it's easy for most people to not understand the difficulties of how something is made. most of us only ever interact with the finished product. and a lot of people don't care how it's made, they just want the thing.Sometimes I forget just how little some folks understand game development
It's often quite annoying to me, as a software developer.Sometimes I forget just how little some folks understand game development
apologies for that. most normal people don't care about the hard work that goes into everything. since i've been learning about the behind the scenes stories and going-ons for a lot of games and some movies, i'm far more chilled and relaxed about waiting for developers to make something. i'd rather have a high quality product that took time to make than a rushed one that ends up disappointing.It's often quite annoying to me, as a software developer.
yeah, but i was like that too once, when i was young. i didn't know how games were made, it just seemed like magic. i try to remind people to be patient, but it doesn't work most of the time.oh don't worry about it, you don't have to apologize everyone is free to express themselves. Just as someone who works with code/engines/tools/SDKs on a daily basis, reading gamers take on why "games are unoptimized" or "why cant they do this" is just.. *sigh*
So would it be possible to reduce the cut scenes down to say a text scroll so that the information is still there but unneeded in regards to the actual gameplay?yeah, some parts are in 3d, but it's usually in small areas like you said. buildings and hallways. it's probably like the same situation with the psx games. the backgrounds were actual 3d models and just had pictures taken of them and used as a backdrop; while the gameplay area is a small 3d space overlaid on top of a picture.
a lot of a game's size is located in the graphics. and ffx has full motion videos too, so the actual game might be a lot smaller.
Sad to here but still glad it was said...I Don't think you could. if i remember right, Rockstar was going to put GTA3 on the Dreamcast anyhow, and had part of the code done. and since it got Leaked, Fan coders and such have worked on it. but Already had part of the Code to work From.
Most likely it Would not be possible.
if it Could be done. it would have to be Reverse engineered from the ground up.
which without a Large team activity working on it full time, might take Years, or Decades.
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yeah. you could just cut out the voice acting. skies of arcadia only uses small, quick snippets of voice acting, mainly for battle techniques. the script could still belong though. i have a copy of the game script i found on gamefaqs. it's about 750 kb in total. not all of it is necessary. if you know what you need and don't need, you could trim it down. most of the scenes could be replicated with in game graphics and careful direction on how to execute them.So would it be possible to reduce the cut scenes down to say a text scroll so that the information is still there but unneeded in regards to the actual gameplay?