Yeah, that sounds about right. They have no confidence in the games they used to make anymore, which is weird considering FF7 is still their best selling game.
Any new Square Enix turn based game is either a mobile app or a Switch HD-2D game with a limited budget/dev time.
I've been a Superman/DC Comics fan since the early 90s, so I've been sick of alternate timelines/parallel universes in storytelling for a while now. These "comic booky" elements are cool and kitschy in the beginning, but it quickly becomes annoying as the writers become the main characters of the story instead of the protagonists.
FF7 means a lot to me, so them messing with FF7's story feels like they're messing with The Lord of the Rings. Just imagine if they remade The Lord of the Rings but with alternate timelines and other comic book-like elements—I don't know about anyone else, but it feels like blasphemy to me.
I actually wanted to try the remake and don't mind that much if its turn based or not, but I really dislike midgar and the idea of downloading a whole 100gb game focused only on it that extends for who knows how many hours isn't very appealing to me...
Bro I wouldn't mind if it was a damn vr fps to get you into the damn world and immerse you as they wanted to do, the vibes ain't ff7 vibes, cloud grunts like a bitch, too much lovey doby between characters stretching the characters depth to beyond what it needs to be, the changing of the story and putting stupid ghost to alter the timeline and create multiverses what ifs, maybe it would've been a solid move as a sequel spin off but not in the main game ? they are ltrly milking ff7 in the worst way possible, the ff7 compilation milked it million times better and actually made me enjoy the world and made it alive, everything in rebirth screams give me money, they even scrubed content to re use in the 3rd game so the third game wont feel empty and worth the 90$ price tag they are giving it, 140 if you want the ultimate edition btw
I've been a Superman/DC Comics fan since the early 90s, so I've been sick of alternate timelines/parallel universes in storytelling for a while now. These "comic booky" elements are cool and kitschy in the beginning, but it quickly becomes annoying as the writers become the main characters of the story instead of the protagonists.
FF7 means a lot to me, so them messing with FF7's story feels like they're messing with The Lord of the Rings. Just imagine if they remade The Lord of the Rings but with alternate timelines and other comic book-like elements—I don't know about anyone else, but it feels like blasphemy to me.
I feel you brother, and it hurts me a lot too, I mentioned DB and DBZ just earlier and how toyotaro is ruining it with DBS rn, I mean I'd love to see alternative time lien in Dragon Ball but ones with depth and care to the show and fans, super is just reused animations and reused Dragon Ball scenarios to get the stupid fans with fan service and low and behold it worked, advant children was a solid sequel even tho it was a cheap way to bring back sephiroth and stretch the story, dbz movies were so good expanded on some aspects and gave us new characters that I challenge anyone from any other franchise to name movie characters as memorable and iconic as DB ones (broly janemba gogeta cooler bojack and all of em) the world can be expanded on without milking it too much, have some fan service that give quality not quantity to the work, even when toyotaro was a fan and made his db manga spinoff DBAF he made solid charchters designs and scenarios idk if it was him doubting his ability and wanted to play it safe to the shit garbage he made thats super or everyone refused his ideas and he was forced to that shit but either way he fucked up and him carrying the legacy of DBZ ruined the show forever, same with Nomura handling ff7, it's like giving an egg to a baby
Yes, it's what I wanted, a Final Fantasy with real time combat. I have no problems with it. I would never have played Final Fantasy 15 and 7 Remake if they weren't action games and both (specially 7 Remake) are great games.
No.
I wanted was something more like what they gave to the Apple Arcade: FF7 classic with new visuals + quality of life improvements.
Nomura's writing lacks depth and he tries his best to hide it by making his stories absurdly convoluted.
But hey, even if you dislike the classic one, the new one would still exist and if Squenix were to rehash a version of what they made (ever crisis or remake tardigrade) but using the original game's script, they would get a lot of money from it.
as a nomura disliker, it is pretty funny how much he gets all the blame for the writing of these new games. He wasn't the writer for ff7 remake. He was one of 3 (three) directors, and his role was further reduced in rebirth. He also wanted to keep things more or less the same as the original for the remake. Nojima is the main guy who pushed for all the story changes. even if that hadn't been explicitly said, his presence is pretty heavily felt if you're familiar with his writing. Which you surely are since he also had a hand in all the FF7 spinoffs that people love to hate and that insane FFX story where tidus gets his head blown off.
like you can blame him for putting his stamp on it at the end of the day, but there are a lot of cooks in that kitchen. "Nojima RUINED this game" would be reductive too, but it would at least make some kind of sense.
Final Fantasy VII Remake expands on the Midgar story arc significantly. When developing the game, how did you decide on the parts that you wanted to expand?
Kitase: I personally envisioned quite a dramatic change overall, but our director; Tetsuya Nomura and co-director; Naoki Hamaguchi, wanted to keep the beloved aspects in the original as much as possible. Eventually the development team decided to focus on respecting the original while adding in new elements, ensuring a delicate balance between the two.
They didn't have to reinvent everything, they just had to give it the same treatment Capcom did to the remake of the first RE, improve graphics, sound, polish controls, add extras, QoL hacks, etc.
They could even create other campaigns to explain more in depth things that the original could not and mainly do it in a single installment.
If they had done it this way we would have already gone for the remake of 9 or 6 and not keep waiting for the third chapter of FF7.
Especially the sequel where lightning Ventures to Gamestop . My favourite one .
/Jk
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While im not liking og FF7 overall very much (but still had fun with it) , i still preffered to stay it turn-based instead of pseudo-Devil May Cry .
I think , FF was till 13 still FF but now it should be called more like Post Fantasy , how hard FF15 tried to show me alot of Advertisements of brand-products that the MCs used 24/7 . And FF7 Remake continued sort of FF15s problems with alot of its rather unfantastical aspects to be more a reflection to our reality while being in a fictional world with its own rules and logic . The lore changes were jarring at best and blasphemous at worst for FF7- Fans .
Why not just a graphical update with some more content instead making such a Titan Project to make each ps1 disc into its own game ?
i played every ff ever from the crappy mobile games to the multiple ports on handheld consoles but when ff7 remake, i knew excatly what it was and how i wouldn't like it, a lot of people who liked and enjoyed the game never played the og as ive seen in the comment here but i wanna say that every change from the og killed it, not talkin gameplay the gameplay is fine really even tho it feels outdated kh mechanics but ill let it slide, walking in the BIG world in it self is just horrible to start with, open empty world filled with too many stupid mini games with cut content and changed scenes square enix became the masters of filling games with full load of bull shit inflating a 40 hrs game to nearly 150 for no reason, if you took the linear stuff from remake ans rebirth you wont even hit the 60 hrs mark paying for 3 separate games for 1 experience is a bad business model but more than that it take the joy of what was fun once, if you remember when they develpoed ff7 in the begining the game was soppused to be on the n64 but the cartidage sizes were too small and nintendo tried to force square to release the game on multiple sagas but square refused and went with sony since the game would fit on 2 disks instead, it ironic how they are creating the problem they tried to solve in the past and make it a feature, a lot of other perks made ff7 unique cool and revolutionary and non of that exist in the remake, if you think the graphics of the og is too much to handle play it with 7th heaven modpack and just enjoy it without thinking too much thats how you enjoy the game
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