Final fantasy 10....

That would be freakin awesome! But i think it might really really hard or even impossible given how big the game is. A lot of content would have to be cut. Unless it were to run across multiple Discs. Kinda like the PSX games... I never played Final Fantasy 10 so i dunno if it's Multi-Disc.
 
That would be freakin awesome! But i think it might really really hard or even impossible given how big the game is. A lot of content would have to be cut. Unless it were to run across multiple Discs. Kinda like the PSX games... I never played Final Fantasy 10 so i dunno if it's Multi-Disc.
What if specific to emulators and or the multiple disc format? Possible right?
(Dreamz Lazily of the possibility)
 
What if specific to emulators and or the multiple disc format? Possible right?
(Dreamz Lazily of the possibility)
I mean... I dunno much about Dreamcast emulation or the console itself. But couldn't dreamcast CD's hold about 700mbs of Data or was it a GB?
 
Yeah wasn't it like 1998 [In Japan] when this beast released?
Yeah. I can't seem to find anything comparable online about it for a 1998 release date. What's blowing my mind is how long it took to move this thing over to the US.

Pretty much shows how valuable a global release would have been for a company like Sega to pull off at the time. They would have probably landed themselves in a pretty unique position had they attained it. This is what I meant by 'in a bad way'. The staggered release cost them any momentum they had then.

By the time this little-guy-that-could made it onto the scene in the U.S., PlayStation 2 had just been announced for March 2000 in Japan, October 2000 in the U.S.

Then you add that with the whole Sega CD, 32X stuff just a few years prior; I don't think people wanted to be near Sega after the Sega Saturn released. Seems like if they had just waited a few years and had better planning none of this would have happened.

Too many add-ons, no clear direction. What a terrible fate.
 
I Don't think you could. if i remember right, Rockstar was going to put GTA3 on the Dreamcast anyhow, and had part of the code done. and since it got Leaked, Fan coders and such have worked on it. but Already had part of the Code to work From.

Most likely it Would not be possible.
if it Could be done. it would have to be Reverse engineered from the ground up.
which without a Large team activity working on it full time, might take Years, or Decades.
Adverage IT9.gif
 
Is it possible to port Final Fantasy 10 to say Dreamcast? I asked because of the recent gta3 port to Dreamcast. If so how do I help this take place, I have soda and ramen to chip in for the cause ...😎
it's possible. ff7 was demade into an nes game. 2gbs shrunk down to 2mbs.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
True. Unless you can design a third party controller which supports 2 analog sticks... That would be interesting to see.
 
I highly doubt it. PC version of GTA III came on 2 CDs. That's 1.3Gb if we assume Rockstar filled both discs to the brim with data. I dunno how much space console versions took up but I assume it's in the same ballpark. Compressing that to a 1Gb GD-ROM is most likely lossy but doable. FFX ISO takes up way more space than that. Sure, you could try to split it into several discs; good luck with that.

And all of that comes before you even have to contend with things like DC controller's lack of second analog and a few buttons.
the dreamcast has it's own disk type apparently, like the gamecube, wii and wii u had. it holds about 1 gb of data and it's called the GD-ROM.
 
the dreamcast has it's own disk type apparently, like the gamecube, wii and wii u had. it holds about 1 gb of data and it's called the GD-ROM.
Uh, that's what I said, among other things.
 
Uh, that's what I said, among other things.
i apparently only read the first two sentences.
since there's a pc version of the game, it might be 4.7 gbs if they used dvd-roms, other wise 780mb max if they used regular cd-roms.
it's far more likely to be possible since the pc version exists, which is the absolute closest for gamers and regular people in getting the complete raw data for a game, which would allow for direct programming and code alteration.
 
Yeah, as impressive as DC GTA3 is, PS2 GTA3 looked kinda dated when it came out. Being originally PS2 exclusive, and a Square flagship, I’m sure FFX is doing a bunch of stuff that’s so specific to the Emotion Engine that it takes more modern architecture to replicate it on PC, and would have to be a completely different game on DC.
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
 
Well what about building it for ppsspp? Then the disk size wouldn't matter as much emulating and psp was basically a hand help PS2 right?
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.


annoyed 6.gif
 
No, again. Would have to be Reverse Engineered for the System. Unlike Square/Square Enix. the fan's don't have multi-million Dollars, the Time or the Source code to Port it.
If there is Code, yes, it can maybe be done. How GTA3 got to the Dreamcast, some 20 years later.
With Ton's of work, and Months upon Month's of time. again if not Years/Decades.

So Unless Square Enix Releases or it gets leaked then No.

If you want FF /X10 Portable that badly, buy a Steamdeck, Throw Batocera on it. and enjoy.
Well, FFX HD is official thing available on steam; Steamdeck and download it from steam already would suffice.
Other one is PS Vita, which has the X + X-2 "HD" versions available as well, among some other fun releases from first half of the console's life like MGS 2+3 and Persona 4 Golden.
 
Is it possible to port Final Fantasy 10 to say Dreamcast? I asked because of the recent gta3 port to Dreamcast. If so how do I help this take place, I have soda and ramen to chip in for the cause ...😎

From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
 
From the Forum Title, Emulation? No, GTA3 is also not emulated, but ported.
The Dreamcast would lack too much Horsepower to emulate the PS2.
Would be Dreamcast capable of running a Game as Final Fantasy 10?
Yes, it would.
Final Fantasy X uses prerendered Backgrounds and so the Dreamcast would only have to handle the 3D Models.

Going from here, would love to see a Bleemcast Version Final Fantasy VII - IX haha :D
the backdrops are prerendered. the levels are 3d. based on what i've observed.
 
You are right! I had especially Scenes in Cities in Mind, as here:

But i would say, there is not AS much Geometry going on, that have more real 3D.
It could be the overall Texture Quality, that has to take a bit of a cut.
yeah, some parts are in 3d, but it's usually in small areas like you said. buildings and hallways. it's probably like the same situation with the psx games. the backgrounds were actual 3d models and just had pictures taken of them and used as a backdrop; while the gameplay area is a small 3d space overlaid on top of a picture.
a lot of a game's size is located in the graphics. and ffx has full motion videos too, so the actual game might be a lot smaller.
 

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