FF7 Remake, is it what you wanted ?

Yeah, that sounds about right. They have no confidence in the games they used to make anymore, which is weird considering FF7 is still their best selling game.

Any new Square Enix turn based game is either a mobile app or a Switch HD-2D game with a limited budget/dev time.
Well I welcome Racing Lagoon Remake. 1 Crisis Core FF7 remake treatment please!!! You can keep the change lol.
 
I've been a Superman/DC Comics fan since the early 90s, so I've been sick of alternate timelines/parallel universes in storytelling for a while now. These "comic booky" elements are cool and kitschy in the beginning, but it quickly becomes annoying as the writers become the main characters of the story instead of the protagonists.

FF7 means a lot to me, so them messing with FF7's story feels like they're messing with The Lord of the Rings. Just imagine if they remade The Lord of the Rings but with alternate timelines and other comic book-like elements—I don't know about anyone else, but it feels like blasphemy to me.
 
ReMind also sets up KH4. SPEAKING OF WHICH... Nomura needs to give us an update on it!
And? Setting up a sequel by rehashing a convoluted section in the Keyblade Graveyard is just lousy. Like enough of this toxic positivity crap.
 
why not make an original game then ?
Cat Tongue GIF
They did...it sucked. AND I don't mean ff16, that game also suck but wasn't as bad as Square-Enix myriad of failures.
 
I actually wanted to try the remake and don't mind that much if its turn based or not, but I really dislike midgar and the idea of downloading a whole 100gb game focused only on it that extends for who knows how many hours isn't very appealing to me...
Bro I wouldn't mind if it was a damn vr fps to get you into the damn world and immerse you as they wanted to do, the vibes ain't ff7 vibes, cloud grunts like a bitch, too much lovey doby between characters stretching the characters depth to beyond what it needs to be, the changing of the story and putting stupid ghost to alter the timeline and create multiverses what ifs, maybe it would've been a solid move as a sequel spin off but not in the main game ? they are ltrly milking ff7 in the worst way possible, the ff7 compilation milked it million times better and actually made me enjoy the world and made it alive, everything in rebirth screams give me money, they even scrubed content to re use in the 3rd game so the third game wont feel empty and worth the 90$ price tag they are giving it, 140 if you want the ultimate edition btw
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I've been a Superman/DC Comics fan since the early 90s, so I've been sick of alternate timelines/parallel universes in storytelling for a while now. These "comic booky" elements are cool and kitschy in the beginning, but it quickly becomes annoying as the writers become the main characters of the story instead of the protagonists.

FF7 means a lot to me, so them messing with FF7's story feels like they're messing with The Lord of the Rings. Just imagine if they remade The Lord of the Rings but with alternate timelines and other comic book-like elements—I don't know about anyone else, but it feels like blasphemy to me.
I feel you brother, and it hurts me a lot too, I mentioned DB and DBZ just earlier and how toyotaro is ruining it with DBS rn, I mean I'd love to see alternative time lien in Dragon Ball but ones with depth and care to the show and fans, super is just reused animations and reused Dragon Ball scenarios to get the stupid fans with fan service and low and behold it worked, advant children was a solid sequel even tho it was a cheap way to bring back sephiroth and stretch the story, dbz movies were so good expanded on some aspects and gave us new characters that I challenge anyone from any other franchise to name movie characters as memorable and iconic as DB ones (broly janemba gogeta cooler bojack and all of em) the world can be expanded on without milking it too much, have some fan service that give quality not quantity to the work, even when toyotaro was a fan and made his db manga spinoff DBAF he made solid charchters designs and scenarios idk if it was him doubting his ability and wanted to play it safe to the shit garbage he made thats super or everyone refused his ideas and he was forced to that shit but either way he fucked up and him carrying the legacy of DBZ ruined the show forever, same with Nomura handling ff7, it's like giving an egg to a baby
 
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Yes, it's what I wanted, a Final Fantasy with real time combat. I have no problems with it. I would never have played Final Fantasy 15 and 7 Remake if they weren't action games and both (specially 7 Remake) are great games.
 
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Nomura is the cringe king. Every time I play a Nomura directed game (except KH1, that one was a minor miracle), I go the way of Yoda.

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Are we surprised though, the dude looks like he dresses straight from the hot topic catalog.

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To me the last great thing Nomura did was make Setzer 3d even though they made him a joke.
 
No.
I wanted was something more like what they gave to the Apple Arcade: FF7 classic with new visuals + quality of life improvements.
Nomura's writing lacks depth and he tries his best to hide it by making his stories absurdly convoluted.
But hey, even if you dislike the classic one, the new one would still exist and if Squenix were to rehash a version of what they made (ever crisis or remake tardigrade) but using the original game's script, they would get a lot of money from it.
 
ctrl+f nomura 8304290 results

as a nomura disliker, it is pretty funny how much he gets all the blame for the writing of these new games. He wasn't the writer for ff7 remake. He was one of 3 (three) directors, and his role was further reduced in rebirth. He also wanted to keep things more or less the same as the original for the remake. Nojima is the main guy who pushed for all the story changes. even if that hadn't been explicitly said, his presence is pretty heavily felt if you're familiar with his writing. Which you surely are since he also had a hand in all the FF7 spinoffs that people love to hate and that insane FFX story where tidus gets his head blown off.

like you can blame him for putting his stamp on it at the end of the day, but there are a lot of cooks in that kitchen. "Nojima RUINED this game" would be reductive too, but it would at least make some kind of sense.


Final Fantasy VII Remake expands on the Midgar story arc significantly. When developing the game, how did you decide on the parts that you wanted to expand?

Kitase: I personally envisioned quite a dramatic change overall, but our director; Tetsuya Nomura and co-director; Naoki Hamaguchi, wanted to keep the beloved aspects in the original as much as possible. Eventually the development team decided to focus on respecting the original while adding in new elements, ensuring a delicate balance between the two.
 
Just going to say this, I think its funny people complained about FFVII Remake not being turn based when FFVII Ever Crisis exist.
 
They didn't have to reinvent everything, they just had to give it the same treatment Capcom did to the remake of the first RE, improve graphics, sound, polish controls, add extras, QoL hacks, etc.
They could even create other campaigns to explain more in depth things that the original could not and mainly do it in a single installment.

If they had done it this way we would have already gone for the remake of 9 or 6 and not keep waiting for the third chapter of FF7.
 
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Only thing good about 13 was 13-2 tbh
Especially the sequel where lightning Ventures to Gamestop . My favourite one . ::smirk1
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/Jk
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While im not liking og FF7 overall very much (but still had fun with it) , i still preffered to stay it turn-based instead of pseudo-Devil May Cry .

I think , FF was till 13 still FF but now it should be called more like Post Fantasy , how hard FF15 tried to show me alot of Advertisements of brand-products that the MCs used 24/7 . And FF7 Remake continued sort of FF15s problems with alot of its rather unfantastical aspects to be more a reflection to our reality while being in a fictional world with its own rules and logic . The lore changes were jarring at best and blasphemous at worst for FF7- Fans .

Why not just a graphical update with some more content instead making such a Titan Project to make each ps1 disc into its own game ?
 
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i played every ff ever from the crappy mobile games to the multiple ports on handheld consoles but when ff7 remake, i knew excatly what it was and how i wouldn't like it, a lot of people who liked and enjoyed the game never played the og as ive seen in the comment here but i wanna say that every change from the og killed it, not talkin gameplay the gameplay is fine really even tho it feels outdated kh mechanics but ill let it slide, walking in the BIG world in it self is just horrible to start with, open empty world filled with too many stupid mini games with cut content and changed scenes square enix became the masters of filling games with full load of bull shit inflating a 40 hrs game to nearly 150 for no reason, if you took the linear stuff from remake ans rebirth you wont even hit the 60 hrs mark paying for 3 separate games for 1 experience is a bad business model but more than that it take the joy of what was fun once, if you remember when they develpoed ff7 in the begining the game was soppused to be on the n64 but the cartidage sizes were too small and nintendo tried to force square to release the game on multiple sagas but square refused and went with sony since the game would fit on 2 disks instead, it ironic how they are creating the problem they tried to solve in the past and make it a feature, a lot of other perks made ff7 unique cool and revolutionary and non of that exist in the remake, if you think the graphics of the og is too much to handle play it with 7th heaven modpack and just enjoy it without thinking too much thats how you enjoy the game
 
The combat is very fun along with each character having a different playstyle. Storywise, I like how confined Remake was to Midgar, expanding more on such a huge city, yet I think it still pushed Sephiroth too hard too early, but I guess that's because of the whole
.

Rebirth was fun at first, but began to drag on and had too many mini-games. Combat is still fun and expanded upon, but the overall game become a slog once I got to Gongaga. Then there's the ending and which just felt so mishandled and almost pointless to try to change the perspective when everyone but Cloud is aware of what is happening.

edit: yo how does spoiler text work?
 
Seriously thank you for this, I said the exact same thing and people label me a hater when I'm just stating the fact
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Exactly, I understand the premise of let's save the world is kinda meh and over used but didn't mind it that much, If I wanted a remake, I wanted some deep lore into the philosophy of the game and characters the little simple things that the old game couldn't show, like the tired expressions of Sephiroth and the confusion of cloud and some depth into all the characters
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I understand you wanted better graphics but what do you like about the multiverse and the ghosts and the rewrite of the story ? Splitting the game into 200 hours 3 different discs with some weird rewrite is not all that worth it, since you. Loved AC wouldn't a movie be enough?
All the character moments and worldbuilding, it vastly exceeds the original in this sense, which I feel was lacking in the original.

The original was fairly quick paced and was an eco warrior story, then just this guy that suddenly appears in the narrative and we're chasing him now, also Cloud has memory issues. Genuinely could've done with being fleshed out a lot more. Great music and so much potential that honestly was not reached in the OG.

8 and 9, 10 are far more fleshed out than OG 7. The remakes went with Cloud being an unreliable narrator right out the gate, they make it obvious that Aerith is annoying Cloud for the most part as she's projecting Zack onto him, Cloud is kinda dickish to everyone but especially Tifa whom keeps trying to be there for him and his dismissing of her till the halfway point of rebirth seems to be visibly upsetting her. There's also Tifa noticing holes in Clouds nibelheim story straight away. Clouds personality also makes it obvious why Tifa and Cloud did not get together earlier. That's just touching only on the dynamic that Cloud has with Aerith and Tifa. That said you can still set things up so he dates Aerith but Cloud clearly gets annoyed by how pushy Aerith is, which contradicts said choice.

I can't stress enough that it improves the narrative so much in so many ways that the effort to make changes so it fits with what Nojima has likely had in mind for almost 20 years as an EXPANDED version of the story is a small sacrifice. As for the whispers, I honestly love their addition as it reflects changes in the narrative for the better IMO, as again, I really did not want a 1:1 of the OG game as the story and characters are the most simple of 7-10. There's also some funny moments I enjoyed like when Cloud hugged Tifa near Aeriths house in remake, a moment nailing how awkward and tactless Cloud is, despite his best intentions.

Many things are not really open to interpretation anymore either for the most part, so long story short, massively expands the worldbuilding and character development, whilst fleshing out Cloud to be his own Character that reflects his personality that was in all his appearances starting with Advent Children, which is actually quite different from his OG personality, creating a larger contrast between Cloud and Zack, making Aerith seem annoying if anything. OG Cloud was the kinda Generic, Advent Children fixed this and the new Trilogy lines things up.

Again though, these games are exactly as they were intended, flashy action Rpg, Advent Children esque expansions of the original and not an outright 1:1 remake of the OG game. Kazushige Nojima is the overseer of the story of 7 for the most part and this is his vision when not held back by technical limitations or a strict release deadline and seemingly complete control.

You could even consider these a directors cut of sorts, and as usual with those, they make people equal parts elated and upset. They're also serving as a pseudo sequel also.

These games have become marmite because of how misleading the remake name was, as example is I loved the extra stuff with Biggs, Jessie and Wedge in remake but I am aware some considered in padding when it was actually just worldbuilding.

The combat is very fun along with each character having a different playstyle. Storywise, I like how confined Remake was to Midgar, expanding more on such a huge city, yet I think it still pushed Sephiroth too hard too early, but I guess that's because of the whole
.

Rebirth was fun at first, but began to drag on and had too many mini-games. Combat is still fun and expanded upon, but the overall game become a slog once I got to Gongaga. Then there's the ending and which just felt so mishandled and almost pointless to try to change the perspective when everyone but Cloud is aware of what is happening.

edit: yo how does spoiler text work?
The original was full of minigames too though?, so much so the snowboarding mini game and bike section, chocobo racing all had images in every review and was seen as a highlight of the game at the time.
 
The remakes went with Cloud being an unreliable narrator right out the gate, they make it obvious that Aerith is annoying Cloud for the most part as she's projecting Zack onto him, Cloud is kinda dickish to everyone but especially Tifa whom keeps trying to be there for him and his dismissing of her till the halfway point of rebirth seems to be visibly upsetting her. There's also Tifa noticing holes in Clouds nibelheim story straight away. Clouds personality also makes it obvious why Tifa and Cloud did not get together earlier.

When is the last time you played the PSX game? We could argue that either game takes things to greater, erm, unsubtle degrees, but none of this is new. Very little was left open to interpretation in the original. It just wasn't slammed over your head multiple times.

Kazushige Nojima is the overseer of the story of 7 for the most part and this is his vision when not held back by technical limitations or a strict release deadline and seemingly complete control.


He didn't have complete control of the psx game because it wasn't his game. He wasn't the main person writing. You could argue that it was Kitase, but it was more of a melting pot of ideas. You can't 'Director's Cut' a game you weren't the director on. You said earlier that this game is how FF7 original would be if it was made today, and that's just not true, because there are completely different people involved with totally different scopes of responsibility assigned to them.
 
Yeah except the whole spooky time phantoms.
 
When is the last time you played the PSX game? We could argue that either game takes things to greater, erm, unsubtle degrees, but none of this is new. Very little was left open to interpretation in the original. It just wasn't slammed over your head multiple times.




He didn't have complete control of the psx game because it wasn't his game. He wasn't the main person writing. You could argue that it was Kitase, but it was more of a melting pot of ideas. You can't 'Director's Cut' a game you weren't the director on. You said earlier that this game is how FF7 original would be if it was made today, and that's just not true, because there are completely different people involved with totally different scopes of responsibility assigned to them.

I am definitely not going to convince you that the remake, rebirth and the third game in the eventual trilogy is going to be enjoyable for you, odds are you're one of the fans that would've loved a 1:1 remake of 7. We would have never gotten this "remake" or rather a reimagining of 7 without the fan reception to advent children and with that extremely positive reception at the time, staff at square specifically mentioned trying to do 7 again but to resemble advent children, but only when the technology allows for it, they made specific mention of the combat being overhauled to resemble advent children, meaning turn based combat was the first thing axed in their plans.

They never intended to do a 1:1 remake, so there's no point in all the purists bitching about it online, they also aren't course correcting anything either when it comes to the story. It's either this or we only have the original and the compilation, I know what I'd prefer since OG 7 aged so bad I haven't touched it in over 15 years. Before that I played it through a few times and once more after advent children was released.

I wasn't being literal with the directors cut thing, I am well aware of whom worked on OG FF7 and whose now overseeing remake, it's the closest thing I could think of as they often tend to split a fanbase, games often have too many people working on them to be the vision of 1 person.

Honestly the time limit is more like it exists there and really doesn't hinder you at all. TBH it's kinda like how time limits in old games are like Streets of Rage, Super Mario and Sonic games. Either way you always have plenty of time and if you dilly-dally that much then it's more like you especially wait a lot for it when who would wait anyway?

So no need to speed run, no need to sacrifice side content or even have fun exploring places and talking with people. Just don't forget the game while it runs in the background lol.
It can cause you to panic before you realise how generous it actually is though and it also genuinely would have deterred many from giving the game a fair chance. It's actually a great game and I got the ending that required the most work to get, it wasn't a chore either but genuinely added massively to the worldbuilding of the game, I found myself caring about or at least curious about these stories at the end of the world. I was invested and wanted to explore every nook and cranny of this game.

It's a shame the best version of the game is stuck on the xbox series.
Tears Crying GIF by HIDIVE
 
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I am definitely not going to convince you that the remake, rebirth and the third game in the eventual trilogy is going to be enjoyable for you, odds are you're one of the fans that would've loved a 1:1 remake of 7.

Well, that would be a really weird thing to try to do because whether or not I like the remake has nothing to do with what I said. I'm very much totally uninterested in trying to argue people out of their taste or the reverse. What I did say in my post, instead of the post you imagined I said and wrote a screed in response to, is that all the things you mentioned happened in the original. Maybe the fact that you haven't played it in 15 years is why you think all of this stuff is new.

I wasn't being literal with the directors cut thing, I am well aware of whom worked on OG FF7 and whose now overseeing remake,

okay, so we agree that 'this is how the original would be if it was made today' is an untrue statement.
 
Ohhhhh man. I'd never miss a chance to complain about these games. I could rant on and on, but I'll keep it short.

There are a lot of good things about FF7 Remake and Rebirth: Great graphics, pretty good music(nowhere near as good as the original IMO but still solid), fun combat system, satisfying post-game replayability, in Rebirth's case lots of content if you're interested in doing everything. Honestly there is not enough to do in Remake and way too much to do in Rebirth.

I do think the combat system is pretty flawed in that the enemies just dive bomb the active character you're controlling, forcing you to wait until you have enough ATB bar to do a command, switch to a different character to pull aggro, and then use the menu system to have the first character cast a spell or use an ability so that they won't be interrupted by attacks. It gets old fast. Instead of switching characters to use their abilities in a satisfying way, you're doing it simply because trying to use only one character will get your ass beaten down. It does seem like there's more nuance to the battle system that I didn't master, especially in Remake with parries and whatnot, so that could improve things. Boss fights also take WAY too long. The first boss takes at least 10-15 minutes, whereas in the original it's probably one or two minutes. The modern gaming trope of long, slogging, repetitive boss fights with health sponge enemies permeates these games.

Everything is well-done and competent, but it's in service of uselessness. What is the point of this remake? Is it to do an exact remake of FF7 split across three games, or is it to reinvent FF7 and change things up? There's no consistency, so you get the worst of both worlds. In Remake, sure, there are new characters and sidequests, but you don't really see anything new. We're told there are 8 sectors in Midgar, and since you only spend a handful of hours there in the original game, it makes sense you'd only see a slice of it. Remake takes place entirely in Midgar, yet you don't see anything extra of the city aside from a tiny part of the upper plate visiting Jessie's parents' house. Instead, to fill the 40 hour run time, things that were brief in the original game are stretched out. Dungeons like the Train Graveyard that take less than 5 minutes to get through take at least half an hour. Same with the sewer, which is like two screens in the original. Cloud dressing up is basically a whole chapter, when it was maybe 10 minutes and several dozen text boxes. It doesn't feel better in the remake, there's just...more stuff. So, it's more content, but it's not really anything new. That may be more on me having unrealistic expectations, but I still think it's a huge lost opportunity. Instead of making a handful of areas bloated, why not give the player brief looks into all the different sectors? I'd much rather see what Sector 4 is like than talk to a landlady or go on a fetch quest to find cats.

Oh, I ended up ranting anyway. Whoops. I'll spoiler tag the rest.

Remake teases you gradually with the plot ghosts and the concept that the game might take a turn into something different. They go from hinting at it to heavily hinting to having you defeat the weird plot ghosts forcing fate to turn out the same by the end of the game. If you're like me, you slog through disappointed at the tedium but finish Remake with optimism that they will do something new with the other games moving forward. The whole ending is about defying fate, the plot ghosts are gone now so new things can happen.

From the onset, you are on the same plot rails with Remake. It follows the original beat by beat, just with more fleshed out areas and character interactions. Some of these are great. It turning into a psuedo-open world game is neat, you can go do all that goofy stuff if you want, or just ignore it and continue with the story. A huge problem to me is that the story says the same, but is overstuffed with redundancy. It feels like you are constantly being attacked by the Turks or the latest Shinra monster of the week boss fight. Despite these people trying to kill the party, Cloud and co. just let them leave every time. There's even a scene at Costa Del Sol where you encounter Hojo. Unlike the original, it's not optional, and is more fleshed out. Cloud wants to take out Hojo, but Aerith, despite being mad and sad at Hojo torturing her with experiments, won't let Cloud kill him. And then immediately after that you have to fight a Shinra mech that tries to kill your party. It just makes your party seem useless.

Sephiroth also shows up constantly, but in confusing fashion. Sometimes it's actual Sephiroth, and sometimes it's an illusion. Further still, at times it's Sephiroth either puppeteering or changing places with one of the Black Robed Men. There is zero consistency to this. Also, because Sephiroth shows up constantly, it feels like there is no mystery to him and there's no anticipation to fight him later on. How can you miss someone that never leaves you alone? The stupid-ass plot ghosts also show up again, despite them being eliminated before, with no explanation. There are also other plot ghosts, somehow, and maybe they are good, but it's not clear? And I believe you still have to fight them anyway near the end of the game.

Remake essentially promises you things will be different in Rebirth, and they introduce like an alternate timeline or world or something...only for things to seemingly turn out exactly the same. The subtext of this in Rebirth, to me, is the unspoken question of "Are we gonna kill Aerith again this time or not?" They allude to it and hint at it so much that it might as well be the actual crux of the story, not Sephiroth's plans. They leave it unanswered at the end, but infer that, no, shit is the same, and she still dies. So what is the point? Why do that at all? Why mess around with the extremely overdone multiverse trope if things turn out exactly the same? Even side characters that died in the original that are alive when Rebirth starts are killed by the end of it, one of them dying offscren during a very optional sidequest. What. Is. The. Point? Screw it, why not do something different? Have the party team up with Sephiroth temporarily to fight Shinra and their increased influence. Or vice-versa, have the party and Shinra team up long enough to neutralize Sephiroth. Why do Shinra show up all the time if we are still going toward the same ending? What's the point of the weird dude from Wutai colluding with Rufus but also being at odds with him I guess? Why are all these boring ass cutscenes of Shinra people plotting to do things? Yep, they're evil and selfish and want the promised land, we got it three cutscenes ago! It was conveyed far more succinctly and effectively in the original game.

I can't not rant about these games, I guess. I feel like they have so much potential, and are something people have wanted for years, and yet just fail at all of it. Rebirth especially is chock fun of modern gaming trends like open world areas that clearly had a crazy amount of work put into them, but really serve no purpose. It feels like content for the sake of content. Was anyone really asking for that? I get not wanting to do a straight up remake with better graphics, but it also feels like they've failed to deliver on making anything new at all. It's just the original game straddling the line of reinvention and recreation while being stretched out and bloated to an unsatisfying degree. Queen's Blood is admittedly pretty awesome, but otherwise there are dozens of half-baked minigames existing just to fill time. I did all the sidequests and partook in the very shallow Social Link-esque character dynamics, but it didn't lead to anything interesting.

I'd say they are both probably 9/10 games, and by far the least enjoyable 9/10 games I've ever played. Even the emotional moments lose impact because they are just stretched out so long between all the camera cuts, voiced lines, and added dialogue. A certain emotional moment in the original hits you like a gut punch, then you fight a tough but kinda quick boss with somber music, and then are left to linger in your emotions again before moving on. In Rebirth, this is drawn out so long before the crescendo of the scene that it lacks impact when it happens, and then you're not given time to breathe and digest what just happened because you're in a chain of long-winded boss fights. Even afterward, there is murkiness and confusion about what exactly happened. I really did not understand when I was younger that sometimes, less really is more, but I've learned that lesson with age(aside from long-winded forum posts). It feels like the developers still haven't learned it.

I'll probably play the last one when it comes out; I've suffered enough psychic damage from these games that I may as well submit to sunk cost fallacy one more time. If you want to play a better looking version of the original game that feels fresh, play it with 7th Heaven mods that improve the graphics and use the New Threat mod. It rebalances the difficulty and skills, makes things harder and more interesting, lets you keep a certain party member, and even gives options for passive upgrades for the characters.
 
ff7 "remake" is a good game in my book but it's not a remake. it's a "reimagining" imho
 
Well, that would be a really weird thing to try to do because whether or not I like the remake has nothing to do with what I said. I'm very much totally uninterested in trying to argue people out of their taste or the reverse. What I did say in my post, instead of the post you imagined I said and wrote a screed in response to, is that all the things you mentioned happened in the original. Maybe the fact that you haven't played it in 15 years is why you think all of this stuff is new.



okay, so we agree that 'this is how the original would be if it was made today' is an untrue statement.
I didn't imagine anything, why are you being rude? The characterisation of all characters in the original is very bare bones, the main basic plot points are similar, but that's it. Advent children fixed this, the characters can now actually emote, like real people and not just shrug, so they now have actual personalities. Many would forget how simple the characters models ability to express emotion were in FF7. That's something that aged like milk in OG 7.
final fantasy ff GIF


A simple google search will even have googles gemini AI pointing out how different Cloud is in many scenes between OG and remake/rebirth, so I know I am not imagining things as many scenes now carry much more emotional weight in general. Agree to disagree on this one. It's okay for us to disagree on the topic.

Smiley Face Thumbs Up GIF


No, we didn't agree on anything relating to the 7 remake being the same if it came out today as an original big FF game from square enix. Modern Square Enix would've made a cinematic cutscene, action rpg, littered with side quests to work as world building that fits their triple AAA model that they used since versus 13 was retooled into 15 and for 16 also. As for the literal idea of the exact same staff working on the game nearly 20 years apart by the time remake was brought in house? You're just trolling me if you're going to argue that point. I meant directors cut as an analogy, I shouldn't have to point that out ::cirnoshrug The same staff working on things doesn't mean it won't reflect current expectations, 4k restorations of some movies is proving this.

Also, well done on being the first person to be outright rude to me on the retro gaming forum. It's been great
Video Games Smile GIF by Square Enix
 
The gameplay looks fine, and the music is cool. I don’t care for the new story stuff, (the new new stuff, the added worldbuilding is mostly fine and expected) mainly because they kept it out of the advertising. Doesn’t really matter to me if they wanted to keep it a surprise or whatever, because it wasn’t the game I was promised which still kinda stings a bit.

If they had been transparent about it from the beginning I’d have appreciated the new stuff more.
 
The gameplay looks fine, and the music is cool. I don’t care for the new story stuff, (the new new stuff, the added worldbuilding is mostly fine and expected) mainly because they kept it out of the advertising. Doesn’t really matter to me if they wanted to keep it a surprise or whatever, because it wasn’t the game I was promised which still kinda stings a bit.

If they had been transparent about it from the beginning I’d have appreciated the new stuff more.
the music is freakin' faaaaaantasticccc
 
I was in the middle of playing Dark Souls for the first time when I tried the FF7 Remake demo. The combat in the FF7 Remake felt like it was trying to be a watered down version of something like Dark Souls and by the end of the demo I really hadn't enjoyed much of my time playing it so I never bothered getting the full version or the sequel. FF7 was never really my favourite Final Fantasy game as it was. I much preferred FFIX out of the ps1 Final Fantasy games and I still prefer the older snes and nes games over FF7.
 

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God bless you and keep you, have a good day, be happy, be blessed by grace and sorry if I seem...
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Best ultimate/super attacks in gaming?

Infamous Second Son - Karma Bombs

The amount of damage they do is insane and they look cool as...
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