Fan Game Final Fantasy 1 - Final Fantasy Renaissance [PC]

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Introduction
This is a labor of love and a personal-challenge project with absolutely no intention of making any profit whatsoever off of this derivative work from the copyrighted source material. All original audio and image files used in this project were found from various sources on the Internet. I have made some very minor adjustments/improvements to some of these files as needed. Additional image files (such as new character sprites) have been created by me to accommodate additional features/content not present in the original game.

This is not a ROM hack. I have actually recreated the entire game from the ground up using Unity. All of the code for this version of the game was written by me.

Final Fantasy Renaissance (FFR) is intended as a tribute to the original Final Fantasy game released by Square on the Nintendo Entertainment System in 1990 (US version). There are currently two distinct game modes in FFR. “Classic Mode” and “Renaissance Mode”.

Classic Mode is, first and foremost, intended as a faithful recreation of the original Final Fantasy game…but…with all known bugs fixed (such as spells that never worked before or NPC characters who are invisible or can move through walls).

Renaissance Mode is, essentially, the same core game as Classic Mode, but with a number of new job classes available to choose from, as well as new game mechanics added (such as job-specific abilities usable inside and outside of combat). The new job classes I’ve added are all based on job classes introduced in later games in the Final Fantasy series (such as Evoker, Lancer, Blue Mage, and many more…).

-Renaissance Games

Game Features
  • Classic Mode - A faithful recreation of FF1 with all of the known bugs now fixed
  • Renaissance Mode - New job classes added along with their own job class upgrades. Old and new job classes get their own unique passive and active abilities that they can use (such as the Thief being able to find hidden items all across the game)
  • New job classes: Archer, Spellblade, Lancer, Dark Knight, Blue Mage, Time Mage, Evoker, Bard, Green Mage, Dancer, Geomancer and Trainer
  • New and old job classes have gotten buffed in some fashion. This also includes the job class upgrades
  • New spells to use mostly for the new job classes
  • Bonus job class exclusive quests
  • Can use less than four members in a party at the party creation screen
  • New weapons to use
  • New enemies to battle against
  • One button party leader swap
  • Talking to certain NPCs as different job classes/party members allows you to learn a new skill from that NPC
  • Controller support
  • Sprint button that makes you run faster (Thief can go the fastest if used as a leader)
  • Game options for being able to fine tune your experience
  • Plenty of achievements to earn
  • And more!



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Game Information & Download
Final Fantasy Renaissance works for Windows, Mac and Linux. Make sure to have 4GB+ of RAM available to use when playing

Website: https://rengames.us/ffr.html
Discord: https://discord.com/channels/609554841756368904/609619929167167488

Game Download: https://drive.google.com/drive/folders/18USQPVo1DUVY_d3GgAahQyHh9xVzsSDE
 

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Last edited:
this is awesome. been wanting to play this since i saw projared play some of it.
:🔥:datadance::megadancebaby
 
Version 2.2
⭐⭐⭐ NEW FEATURES! ⭐⭐⭐
- ⭐ New Features: General ⭐
- NEW JOB CLASS: Ronin!!
- NEW JOB CLASS: Machinist!!


💪💪💪 ENHANCEMENTS 💪💪💪
- 💪 Enhancements: General 💪
- MORE SAVE SLOTS (new total of 30)!!!
- Can now cycle between characters in Main Menu STATUS screens (using cursor inputs)
- New menu decoration icon for 'katana' style swords
- Updated Geomancer handbell descriptions to state which element they enhance
- Removed Holy-elemental resistance from CHAOS
- Ribbon no longer resists Water/Wind elements in Classic mode (only)
- Changed Xcalber description to state effectiveness against "most" monster families and elements (instead of all) – since I’ve introduced some new monster families, such as Boss, Humanoid and Flying (which are not included here)
- Tweaked Xcalber and Masmune descriptions so the word "legendary" is only used for Xcalber (to avoid confusion with Rune Knight quest)
- Renamed “Bow of Legends” achievement as “Bow of Yore” (for the same reason as above)
- Moved ZARYLON to the 'special' monsters section of the Bestiary
- Added credit for Pixlgeist and additional testers in (Coneria bridge) credits screen
- Shortened brackets and other special characters in dialogue boxes (so they don’t ‘bleed’ into other text characters)

- Enhancements: Bard / Troubadour
- Changed dialogue for the broom NPC who gives 'Song of Courage' inspiration

- Enhancements: Dark Knight / Deathknight
- Boosted accuracy of ABSORB spell (so it should be almost impossible to resist)

- Enhancements: Green Mage / Green Wizard
- Boosted damage multipliers for EXUVIATION
- Druid Adept/Mastery job traits now enable first-strike with all Enhancing spells (basically, Green Mage always acts before enemies when casting spells)

- Enhancements: Lancer / Dragoon
- Reduced accuracy of SUPER JUMP (to half of current HIT %)


🪲🪲🪲 BUG FIXES 🪲🪲🪲
- 🪲 Bug Fixes: General 🪲
- Stun whip effect not working
- STUN and XXXX spells failing on targets with < 300 HP
- HADES battle should no longer be accessible in Classic Mode
- Fixed issue where dialogue boxes would sometimes show thin black, vertical lines (especially in later dungeons)
- Fixed Maximum Discharge achievement description
- Magic spell ‘hit’ sprites get stuck on-screen during soft reset
- Exiting to title screen and starting new game while inside Waterfall causes phantom canoe graphic across all files
- Added missing ‘man’ NPC in Pravoka (thanks DarkPhenomenon!)
- Fixed a typo in CatClaw's description

- Bug Fixes: Black Mage / Black Wizard
- ELEMENTAL SEAL no longer applies to spells cast from enchanted equipment

- Bug Fixes: Dark Knight / Deathknight
- Deathknight’s HP sometimes displays negative value when killed while DREADSPIKES is active
- FAST spell effect doesn't increase hit multiplier when absorbed by ABSORB spell

- Bug Fixes: Geomancer / Elementalist
- FORGED IN FIRE/ICE spells have mistake in description text

- Bug Fixes: Trainer / Beastmaster
- Certain large Beastmaster pets get obscured by black pixels from CHAOS’ death animation

Download: https://drive.google.com/drive/folders/18USQPVo1DUVY_d3GgAahQyHh9xVzsSDE

@RageBurner
 
Hate to be that guy, but i didn't like it, it has a fresh coat of paint and good mechanics, but even the Rennaisencance mode has the same issue that makes me not want to come to pre DoS versions, the limited weapon and inventory systems, complete with a lack of a proper equipment menu
 
I guess on the flipside, this is much easier to improve. Be it a hack, port or fangame, it will always be beholden to the author's vision, which may or may not align with the players'.
 
of course a new version drops as i enter the second half of the game.
i didn't read anything about bringing over old save files in that update. hopefully that's in the download.
 
of course a new version drops as i enter the second half of the game.
i didn't read anything about bringing over old save files in that update. hopefully that's in the download.
I'd say make a backup of your save then try a straight drop in replacement. It might just work.
 
it's a bit outdated level wise, but this is my current party line up.
Screenshot (427).png

Post automatically merged:

got an updated screenshot.
Screenshot (432).png
 
Red Wizard, I see you are a person of culture!
i always pick a red mage when i play through ff1. it's one of my favorite classes. i used one all the way to the end dungeon in ff3 too. the class has massive coverage for practically every situation imaginable.
 
i always pick a red mage when i play through ff1. it's one of my favorite classes. i used one all the way to the end dungeon in ff3 too. the class has massive coverage for practically every situation imaginable.
And impeccable style, don't forget!
 
I'd say make a backup of your save then try a straight drop in replacement. It might just work.

How do I make a back up of my save to be able to play the game in two different PCs? I sometimes play at work and then when I’m done, I like to play at home as well, and although the actual executable is shared on a OneDrive the save files do not
 
How do I make a back up of my save to be able to play the game in two different PCs? I sometimes play at work and then when I’m done, I like to play at home as well, and although the actual executable is shared on a OneDrive the save files do not
i found the location on my computer. i went through - c drive - users - user name - app data - LocalLow - renaissance games - final fantasy and you should see the dat file with a name like "savedgameslot1.dat". that should be the save file.
if it's not there, then it should be in the app data folder somewhere.
 

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