What is the best version of Final Fantasy IV?

  • SNES

    Votes: 16 26.7%
  • PSOne

    Votes: 8 13.3%
  • GBA

    Votes: 17 28.3%
  • PSP

    Votes: 20 33.3%
  • Nintendo DS

    Votes: 16 26.7%
  • PC (FFIV 3D remake)

    Votes: 4 6.7%
  • Pixel Remaster

    Votes: 10 16.7%

  • Total voters
    60
I never played it but I love the storybook aesthetic. One of my favorite looking DS games for sure.
I feel like a remake on switch would be perfect for it. A cozy game to pick up and play for a little bit while in bed after a long day or something along those lines.
 
Belated response, but @SleepyRyGuy has the right of it. The story's pretty intense, the villains are mostly well-written (Wiegraf and Gafgarion are both awesome), and even the political intrigue cutscenes are worth witnessing.

I've gushed over Final Fantasy Tactics a lot on RGT already, really. Ramza may be my favorite Final Fantasy hero, and in my top three favorite fictional characters in general. He's basically this coddled young man who faces the grim reality of the world he lives in, but tries to mature and be an unsung hero due to still having a good heart. There's a quote I wanted to say about his valor over his fellow nobleman brothers -- how in spite of being a bastard child, Ramza is more deserving of being called "noble" for his deeds, but his highborn brothers are more worthy of being called bastards for theirs.

Ramza and Delita's shared trauma also make a great parallel for each other's actions.

That said, the game isn't perfect. It's really really good, mind, and most of my favorite things do have notable flaws. But yeah, there are certain battles that wind up being a brick wall for first-time players. Baraius Hill was one of mine with those damn Summoners. And this meme about the Wiegraf duel, of which you're given no conveyance of beforehand and how to beat? Yeah, it exists for a reason.

WeigrafThreat.jpg


...also I despise the rooftop fight where you have to protect Rafa, because she's damn near suicidal from her idiot AI. >:(

Also yeah, I remember liking FFT Advance and A2. I think Advance has a better story than A2, but I also liked the magical summer vacation vibes from the latter. I've beaten all three Tactics at this point.
 
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I forgot the reason but I couldn't get into it at all despite wanting to like it. Something to do with the combat
It handles combat very differently from other Final Fantasy games. It’s turn based but instead of MP you just have energy orbs that you manage by attacking and defending.
 
I've gushed over Final Fantasy Tactics a lot on RGT already, really. Ramza may be my favorite Final Fantasy hero, and in my top three favorite fictional characters in general. He's basically this coddled young man who faces the grim reality of the world he lives in, but tries to mature and be an unsung hero due to still having a good heart. There's a quote I wanted to say about his valor over his fellow nobleman brothers -- how in spite of being a bastard child, Ramza is more deserving of being called "noble" for his deeds, but his highborn brothers are more worthy of being called bastards for theirs.

Ramza and Delita's shared trauma also make a great parallel for each other's actions.
No such thing as giving TOO MUCH love to Final Fantasy Tactics. I'll say my bit as well. Ramza is an outstanding protagonist b.c much like us, he's initially in the dark about what's going on around him. So as he comes into the fold, into the light, so too do we. It makes it easier to find agreeable touching points between audience and protagonist.

Ramza undergoes seismic changes as a character and we are right there witnessing the whole thing as companions of sorts, seeing through the eyes of the Durai files. 'Witness' is an important word here b.c by joining Ramza we are gaining insight into how myth and precedent and history are often obscured through the lens of time, societal and religious control. There is correlation between the world of Ivalice and the present reality we currently live in. We are seeing power and institutions trying to protect their own interests for its own sake, no matter whom it hurts. Hence, the FFT memes. So its easy to identify with those who find this unjust. Ramza, disgusted by this, and living up to his noblesse oblige, is one of the brave few who decides to take a different path, that of the lonely hero... Who makes the ultimate sacrifice and yet whose exploits are known only by a few b/c of the danger his story poses to the status quo.

Ramza's selflessness and humanity is anathema to the church and to its hold on power. It's such a rich yet seemingly familiar premise. One wonders what kind of parallels, if any, are being drawn between the story of FFT and the general historical accounts featured in Western canon, notably the christian bible, involving Jesus' Death and the aftermath. I wish I could've been a fly on the wall during the storyboarding of FFT by Hasumi Matsuno. You know the guy probably created some kickass dioramas.
 
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Any other common pitfalls I should avoid? I did see some people talking about areas that were brutal and to save a lot.
Oh yes. Pitfalls.

Ok soldier! up and at em! We got some battles to win! Captain Murphy at your service!

1) Diversify your team's ability pools. The job system can be best taken advantage of by diversifying. Early game, in order to simplify roles, it's Always good to have a dedicated priest/healer separate from an offensive/spellmage so they don't dip into each others mp pool and run out of spell-casts when they need them most. Make sure to develop a chemist so that you can learn 'hi potion', 'fenix down' and potion right off the bat. Also learn the 'Throw item' skill b.c it allows you to cover more ground when things get rough.

a) When you are recruiting new characters in towns wait until you get one with high brave and high faith before you accept. You can keep re-rolling. (ideally +70 each) and this will help you out a lot with more able characters to adorn the battlefield. Do this at the beginning of the story if you can to save yourself headaches later on. Higher character faith allows better healing and magic damage, high brave allows for better physical damage and I believe resistance to physical attacks.

b) ideally you'll want some crossover abilities later on so that each character on the battle field can heal, do damage as needed etc.

2) The decisions you make in the story can improve the brave and faith of every person on your team, potentially. It's kind of like an honor system. The more honorable your choices, the better the rewards tho it can make the objectives of certain battles slightly more challenging. Later on you can buff these stats permanently with class abilities so don't worry too much.

3) Get Orlandu. lol. Game over! You'll understand when you make it to him. Unfortunately you have to defeat Riovanes castle first, which is no small feat. Speaking of which...

4) Make several save files periodically. The aggravating part people are talking about is the lead up to Riovanes castle. You want to make sure you have the chameleon robe and possibly maxed out squire abilities before you move on to Riovanes or you can really screw yourself and have to start over. The first battle is potentially very tough, but the second one is just awful. The third one is even worse lol. The squire skill, "Yell" will be your friend here. In fact, unlock 'Yell' asap. It will give you +1 speed for each turn for the entirety of the battle and you can cast it on everybody. It's incredibly powerful in story battles but can also be used for the purposes of grinding so that all your characters get turns immediately and can max out job abilities.

5) think about combining abilities of different classes. The monks 'barehanded' and 'martial arts ability' can be paired with the ninja class two-sword ability to basically break the game. Pairing THIS with the squire abilities that increase passive damage each turn you use it will make you into a wrecking ball of devastation. Class abilities such as 'speed save' on the archer can be learned so that each time you take damage you receive +1 speed for the rest of the battle. Opt for speed and power where you can but if you have to choose one or the other, optimize speed.

6) Use Agrias b.c she is my sweet girl waifu and she can potentially be incredible as an early sword specialist with sword arts.

7) Mustadio + make him into chemist, with the 'throw item' ability and master the class and one of your roster spots will be set for the entire game. Mustadio has an incredible speed stat and can use guns. Allowing him use of the chemist abilities just feels natural.

8) Experiment! Go nuts. Have fun. Save often.

9) PS. get a summoner as early as possible. Those guys hit hard and can do it from a distance!
 
Oh yes. Pitfalls.

Ok soldier! up and at em! We got some battles to win! Captain Murphy at your service!

1) Diversify your team's ability pools. The job system can be best taken advantage of by diversifying. Early game, in order to simplify roles, it's Always good to have a dedicated priest/healer separate from an offensive/spellmage so they don't dip into each others mp pool and run out of spell-casts when they need them most. Make sure to develop a chemist so that you can learn 'hi potion', 'fenix down' and potion right off the bat. Also learn the 'Throw item' skill b.c it allows you to cover more ground when things get rough.

a) When you are recruiting new characters in towns wait until you get one with high brave and high faith before you accept. You can keep re-rolling. (ideally +70 each) and this will help you out a lot with more able characters to adorn the battlefield. Do this at the beginning of the story if you can to save yourself headaches later on. Higher character faith allows better healing and magic damage, high brave allows for better physical damage and I believe resistance to physical attacks.

b) ideally you'll want some crossover abilities later on so that each character on the battle field can heal, do damage as needed etc.

2) The decisions you make in the story can improve the brave and faith of every person on your team, potentially. It's kind of like an honor system. The more honorable your choices, the better the rewards tho it can make the objectives of certain battles slightly more challenging. Later on you can buff these stats permanently with class abilities so don't worry too much.

3) Get Orlandu. lol. Game over! You'll understand when you make it to him. Unfortunately you have to defeat Riovanes castle first, which is no small feat. Speaking of which...

4) Make several save files periodically. The aggravating part people are talking about is the lead up to Riovanes castle. You want to make sure you have the chameleon robe and possibly maxed out squire abilities before you move on to Riovanes or you can really screw yourself and have to start over. The first battle is potentially very tough, but the second one is just awful. The third one is even worse lol. The squire skill, "Yell" will be your friend here. In fact, unlock 'Yell' asap. It will give you +1 speed for each turn for the entirety of the battle and you can cast it on everybody. It's incredibly powerful in story battles but can also be used for the purposes of grinding so that all your characters get turns immediately and can max out job abilities.

5) think about combining abilities of different classes. The monks 'barehanded' and 'martial arts ability' can be paired with the ninja class two-sword ability to basically break the game. Pairing THIS with the squire abilities that increase passive damage each turn you use it will make you into a wrecking ball of devastation. Class abilities such as 'speed save' on the archer can be learned so that each time you take damage you receive +1 speed for the rest of the battle. Opt for speed and power where you can but if you have to choose one or the other, optimize speed.

6) Use Agrias b.c she is my sweet girl waifu and she can potentially be incredible as an early sword specialist with sword arts.

7) Mustadio + make him into chemist, with the 'throw item' ability and master the class and one of your roster spots will be set for the entire game. Mustadio has an incredible speed stat and can use guns. Allowing him use of the chemist abilities just feels natural.

8) Experiment! Go nuts. Have fun. Save often.

9) PS. get a summoner as early as possible. Those guys hit hard and can do it from a distance!
Aye aye captain! ::bigboss Thanks for that! Im saving it to my notes
 
Ngl I always think any abilities with Charge Time are kinda useless, even with Short Charge/Swiftness + Haste. The moment you get Ninja class the game is practically easy mode already bar protect guest char missions, and Calculator/Arithmetician basically broke the entire game.
Which is why Advance games are more my alley despite being even easier because Law System can actually give more interesting challenges.
 
I played 4 Heroes of Light at release but remember so little about it. I also love the artstyle, though - I should go back and replay it.

At the moment I've re-playing FFIV on the PSP using a difficulty patch I found on gamefaqs. It was a thread on here about the best versions of FFIV a few weeks ago that reminded me I had downloaded this patch in the past and never got around to trying it. I'm only up to the bit where the twins join you, but so far it seems really well-balanced - makes the game harder, but not excessively so like a lot of fan-made difficulty patches.
 
First jrpg l played in japanese pretty fun jrpg!
Sadly l think bravely default has overshadowed it so its probably never getting a re release.
nowadays it is, but it was quite popular back in the day; and it even surprised the higher up as square enix buy selling well and being well received by gamers. they actually thought that people wouldn't want an old school kind of game to play.
 
Haven't read through all 40 pages but has FF13 been shit on yet?
Not enough if so. Worst game in the series by far.
Only good thing about 13 was we could no longer say 8 was the worst main line entry.
(10 is the best, in my opinion).
 
Haven't read through all 40 pages but has FF13 been shit on yet?
Not enough if so. Worst game in the series by far.
Only good thing about 13 was we could no longer say 8 was the worst main line entry.
(10 is the best, in my opinion).
somewhat; mainly by me. i had 7 as the worst until 13 came along. 8 never got remotely enough time to finish cooking. it was supposed to be 8 discs long; and it's barely 3 and a half discs long upon release.
 
somewhat; mainly by me. i had 7 as the worst until 13 came along. 8 never got remotely enough time to finish cooking. it was supposed to be 8 discs long; and it's barely 3 and a half discs long upon release.
Interesting, I never knew that. That helps to explain some things with that mess.
I mainly disliked the story with 8, but 13 was just a mess all over; combat, story, characters, pacing, everything.
 
Haven't read through all 40 pages but has FF13 been shit on yet?
Not enough if so. Worst game in the series by far.
Only good thing about 13 was we could no longer say 8 was the worst main line entry.
(10 is the best, in my opinion).
I replayed back in japanese like 5 years ago.
I have played worse jrpgs to be honest l really like the combat and the music.
The story and characters are pretty lame though l do like lightning.
 

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Interesting, I never knew that. That helps to explain some things with that mess.
I mainly disliked the story with 8, but 13 was just a mess all over; combat, story, characters, pacing, everything.
yeah, there's quite a bit of irony there.
8 had 1 year to be made, starting with the tail end of 7's development and coming out the next year. 13 had 5 years to develop, and was planned to be a trilogy from the beginning; and it is the worst game in the series. i somehow managed to get through it and i haven't played it since. everything baring the graphics and 4 characters, is utter garbage. i spent the last part of the game mashing the a button while swapping the tv over to watch cartoons; only watching the game when a cutscene played.
-infinity/infinity.
 
The most offensive thing in 13 was how it just dropped you in the story all of a sudden, and the second you get to move you're dropped a massive wiki document of relevant and irrelevant information to the game and the world.
Least intuitive worldbuilding I've ever seen. It's just incredible how they had the gall to do it.
 
The most offensive thing in 13 was how it just dropped you in the story all of a sudden, and the second you get to move you're dropped a massive wiki document of relevant and irrelevant information to the game and the world.
Least intuitive worldbuilding I've ever seen. It's just incredible how they had the gall to do it.
i remember finding the database thing around chapter 8 and i just could not be bothered to read it. i don't mind if some stuff is put into one for later reference; but i think peace walker spoiled me on world and lore building with the cassette tapes where the characters would chat with each other. it was nicely done and well handled on informing the player about various events and characters in the game.
 
i remember finding the database thing around chapter 8 and i just could not be bothered to read it. i don't mind if some stuff is put into one for later reference; but i think peace walker spoiled me on world and lore building with the cassette tapes where the characters would chat with each other. it was nicely done and well handled on informing the player about various events and characters in the game.
Yeah codexes are fine if they're handled well and develop organically, but in 13 it was just like twenty articles of weird scifi shit that made no sense out of context, right after a wacky high-speed cutscene where you hijack a train or whatever.

Just abysmal.
 

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