Favorite rpg combat systems

This is a favorite topic of mine. I'm highly into turn-based rpgs. I still to this day think the alignment systems, and the press turn combat in Shin Megami Tensei games are the best i've ever played. Especially SMT IV which is probably the best RPG, if not the best game i've ever played.

Other games with turn-based systems that I really enjoy are Dragon Quest Monster titles, notably Joker 3. The ability to buff your monsters into complete wrecking machines, and the fusion system really let's you get creative. Also, Siralim Ultimate is very similar to this, and the possibilities are endless in that game. Worth checking out.
 
My favourite combat system is not in a title, rather in how the combat system is: pure turn-based (you choose action from menu and then let them act, ex. old Atelier, various FF) or pure action (ex. YS).

Though I've also enjoyed titles like Neptunia or SAO, I've never been able to go along with FF12 or Xenoblade: that mixed combat system between wait time and real time action is clearly not for me, despite having tried it without prejudice.
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Final Fantasy X
Final Fantasy X-2
Final Fantasy XIII
Grandia
All of the various Mario rpgs and games with similar combat like Underhero and South Park Stick of Truth
Haven
The Legend of Heroes series
South Park The Fractured But Whole

What are yours?
As usually, I need other people's posts to give me ideas: I've also enjoyed FF13 and FFX-2; well, I think the ones I've really never came to like are only FF12 and Xenoblade series.
Other games, I may have not liked them not because of the combat system, but for other reasons.
 
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The Press Turn system from Shin Megami Tensei.
I'm also really fond of the battle system in the Mega Man Battle Network series, though I'm not sure if it quite fits here.
 
The best RPG gameplay mechanics for me personally are Final Fantasy Tactics and Bahamut Lagoon. It was so cool to destroy things like castle walls or bridges in Bahamut Lagoon or setting fire to forests that you enemy was placed over :) Final Fantasy tactics also had great gameplay mechanics feeling like a chessboard were the wrong move or formation could change the course of battle
 

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Legaia’s battle system was pure genius imo.
FF13 battle system was also really fun.
And last but not least Persona 5s streamlined system was a joy to play.
 
More games need press turns, I find them so satisfying
 
I have favorite RPG combat systems from 6 games and if they had combined them into one game it would be legendary fun!!!:

- Persona 1 -

You may make monsters run away like by hip-hop dancing and badly singing lol so you don't have to fight all the time. Also the formation system is very useful and necessary need in turn-based games that you may make a low HP member stay back and thus front row party members act as shields.

- Persona 5

After you attack enemy's weakness you gain one more action turn and they turn into a temporary dizzy state until the end of your round so until then if every enemy is in a dizzy state you can perform all out attack that whole party attack to every enemy for further damage.

It also have a baton pass system that after striking enemy's weakness you gain one more action that you can allow another party to use your turn instead. It's necessary for a strategic way to defeat enemies.

- Persona 5 The Phantom X

Every party member has their own "special ability bar" that fills every turn and eventually you can use these special abilities whenever you want once they are filled. The game in general suck hard but this addition make the game call for further hardship in strategic thinking making combat system itself fun.

In general there are more to say about how the game uses attacks but it's too long to mention. For example some characters also have their own seperate "special ability" bars that once it's filled how they perform their attack changes.

- Fallout 1-2 -

VATS system allows you to target specific body parts of your enemies. This is also what I see as a necessary system in games. For example if an enemy only uses their right hand for magic attack naturally just trying to kill them always not an option so better cut off that hand, but these days only special bosses that have special ways to defeat them has a similar system just for gameplay purposes.

- Breath of Fire 4 -

The game allows you to use any member in your party to attack but you are only limited by 3 person per round so you don't have to switch out party members every turn or something. This is necessary in turn-based games and when they have no such system they don't make sense because despite you have 8 members and 4 of them are behind you either can't do anything with them or you need to waste 1 turn to make 1 party member.

Also in this game party members, despite not being ordered to, may act as "assist members" by attacking and replenishing your HP randomly when they decide so. And also they may just sleep to replenish their HP and SP.

Another fun about this game is the combo system. For example first burning the enemy and then sending wind magic causes a hellfire tornado to inflict further damage!!!!

- Grandia III -

I like the way how combo system acts differently depending on if the enemy is in the air or not which allows for more fun combos and stuff. If it was combined with real-time action and its ease of launching enemies into the air just like in Star Ocean: Till the End of Time would be fun which this system may also very well be implemented in turn-based games while the time may get into slow motion instead of making enemies freeze waiting for you to attack them forever lol.
 

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