favorite walk cycle?

That’s kinda how Igarashi created SotN if i remember correctly. He reportedly didn’t like the NESvanias and modeled SotN’s controls as an answer to that.
Is this the same thing with Shinji Mikami wanting RE to become different from the PSX games?

It's my issue when a series is handled by different directors because not every would agree on the same things to the point I feel that some series are producing two parallel, spin-off sub-series between them.

At least that new style worked (compared to the 3D ones and how LoS/LoS 2 felt too different) but I wish that they could've coexisted the same way 2D and 3D Zelda would.

I personally agree that they’re not “stiff” as in “bad”, they are “stiff” but that’s just part of the controls. I personally think it makes sense and it wasn’t really that uncommon. There’s a ton of old platformers that had you committing to your jump.
The level design in castlevania 1, 3 snd 4 is some of my all time favorite in a 2d platformer. I think they’re such a joy to revisit, especially 4 which is my second favorite 4th gen platformer besides Rockman & Forte.
Maybe the only time it didn't work well was Simon's Quest more open level design but then again I think the jumping was less stiff in this one and in Dracula's curse other characters made it different.

Too many people expected that every 8-bits platformer should be played like Super Mario Bros.
 
I'm just a pissed off, misunderstood delinquent dragging a chair on the ground behind him at all times.

kanji-walkforward.gif
 
I love how chipper Hyakutaro Ichimonji looks when summoned by Marco in NEO GEO Battle Coliseum. SNK's graphics team were possessed, and probably cackled while making all the new character sprites for this game.

I remember buying the PS2 port back in the day, and being floored by just how much Metal Slug content was present in Marco's moveset.



marco-ngbc-hyakutaro.gif


Also, his panic run at the end always gets me. :loldog
 
I love how chipper Hyakutaro Ichimonji looks when summoned by Marco in NEO GEO Battle Coliseum. SNK's graphics team were possessed, and probably cackled while making all the new character sprites for this game.

I remember buying the PS2 port back in the day, and being floored by just how much Metal Slug content was present in Marco's moveset.



View attachment 75321

Also, his panic run at the end always gets me. :loldog
Any Prisoner of War: ¡Thank You!
 
It's technically a special move, but I'm a big fan of the Vaseraga 'walk towards you menacingly' stomp in Granblue Fantasy Versus: Rising

vaseraga2.gif


vaseraga3.gif
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

can i have the retrogametalk logo?

ive been streaming lately and i wanna start doing a segment where i just play random retro games...
Read more

Best prequel games?

What Zodiac Sign are you and those it portray your Personality

So what Zodiac sign do you have and do you believe it can Influence someones personality at all...
Read more

best most underrated most peak psx games?

im trying to get back into videogames so id really appreciate some recommendations.
Read more

Game Ideas you had in your Dream

So what game Ideas did you have while you dreamed any Interesting game Ideas that you still...
Read more

Online statistics

Members online
80
Guests online
3,978
Total visitors
4,058

Forum statistics

Threads
13,130
Messages
319,489
Members
874,257
Latest member
eLCid

Advertisers

Back
Top