Final fantasy 10....

Sometimes I forget just how little some folks understand game development
it's easy for most people to not understand the difficulties of how something is made. most of us only ever interact with the finished product. and a lot of people don't care how it's made, they just want the thing.
it would take years to port something like ffx to an entirely different system, most likely you would have to build from scratch with a developer kit to do it.
and then, you still have the question of: why do this?
i don't expect this ffx port to ever happen. but it is a bit interesting to think about it.
 
It's often quite annoying to me, as a software developer.
apologies for that. most normal people don't care about the hard work that goes into everything. since i've been learning about the behind the scenes stories and going-ons for a lot of games and some movies, i'm far more chilled and relaxed about waiting for developers to make something. i'd rather have a high quality product that took time to make than a rushed one that ends up disappointing.
i think the story of sonic 06 needs to be more widespread than it is. that might help a bit.
 
oh don't worry about it, you don't have to apologize everyone is free to express themselves. Just as someone who works with code/engines/tools/SDKs on a daily basis, reading gamers take on why "games are unoptimized" or "why cant they do this" is just.. *sigh*
 
oh don't worry about it, you don't have to apologize everyone is free to express themselves. Just as someone who works with code/engines/tools/SDKs on a daily basis, reading gamers take on why "games are unoptimized" or "why cant they do this" is just.. *sigh*
yeah, but i was like that too once, when i was young. i didn't know how games were made, it just seemed like magic. i try to remind people to be patient, but it doesn't work most of the time.
ironicly, if they played rpgs, they might have more patience. i have a fairly high level of that stuff from playing those kinds of games.
 
yeah, some parts are in 3d, but it's usually in small areas like you said. buildings and hallways. it's probably like the same situation with the psx games. the backgrounds were actual 3d models and just had pictures taken of them and used as a backdrop; while the gameplay area is a small 3d space overlaid on top of a picture.
a lot of a game's size is located in the graphics. and ffx has full motion videos too, so the actual game might be a lot smaller.
So would it be possible to reduce the cut scenes down to say a text scroll so that the information is still there but unneeded in regards to the actual gameplay?
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I Don't think you could. if i remember right, Rockstar was going to put GTA3 on the Dreamcast anyhow, and had part of the code done. and since it got Leaked, Fan coders and such have worked on it. but Already had part of the Code to work From.

Most likely it Would not be possible.
if it Could be done. it would have to be Reverse engineered from the ground up.
which without a Large team activity working on it full time, might take Years, or Decades.
View attachment 21235
Sad to here but still glad it was said...😎
 
So would it be possible to reduce the cut scenes down to say a text scroll so that the information is still there but unneeded in regards to the actual gameplay?
yeah. you could just cut out the voice acting. skies of arcadia only uses small, quick snippets of voice acting, mainly for battle techniques. the script could still belong though. i have a copy of the game script i found on gamefaqs. it's about 750 kb in total. not all of it is necessary. if you know what you need and don't need, you could trim it down. most of the scenes could be replicated with in game graphics and careful direction on how to execute them.
 

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