Filters and shaders!

CRT shaders mainly, I like the shaders Retro Crisis makes for most emulators like on 8, 16, and 32 bit systems.

For N64 I use CRT Frutbunn, with no scanlines as it causes issues with very bright textures.

For PS2 I just use built in CRT Lottes as it's usually enough for software rendering.

Systems like the Gamecube, I quite like CRT Hyllian.
 
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I can fix that.
 

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Just a thought, but maybe a reshade subforum would be useful.
 
On my MiSTer and Anologue Pocket I use the shaders and filters. The MiSTer- especially on a nice 4k OLED with the right shaders and filters- looks absolutely incredible. I never use them when I play on PC, no clue why lol :unsure:. Steam Deck I don't either because the resolution is too low.
 
So without starting a war what is your stance on filters.
Do you use them?
If so what are your favorite?

I have had a stance on not using them for the longest now but that's because they didn't look right to me.
Now I have seen some that actually look pretty decent and if given the right circumstance I would use them.
When I do use them I just use crt filters. I'm still against smoothing filters.
It depends on the game/system being emulated, really. For instance, 2D games like the earlier Final Fantasy series look great with Super2xSai, but that filter would make, say, Final Fantasy 7 look pretty terrible. I definitely prefer Super2xSai over SuperEagle, and always have. HQ2X/3X/4X is also a good option, and is what I use in DOSBox.

For the most part, I'll use smoothing filters on first- and second-gen console and handheld games, to help with the blocky-ness in high resolutions. Playing GameBoy games at 1080p, for example. But, after a certain point, it becomes a performance bottleneck for my poor Pi 4, or it just isn't necessary. Dreamcast or PSP emulation comes to mind.

As far as CRT or scanline filters, I've never really used them, I don't like the effect.

-McD
 
For N64 I use CRT Frutbunn, with no scanlines as it causes issues with very bright textures.
For PS2 I just use built in CRT Lottes as it's usually enough for software rendering.
Systems like the Gamecube, I quite like CRT Hyllian.
So right. OMG, especially with PS2 and Dreamcast (custom 640x480 all the way)! The only thorn in my side is CRT Royale... BSNES is the only one to get Royale right... It's so upsetting. I just want a Royale with a custom dot-gain that works. Why must that be so hard? A custom dot and curve Royale for GBA would be a sweet luxury.
gu37emajaqs71.jpg
 
Often I use filters just for preserve the game than make it better, to be more close from the original in 2D games just 2D preservation filters I like to see pixel by pixel how good or bad someone make it, in 3D I have to confess the extremely quality filters combination I use more in PS1 Saturn and some 3D games in other non-3D consoles, the only exception is for N64 and 6th generation onwards, but it's more to see the model better or make more clean to see, recently I played Die Hard Trilogy 1 and I get a little bothered for don't seeing somethings correctly and was really great see all the game in 720p but I played crash bandicoot until the end without filter because I really like the graphics. It's more the game than habit
 
for the longest time i was staunchly against filters on emulators, but a couple of years ago i was fiddling around with settings in fceux and accidentally enabled an NTSC filter, and ever since i've been a huge fan of those specifically. ive always really loved the look of shoddy AV capture cards, (dazzles, cheap AV2USB stuff, things like that) and i think it nails that perfectly
 
The only filter I ever use, and I rarely use them, are ones to simulate the original monitors. Like if I was playing a game I remember on my Tandy1000 and just want to relive that horrible monitor for a little bit! hahahahaha. Or play NES game on old CRT :P
 
I always use CRT filter and shaders on Ps1 games or sega megadrive (plataforms i play on emulator), really looks like more better, soft, more pleasant for me that i played for years in ps1 in my childhood. Mainly because they are made to be played like this with adjacent pixels.

My favorite actually is CRT - Guest NTSC, but i've already use CRT royale. I never use in Ps2.
In duckstation i have played with border overlay, which has been satisfactory.

Playstation 1 Screenshot 2025.02.07 - 17.02.49.10.jpg
 
I live off CRT shaders when it comes to emulation. My favorite are some I got using Reshade (especially the crt-frutbunn and scanlines-abs combo for older games) and surprisingly the SNES Mini console's stock CRT filter is very good.

Example of the crt-frutbunn and scanlines-abs combo
1000017400.jpg
1000017401.jpg




And here's how good the SNES Classic's stock filter looks compared to the game on an actual CRT (and how terrible the Legacy Collection's built-in CRT filter is)
1000017403.jpg
1000017404.jpg


And (this one is not my picture), using HelelSingh's CRT-Guest shader, you can replicate Dracula's red eye effect from Symphony Of The Night that you see on a CRT, when using a LED
1000017405.jpg
1000017406.jpg
 
Goat (goatron) shader with Mednafen and 4x scaling looks really great on 32’’ LCD TV.

If I emulate some low resolution systems such as GBC/GBA, I just enable interpolation and nearest neighbour 2xy filter on scale2x. So making the screen small, almost as original device size.
 
I usually love CRT Filters for older games. Like CRT Royale. Typically, for my personal taste I prefer anything from the 1st to 6th gen to have a CRT Filter. Even if I gotta use Reshade to make one for Dolphin. Raw pixels tend to bug me more and in my educated opinion, I 100% prefer retro games with a filter. Ofc, I admit this doesn't apply as much to LCD oriented consoles like the Gameboy and Gameboy Advance. Typically I keep it as is since that was the design intent. But it just feels more authentic to me. And RetroArch imo typically has pretty accurate video filters and great choices.
 
Lately I'm just slapping the CRT-NewPixie shader on anything before PS2 era. It even makes those ugly PSOne prerendered backgrounds look good?

Same boat. NewPixie and Mattias are gorgious. I just reduce the curvature. Youtube hates them tho, rolling scanlines are making the compression algorythm nuts.
 
Might make this its own thread later.

When I play retro games, at this point, I want to have the right tv/monitor.
I've been putting off playing some classic pc games, that I've never played before, because I don't have a 4:3 CRT pc monitor atm. I have other CRT TVs and a CRT monitor, but not a 4:3 one.

I decided to play diablo 1 on my laptop last night anyways. Only 3 floors/levels in and I just can't stop thinking how it would look so much better on a CRT monitor, but I really wanna play it. I've never used a filter before but I'm willing to try one for now.

Does anyone know a good ( i guess 'standalone') CRT shader/filter program? Like one that I don't use in a program like Retroarch, but one that I can use in any application? If it exists anyways. I know some people already listed some in the thread, but there were a lot and some were tied to specific programs

A no or if someone could point me in the right direction would be much appreciated.
 
Might make this its own thread later.

When I play retro games, at this point, I want to have the right tv/monitor.
I've been putting off playing some classic pc games, that I've never played before, because I don't have a 4:3 CRT pc monitor atm. I have other CRT TVs and a CRT monitor, but not a 4:3 one.

I decided to play diablo 1 on my laptop last night anyways. Only 3 floors/levels in and I just can't stop thinking how it would look so much better on a CRT monitor, but I really wanna play it. I've never used a filter before but I'm willing to try one for now.

Does anyone know a good ( i guess 'standalone') CRT shader/filter program? Like one that I don't use in a program like Retroarch, but one that I can use in any application? If it exists anyways. I know some people already listed some in the thread, but there were a lot and some were tied to specific programs

A no or if someone could point me in the right direction would be much appreciated.
Reshade

If you scroll up to my last comment, those Warcraft screenshots were done with Reshade: crt-frutbunn and scanlines-abs combined. You can add Reshade to just about any program. You can also add other filters. Same comment, those Symphony Of The Night screens were with HelelSingh's CRT-Guest which can be added to Reshade to implement on any program
 
You could try with ShaderGlass or Reshade.
Reshade

If you scroll up to my last comment, those Warcraft screenshots were done with Reshade: crt-frutbunn and scanlines-abs combined. You can add Reshade to just about any program. You can also add other filters. Same comment, those Symphony Of The Night screens were with HelelSingh's CRT-Guest which can be added to Reshade to implement on any program
Gonna give Reshade a shot I think, thank y'all
And @Nidstang I didn't even know Warcraft used to look like that, I thought it was always 3d ::lol
 
@Nidstang
I tried Reshade out but I definitely need to mess with it a bit more. I found the scanlines-abs and crt-frutbunn files you mentioned; scanlines-abs makes a big difference. Not as good as a crt but better than a modern display without effects. I want to find good dithering effects now and see if that improves it further
 
CRT-Guest-Advanced-NTSC is also a great swiss army knife. On Golden Axe, Super Contra, all those late 80s arcades it's night and day.

 
I can fix that.
Funnily enough, it does look better LOL

I don't really mess with filters, shaders, or overlays. I just don't like how many of them look. And the few I've seen pictures of that I like, I'm not really willing to put in the effort for.
The effort is clicking on Options > Videos > Shaders/Filters and picking one lol. Past that you can put in as much work as you want to tweak it, but for the most part those click-and-forget options are more than good enough.
 
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Put a CRT shader on a GameBoy Color game and you get a good looking NES game. With color correction to compensate for the oversaturation they put in place for the old LCD screen.
 
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