Giegue from Mother might be my favorite final boss in a game. The Mother series always asks you to use some form other than violence to deal with the final boss. I still think the way you deal with Giegue, by appealing to the humanity that had found its way into this inhuman creature, is one of my favorites.

Orgodemir from Dragon Quest VII is also a favorite final boss of mine. While he isn’t anything special necessarily on his own, I feel the themes of VII, and the fact that you’re more or less responsible for ‘creating’ the world again makes the fight with him very personal.
I loved Dragon Warrior 7 for the psx. Has my favorite line from a video game. If I remember the lore right, the world was sealed to prevent evil from the previous game and it was one of the Maou, i forget which, left the hero island untouch so the hero could resurrect him and other time shenanigans to happen. Apparently all the games in the series is connect in a weird way.

My favorite line is when Aira called the wind goddess a slut...
 
Shout out to my man Omega for being the only good thing to come out of the Mega Man Zero games.

View attachment 33456
How dare you. X's child-clones are awesome and underappreciated!

CopyPosse.png

(Shout out to Hidden Phantom for killing me with that bullshit, Kaizo-trap move the first encounter. Asshole.)
 
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I really enjoyed the Necron fight in FFIX. I had to learn his patterns and change my strategy to focus more on buffing my party rather than debuffing the boss. Plus it's a Final Fantasy end game boss, so the music and aesthetic are top notch.

 
Either as the regular last boss, the true last boss or even an optional (often post-game) boss, which one do you like and why are they often strange yet interesting to see?

I am genuinely interested in them like that one from FFIX, the Kirby ones being often like that or even the final boss of Shikigami no Shiro 2 being one.
 
The final boss from Atelier Iris comes to mind. Another case of spherical boss that shapeshifts

atelieririsamalgan.jpg
 
Kagutsuchi from SMT III (though it changes shape later in the fight).
View attachment 42662
Nice another SMT mention.

In the light of that though, i present thee.
Sabaoth | Megami Tensei Wiki
Sabaoth

He's SMT II Neutral and Chaos route Boss i believe? can someone fact check this i kinda forgot.

Or basically any form of YHVH really, because they're Spherical (because it just heads usually) unless we're talking about Apocalypse.
 
Necrodeus from Kirby Mass Attack…

IMG_5619.jpeg

And Wham Bam Rock from Kirby SuperStar, who looks very questionable now that I see him as an adult.

IMG_5620.webp
 
My best guess on why is that it's easier to just keep the face as part of the background, and create sprites for the hands? That way, one can create the illusion of fighting a giant monster. From the NES days, the trope must've stuck.

I don't have any personal examples of this, but I second @Xdqwerty and their upload of Git's video.

EDIT: Well, there was that Mega Man X boss, Rangda Bangda, but he's a face. I forget if he's in the Git video or not.
1742091294461.png
t
 
I used to make my toys fight each other as a kid and sometimes they ended up fighting my hand. That's my canonical explanation for Smash Bros' Masterhand, just a kid playing with his toys.
 

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