Fighting Game Bosses

Parace L'sia from Arcana Heart 3 used to give me so much trouble as a kid when I used to play it back in the day.
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Gotta bring up Seth's fight from SF4 again, but this time about the stage theme:

Crumbling laboratory. I love everything about this theme. Seth pulls out all of the stops with the sonic booms, constant teleports, SPDs, and continuous DPs. As the player beats Seth for one round, the theme changes as the laboratory falls into a greater state of disrepair.

In terms of music, crumbling laboratory is everything I want from a boss theme.
Seth USED to be a lot worse for me. I remember horror stories about him on SF4 vanilla or Super SF4, but on Ultra, he's not the worst boss ever, though he can still kick your ass if you're not careful.
 
Red Earth is entirely bosses outside of the few playable characters, it's kinda sad.
I'd do anything to play as Hydron
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Seth USED to be a lot worse for me. I remember horror stories about him on SF4 vanilla or Super SF4, but on Ultra, he's not the worst boss ever, though he can still kick your ass if you're not careful.
I wanna say I have more memories playing around the time of AE and AE2012 onwards, though I do own vanilla SF4 on console as well. I didn't have to deal with it back then, but Yun in original AE could've been a boss in his own right - not to mention vanilla SF4 Sagat, too. Too bad Ultra has an overtuned Elena, since otherwise the balance of USFIV is pretty good. I'd have to boot up vanilla again to see if the horror stories are true ::winkfelix

Red Earth is entirely bosses outside of the few playable characters, it's kinda sad.
I'd do anything to play as Hydron
Hydron is playable in Capcom Fighting Jam, at least! Bad game, but it is playable there. CFJ will be in the next fighting collection.
 
Hydron is playable in Capcom Fighting Jam, at least! Bad game, but it is playable there. CFJ will be in the next fighting collection.
I knew that, but I refuse to acknowledge Fighting Evolution and Fighting Jam, they're dead to me just like MvCI.
 
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The secret boss from Soulcalibur III

You had to select a pre determined path to get him(without losing a fight too).
Soulcalibur III's is just so wacky with it's input reading AI.

Thankfully,that game has....Anti AI moves(a.k.a moves that the AI will not block).
 
My problem with Rugal in 2002UM isn't even him being a one-time attempt, or his damaging moves. It's his ridiculously large health.

I'd mention 94 and 95 but they're kinda similar in design, and the problem it's mostly the cheap AI. But that's the thing, an annoying AI can make the weakest characters pure hell to fight against.
I just played through an arcade mode run of KOF94, and Rugal was noticeably much easier this attempt than some of my other runs from years ago. Lucky's f.D was very abusable when managing Rugal, and Genocide cutter wasn't used too much by the A.I.

I had a much harder time against Choi - he was flying across the screen the whole time, and his [2]8B was very frustrating, causing a few game overs. In general, though, I still enjoy 94's arcade run.
 
I was fumbling around SVC Chaos and I honestly can't tell which boss fight is the worst. They behave in a very similar fashion. SMK is worse zoning wise, and Shin Akuma just waits you to whiff a normal with a Messatsu Go Shoryu at a moment's notice. Both have unockable Exceeds, though you can jump over SMK's Exceed, Shin Akuma's is near unreactable.

I managed to beat Shin Akuma with Dhalsim SOMEHOW, first and last time, lol. I got the good ending, even.
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I just played through an arcade mode run of KOF94, and Rugal was noticeably much easier this attempt than some of my other runs from years ago. Lucky's f.D was very abusable when managing Rugal, and Genocide cutter wasn't used too much by the A.I.

I had a much harder time against Choi - he was flying across the screen the whole time, and his [2]8B was very frustrating, causing a few game overs. In general, though, I still enjoy 94's arcade run.
I have yet to replay KOF 94 at some point. Last time I played 95 was years ago. I only really play them from 96 onwards.
 
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Rugal can be very, very cheap, no matter the version. Gill too is pretty nightmarish to fight with his full resurrection. Boss I-No is almost insane to fight sometimes.

Soul Calibur III's Zasalamel can be very cheap, and Cervantes in Soul Edge is infuriating sometimes. Gado in Bloody Roar 2 is also another underestimated character. Jinpachi Mishima is another person who can wipe the floor with me to the point that it can be unfair.

Geese Howard and Wolfgang Krauser also deserve a mention in the SNK hall of cheap bosses. White from Fatal Fury Dominated Mind pulls a trick almost as bad as Gill if you don't know what is coming -- after you defeat him, the guy launches one last attack that will likely kill you if you don't block or dodge when you are about to enter the winning stance.

Now, Shao Kahn in Mortal Kombat? The AI does input read, so it starts reacting the moment you do the action, and it has priority over any of your actions. Kintaro is a mid-boss in MK2 , but he also deserves a mention as he can be more annoying than Shao Kahn. Besides being cheap, they cheat.
 
I have yet to replay KOF 94 at some point. Last time I played 95 was years ago. I only really play them from 96 onwards.
Still a better track record than me, that's for sure! I tend to play 98um and 02um every so often, but have rarely gone back to others in the series, unfortunately. I wanted to play through some of the earlier games as I was inspired by this thread to see if my opinions change at all.

Kintaro is a mid-boss in MK2 , but he also deserves a mention as he can be more annoying than Shao Kahn. Besides being cheap, they cheat.
I certainly agree about Kintaro - they are quite the piece of work! Exploiting the CPU has been the only real way to beat those early MK games.
 
Classic MK is one of those games where if you ain't cheating, you ain't winning. MK2 is legit the cheapest AI out of the classic games. Kintaro isn't as bad in Trilogy but he is HELLISH in MK2. Also gotta love Shao Kahn autocorrecting mid shoulder charge if you teleport as Human Smoke, so it looks like he's hitting you with his ass, lol.
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Still a better track record than me, that's for sure! I tend to play 98um and 02um every so often, but have rarely gone back to others in the series, unfortunately. I wanted to play through some of the earlier games as I was inspired by this thread to see if my opinions change at all.

I tend to play 98UM, 2002UM, and XI, for the most part. I do have XIV but I barely touch it. And SOMETIMES I play XIII.


KOF XIII is amazing but the bosses SUCK. Just straight up suck, lol. Nothing like TWO bosses that react to nearly everything but if you sweep them over and over they'll just accept their death.
 
Gill gives me trouble in 3S when not playing Urien - Aegis mirror is very strong on his wakeup resurection, so he doesn't gain much life back, and loses his meter. Priority is annoying, I'll give ya that ::eggmanlaugh
I think it helps to bait out one of his "regular" supers when you're about to kill him. Both do insane amounts of chip dmg but compared to getting TOD'd by him getting a single cr.hp after resurrection, it's way better. You can usually hit him out of Seraphic Wings because he doesn't gain i-frames until the move is about to start. So until the screen starts flashing you can get him with any j forward move.

In the console version he becomes harder to fight because his fireball becomes super cancelable for some reason. That means the strat that usually works might not if he confirms into it instead of doing it raw.
 
I think M.Bison is the best boss in Street Fighter series such a iconic character
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Parace L'sia from Arcana Heart 3 used to give me so much trouble as a kid when I used to play it back in the day.
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Excuse me. I need to go to the toilet One moment, please
Andddddd I'm done
 
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