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I don't mind it tbh. The game was designed and written in such a barebones way that it would feel kinda forced to tack a bunch of depth or lore onto them. When I go back to FF1 I'm going back for a quick, simple, charming RPG that I can beat in a pretty short period of time. If they bogged it down with a bunch of post-hoc worldbuilding and such I just wouldn't be interested, I have a billion other games to give me more expansive stories. The handful of nuggets we do get that lead to some decent speculation on how or why certain aspects of this world are the way they are can be fun to talk about with others though.
FF2 I could see getting some more story tidbits tacked on since its clear that a lot of the story and characterization was compromised for various reasons. A longer prologue and some extra bits here and there to help certain things within the story flow would be nice, but I'm also not in any rush considering how much work they'd have to put in to take this 20ish hour game and make it a 30+ hour long game with a story that actually feels super coherent. What little bits we get are fine at driving the plot forward and much like @MasterEn I actually like that games like Dissidia helped flesh out characters like WoL, Garland and Firion. I get wanting that in the main game, but I really don't think the effort it would take to bring those tidbits into those original games would really be worth it, and the games are mostly fine without it.
One way I could phrase it is if the stories are at a 1-3 out of 10 in terms of simplicity, the amount of effort needed to take that to a 6 or 7 - let alone anything higher - to satisfy people who want a meaningful story and better worldbuilding would just be absurd. If they tried half-assing it when adding to it, neither the people who appreciate the simplicity nor the people who want something in-depth would be happy.
Hell when it comes to FF1 you can more or less get a more fleshed out version of that game's plot with FF3, a game I also appreciate for being pretty barebones.
FF2 I could see getting some more story tidbits tacked on since its clear that a lot of the story and characterization was compromised for various reasons. A longer prologue and some extra bits here and there to help certain things within the story flow would be nice, but I'm also not in any rush considering how much work they'd have to put in to take this 20ish hour game and make it a 30+ hour long game with a story that actually feels super coherent. What little bits we get are fine at driving the plot forward and much like @MasterEn I actually like that games like Dissidia helped flesh out characters like WoL, Garland and Firion. I get wanting that in the main game, but I really don't think the effort it would take to bring those tidbits into those original games would really be worth it, and the games are mostly fine without it.
One way I could phrase it is if the stories are at a 1-3 out of 10 in terms of simplicity, the amount of effort needed to take that to a 6 or 7 - let alone anything higher - to satisfy people who want a meaningful story and better worldbuilding would just be absurd. If they tried half-assing it when adding to it, neither the people who appreciate the simplicity nor the people who want something in-depth would be happy.
Hell when it comes to FF1 you can more or less get a more fleshed out version of that game's plot with FF3, a game I also appreciate for being pretty barebones.
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