What is the best version of Final Fantasy IV?

  • SNES

    Votes: 15 26.8%
  • PSOne

    Votes: 6 10.7%
  • GBA

    Votes: 15 26.8%
  • PSP

    Votes: 20 35.7%
  • Nintendo DS

    Votes: 16 28.6%
  • PC (FFIV 3D remake)

    Votes: 4 7.1%
  • Pixel Remaster

    Votes: 8 14.3%

  • Total voters
    56
You can't change languages in game.
If you buy the PAL English you get English only.
If you buy PAL Spanish you get Spanish only.

Untitled.png
 
Does the physical PAL version of FFVI come with multilanguages or is it regional languages? (Like, if I buy a spanish copy do I get the game only in spanish or can I pick the language)?
Or is it english only?
It's not a ps1 game where there's enough room on the disc for multiple languages and voice overs, super famicom catridged barely held one language and if the og script was too long they had to simplify it
 
From memory, since I played the PAL French disk of FF VI on PSX, the game only has English. I don't think it was translated into French, Spanish, Deutch or other languages at the time. As for VII, VIII and IX, it's indeed regional language only
 
No, final fantasy VI doesn't have any other languages than english no matter the region.


Edit: ofc excluding the original japanese version
 
Nah Phoenix down sucks late game life 2 is da best.

Casting Phoenix down be like: god please don't make the enemy focus down my newly resurrected fella just let me cast cu- *enemy kills the low HP character* 1000 gil gone to waste.
 
FF3 is truly amazing for the famicom, I mean it has so much stuff they wouldnt remake it until the ds!!
 
Yeah, FF3 feels like it was almost an SNES level game for the Famicom.
 
i've played ff3. i don't think we are talking about the same game.

FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.
 
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i've played ff3. i don't think we are talking about the same game.
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast
 
I think it's incredibily advanced for the fc
Tons of varied detailed towns,you can go Under map elements, lots of interactibles that are there just for fun, 2 massive worlds, so many classes..
I've read they had to use similar tecniques to shooting games like Zanac to get do that super fast ship! Causa the backround had to scroll incredibly fast

There's like 4 world maps in the game, if you think about it.

Floating Isle, Overworld covered in water, Dry Overworld, and submarine world. It is kind of crazy they could fit all of that in a NES game. It must've been a special extra memory cartridge.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3?
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.
 
FF3 is incredibly advanced for a Famicom game. Now I have to question if you played it. Tell me which Famicom game has the depth, graphics, 50-60hr gameplay of FF3? Maybe Dragon Quest 3 or 4, but that's it. Even then, FF3 has like twentysomething jobs with combat animations and Dragon Quest doesn't come close to that depth.

In terms of graphics and vastness of the world Megami Tensei 2 is up there and surpasses it in music

As for all the different ways you can play it FF3 reigns champion
 
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.

Those are all valid points but unrelated to the point Lee was making about it being advanced for an NES game. You have to compare it other NES games, not SNES/DS games.
 
i mainly played the ds version. and i find the game to be... weird. i played the nes version for a bit before my psp stopped working, but they have most of the same quirks as far as i can tell.
[and i have 45 hours on the ds version.]
lots of jobs. 22 jobs. and 2 of my favorites are included: dark knight and red mage. i kept those as soon as they became available. my party is rounded out by the dragoon and sage class. and they are excellently well designed and glorious in their 8-bit perfection. not all of them are created equally. one job, i think its bard or geomancer? takes a while to even get proper gear to use.
i don't mind the variety of jobs, but how they are handled is a problem. and it persists in all versions. you are forced to switch jobs for several spots to proceed. nepto's temple for the rat boss, turn into a frog for the tower with the meduesa head boss; garuda requires 4 dragoons to fight it without being borderline sluaghtered. pretty sure that i'm missing a couple of more places; i think you need mini to meet up with dorga.
is that a major problem by itself? no, not really. but the job sickness is a very good deterrent. it adds some unnecessary grinding to the game flow. and it gets stronger if the character in question uses a magic or melee class. switching between the two groups increases the amount of battles you need to get the character back into fighting shape. and the nes version has job currency.
i don't even know how to react to that.
i can add a couple of more points, but i should just stop with one for now.

While I disagree I can see where you're coming from, not a bad critique; but I meant on a tecnical level it's a monumental achievement for a console made for single screen games
In its native country it's the game that popularized the series
 
Those are all valid points but unrelated to the point Lee was making about it being advanced for an NES game. You have to compare it other NES games, not SNES/DS games.
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.
 
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.
This is a forum about talking games, I can handle you disliking something lol
Just today someone listed a game I love in the worst games you've played thread

(And I dont pull any punchres when I talk about thr silent hill 2 remake or the last of us being shit)
 
that's a fair point, but i could get unreasonable if i did that. i would rather compare versions of the same game. if i did what you suggest, i'd piss off quite a few people.

Not sure why that would piss off anyone. We all have our own likes dislikes.
 
While I disagree I can see where you're coming from, not a bad critique; but I meant on a tecnical level it's a monumental achievement for a console made for single screen games
In its native country it's the game that popularized the series
i know. as strategist said: it's got 4 overworlds. the floating continent; the frozen world and its free flowing world and the underwater side. there's lots of enemies, lots of jobs, lots of colors; auto targeting, rows were introduced. lots of good improvements over 1 and 2 in addition to other games being made at the time.
maybe i think its too easy to compare it to other games because of it's vast superiority.
why not compare it to something on equal footing?
 
i know. as strategist said: it's got 4 overworlds. the floating continent; the frozen world and its free flowing world and the underwater side. there's lots of enemies, lots of jobs, lots of colors; auto targeting, rows were introduced. lots of good improvements over 1 and 2 in addition to other games being made at the time.
maybe i think its too easy to compare it to other games because of it's vast superiority.
why not compare it to something on equal footing?

Megami Tensei 2 is almost as big

So many fusions...
So many enemies
So many impeccable sprites
 

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