- Joined
- Mar 1, 2025
- Messages
- 309
- Level up in
- 191 posts
- Reaction score
- 423
- Points
- 977
The boss of the post-DLC final gauntlet game mode superficially resembles every playable character and boss in the game, but it forces you to unlearn all of them via its unintuitive, irrational visual cues and combos and its tendency to add projectiles and movements that aren't remotely a part of the original attacks.
Is this bad design?
Is it even worse if it's unlockable as a player character for multiplayer?
Is this bad design?
Is it even worse if it's unlockable as a player character for multiplayer?