminologies? interesting.
 
I think I am one of the few people who never played the original FFT ::sailor-embarrassed
When I saw it for psp I was no longer in the mood for tactical rpg (or better, for a FF one, because on psp I played Gungnir), after that I played other games and so that one slipped away.
I saw there are lots of hacks for the psp version (and it recently got a remake/remaster on switch), maybe I'll take a look here in the repo.
Plenty of options. I'd go with Remixed for all the QoL, even though it's still using the PS1 script currently.
 
This is how I felt about the Tactics Advance games in general compared to the original FFT.
I think I am one of the few people who never played the original FFT ::sailor-embarrassed
When I saw it for psp I was no longer in the mood for tactical rpg (or better, for a FF one, because on psp I played Gungnir), after that I played other games and so that one slipped away.
I saw there are lots of hacks for the psp version (and it recently got a remake/remaster on switch), maybe I'll take a look here in the repo.
 
What I meant was: the second game didn't feel "special" to me as the first one, that I've really loved :)
I'm not saying anything about gameplay improvements because it's been so much time and I don't remember, but I'm sure there were QoL if compared with the first.

This is how I felt about the Tactics Advance games in general compared to the original FFT.
 
I don't know about that; a lot of the changes felt kind of arbitrary, from reading the changelogs, even though there are some objective improvements. As for the vanilla game itself, I think it's vastly superior to the first FFTA.
What I meant was: the second game didn't feel "special" to me as the first one, that I've really loved :)
I'm not saying anything about gameplay improvements because it's been so much time and I don't remember, but I'm sure there were QoL if compared with the first.
 
I remember I was very hyped to play this one on release, but for some reason it didn't feel awesome as the gba title. It was still a very nice game, and maybe this hack will make it even better!
I don't know about that; a lot of the changes felt kind of arbitrary, from reading the changelogs, even though there are some objective improvements. As for the vanilla game itself, I think it's vastly superior to the first FFTA.
 
I remember I was very hyped to play this one on release, but for some reason it didn't feel awesome as the gba title. It was still a very nice game, and maybe this hack will make it even better!
 

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