favorites tales of games ?

Yeah. The reason is that they used the japan only PS2 port as the base for the HD version.
While I know undub exists, it is kinda easier to play the game from my discs than get one of those. To me Tales games are OK dubs, just that the thing they skimmed with was the skits being voices in dub, making me play Abyss with an undub to restore that content, and Vesperia was very OK to play originally on 360 when the skits are fully voiced.
Something about the Gamecube source code being lost, or that the PS2 version had more content so they opted to use that as the base. Either way it's sad.
The lack of voiced skits is a bummer but I'd still lean towards the original. I'm no frame snob but I couldn't stand battles in the HD collection.
 
images (5).jpeg
 
Something about the Gamecube source code being lost, or that the PS2 version had more content so they opted to use that as the base. Either way it's sad.
The lack of voiced skits is a bummer but I'd still lean towards the original. I'm no frame snob but I couldn't stand battles in the HD collection.
Honestly PS2 is weaker than GameCube, that's why the game run like crap on PS2. But I'll make a point about it later on to say something. And I checked around and confirmed how rest of ports are locked to 30 FPS that does confirm they just ported PS2 port rubbish.

Source code is not a "magical text" that you can copy paste and make the game work on other platforms. To port the game you still have to tweak source code to befit the "game" into the "reality" of the target platform. It means gotta rewrite the codes that directly interract with the hardware and due to hardware limitation you may need to "demake" the assets so you may need to re-create the assets. So it's like translating a book to another language. In the process "meanings" are lost so you have to optimize the game. That's why porting the game to PS2 by using GameCube source code would be harder and way more time waster BS than actually using GameCube source and add whatever feature added to the PS2 version to the source code to release it to platforms that's not weak as PS2 because they don't require tons of work to optimize the source code as they did for PS2 to make the game run in playable way.

All I can say is they are lazy so they did lazy port jobs as if PS2 port was superior. GameCube could run games on 60 FPS but later consoles made people enforce enjoying 30 FPS so they didn't care how much these ports lack quality.
 
I played Tales of Graces Remastered when it got released back in January, had a fun time with playing it.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Do you listen to albums from beginning to end? (Without pauses or skipping songs)

Be it a new album you have never listened before, or something you love.

I do, I've been doing...
Read more

i hate current music discourse online

OH MY GOD, MUSIC IS ART THERFORE ITS SUBJECTIVE
PEOPLE ONLINE ONLY TREAT MUSIC AS ITS EITHER...
Read more

PS2 BMW M3 GTR (2006)

Has anyone here ever seen it? Basically, it's a PS2 in the shape of a BMW M3 GTR. It was made by...
Read more

Recommend me a comic based on the comics I have liked so far.

While I have read a lot of mangas, sadly, I have not explored as much comics I feel I need to...
Read more

the sample/crossover thread

It doesn't need to be related to videogame OST, but that's a plus if you're able to identify...
Read more

Online statistics

Members online
173
Guests online
391
Total visitors
564

Forum statistics

Threads
10,514
Messages
259,890
Members
837,914
Latest member
MootSoul

Advertisers

Back
Top