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The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.
Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!
One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.
Yeah, don't get me wrong. There are some difficult sections in FFVI, especially if you haven't been leveling all of your party. There's the Fanatics Tower, Phoenix's Cave, Floating Island, Kefka's Tower. But the vast majority of the game is easy. And if you know where to find all the powerful gear, the game is pretty trivial.
Post automatically merged:
ff4 was intended to be a 3 cartridge game for the nes and was about 80% done in development when it was very abruptly moved over to the snes; hence the lack of taking full advantage of the more powerful tech.
Yeah, its funny to play the series and notice little details like how they reused the Corneria soldier sprites, the black and white mage FF3 sprites in FFIV.


