Fighting Game Thread

The boss of the post-DLC final gauntlet game mode superficially resembles every playable character and boss in the game, but it forces you to unlearn all of them via its unintuitive, irrational visual cues and combos and its tendency to add projectiles and movements that aren't remotely a part of the original attacks.
Is this bad design?
Is it even worse if it's unlockable as a player character for multiplayer?
 
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I simply hate how horrible is to consistently IB in Guilty Gear Strive. I'm Robo main in +R and IB just became a habit that my finger itches to always try to IB a hit, but Strive made it such few frames i don't see the reason to use it in a game that rewards aggro more than anything, i won't let my weak ass Faust get hit over this shit and i refuse to play any character besides sexy skinny man Faust(unless they make Robo-Ky an actual character).
I will just stick to +R arghhhh
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(Copied from a profile post I did, forgot this thread was here)
Oh damn, surprise SF6 Sagat trailer drop.
Love that he's almost the height of the screen, it's a nice touch. Tiger Knee seems to go over projectiles which is pretty sick, and he also has what looks like a chargeable Tiger Uppercut that goes into an animation and wall bounce on at least juggle hit. The big thing though is what looks like a knee based version of Jinrai kicks, with at least three or four follow-ups it's kinda hard to tell in the video; at least an overhead and a launcher though. I mean it continues the SF6 meme of 'every character has a mix-up block string move' but at least it looks cool. He also seemingly has an insanely fast and long DRC (1:22) which looks terrifying, and even I guess some different super versions? Looks pretty damn good to say the least, but it's easy to say that off of a single edited trailer.
 
(Copied from a profile post I did, forgot this thread was here)
Oh damn, surprise SF6 Sagat trailer drop.
Love that he's almost the height of the screen, it's a nice touch. Tiger Knee seems to go over projectiles which is pretty sick, and he also has what looks like a chargeable Tiger Uppercut that goes into an animation and wall bounce on at least juggle hit. The big thing though is what looks like a knee based version of Jinrai kicks, with at least three or four follow-ups it's kinda hard to tell in the video; at least an overhead and a launcher though. I mean it continues the SF6 meme of 'every character has a mix-up block string move' but at least it looks cool. He also seemingly has an insanely fast and long DRC (1:22) which looks terrifying, and even I guess some different super versions? Looks pretty damn good to say the least, but it's easy to say that off of a single edited trailer.
I'll give him a (tiger) shot, for sure. I'm a bit surprised that he received such a fast DRC, as Sagat is usually a slower character outside of his backwards walk speed. I would've preferred that he didn't have it, if I'm being honest; the fast DRCs across the roster makes the game feel more homogenized than I'd personally like. The new specials as you mentioned look like they'll be fun to mess around with, though.

I've been playing ST more than SF6 recently, but I'll definitely come back to the game for his release.
 
The fast DRCs across the roster makes the game feel more homogenized than I'd personally like.
That's my biggest complaint with SF6 honestly, a lot of the cast ends up feeling the same with the system mechanics being so dominating. Time will tell on Sagat, of course, but another character with a fast DRC and a seemingly safe mix-up special is maybe a little lame. He seems pretty fast in general from the trailer, he has a 5f jab considering he punishes close Scissor Kicks at one point and even punished Ryu sweep at close range with what I'm guessing was Cr.MK. Maybe his walk speed is atrocious or something, they didn't really show him walking at all, and his knockdowns did look pretty bad for oki after outside of DRCing.
 

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