Favorite rpg combat systems

Turbo Kid

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Final Fantasy X
Final Fantasy X-2
Final Fantasy XIII
Grandia
All of the various Mario rpgs and games with similar combat like Underhero and South Park Stick of Truth
Haven
The Legend of Heroes series
South Park The Fractured But Whole

What are yours?
 
Probably a bunch if I thought about it more!
First one that comes to mind is the stacking system in Disgaea games, where you can have up to 10 of your units from a stack and basically act as one really big unit.
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I like turn based both with and without active time battle. Final Fantasy and Grandia do that perfectly! Same with Skies, Wild Arms, ect. Not too crazy about action RPGs where you have to wait for a meter to fill before attacking again like the Mana series. I think Illusion of Gaia handled that style slightly better. I do like action RPGs where you can swing a sword with a button press though! Zelda style, ya know? Strategy games are my jam too! Shining Force games, Fire Emblem, Final Fantasy Tactics, ect. Games where I can play like chess meets JRPG. Even better when there's different levels of elevation. "It's over! I have the high ground!"
 
I like turn based both with and without active time battle. Final Fantasy and Grandia do that perfectly! Same with Skies, Wild Arms, ect. Not too crazy about action RPGs where you have to wait for a meter to fill before attacking again like the Mana series. I think Illusion of Gaia handled that style slightly better. I do like action RPGs where you can swing a sword with a button press though! Zelda style, ya know? Strategy games are my jam too! Shining Force games, Fire Emblem, Final Fantasy Tactics, ect. Games where I can play like chess meets JRPG. Even better when there's different levels of elevation. "It's over! I have the high ground!"
Speaking of Fire Emblem, I do also love that support system thing it has going on. Where two units will fight better when near eachother as they build up their relationship. Depending on the units, sometimes unlocking their child as an additional unit if they reach S tier.

A few other RPGs have similar "relationship" style mechanics, but not to the same degree as I've seen in FE. Games like: Agarest, Neptunia, Valkyria Chronicles.
 
Strategy games are my jam too! Shining Force games, Fire Emblem, Final Fantasy Tactics, ect. Games where I can play like chess meets JRPG. Even better when there's different levels of elevation. "It's over! I have the high ground!"
Agreed! You would probably also like Langrisser 2. Downhill charge! ^_^
mpv-shot0050.png
 
My one and true love is free roaming turn based (ATP system) combat from FFXII. Can run away from battles with no loading or result screen to slow down, no random encounters, can fully explore the world or look at enemies, with a free camera, and no space restriction in effectiveness/hit chance other than having to move into range, no movement restrictions. Oh yeah and you can customize your computer controlled party members than always have to set a command for each action but you can instantly take control with no slow down and switch out party members at any time.
 
- tales of vesperia and graces f (gameplay wise), you can do actual insane combos
- xenogears
- grandia 3
- clair obscure 33
- ff12 and ff13
- xenoblade 1
- the last story
- cold steel 3 and 4
- octopath traveler
- kh2
- lost odyssey
- resonance of fate
- the last remnant
- vagrant tory
- rogue galaxy
- .hack series


and few others
 
Growlanser is fun, but we are talking about games not about combat systems. I mean, ATB, turn based, action, mixed, etc. That would be done using a poll, right? :)

My favourite is ATB without free movement.
 
ALL of the Mario and Luigi ones
Paper Mario 1 and TTYD
SMT's Press Turn
Undertale and Deltarune
Chrono Trigger (At times i wihs i could move them manually)
A really obscure one called Emerald Dragon
 
LISA and Hylics. Performing combo attacks by rapidly pressing the letters on your keyboard is always so satisfying and watching all the on screen first person animations play either when you perform a spell or use and item is like ASMR for your eyes…but actually comfortable and interesting to watch :)
 
I love the unique combat system that Final Fantasy XII and Xenoblade have. Love the balance of menu-scrolling and positioning for attacks.
I have a love/hate kinda thing with that style. They are fun games, but it sometimes doesn't feel like I'm actually playing the game. Same can be said with a lot of the wrestling games that I like though hehe
 
Final Fantasy 8bit series
Dragon Quest 16bits series
Romancing SaGa Snes series
Phantasy Star Master & Gen series
Turn based 2D rpgs
Action rpgs like Mana and Diablo
 
I know there are people on here who absolutely hate it, but Chrono Cross is still my favorite turn-based RPG system. Customizable magic loadouts, replacing MP with a meter that builds up based on your physical attacks, a tiered risk/reward system to those physical attacks, enemy type tree that I can actually remember unlike Pokemon, dual/triple techs for multiple party members (although there should've been way more). I love the system. I don't think it's 100% perfect by any means, but it's just such a solid foundation.

I'm going to be even more controversial and say that Clair Obscur's system feels like a spiritual successor to CC's in many ways, and it's part of why I really liked that combat system too
 
All the Mario & Luigi
the press turn system of the megaten games and Persona
Panzer Dragoon Saga
Dragon Quest IX
Final Fantasy VII and IX
Undertale and Deltarune
Dark Chronicle
Terranigma
Disgaea 2
 
Iunno about favorite, but I thought Xenosaga 1's was pretty slick. The combat reel and 'boost' system introduced a cool little bit of variance to play around. Basically, you have a little slots reel that confers different kinds of bonuses that changes each turn (predictably) and you have a 'boost' gauge that builds up you can use to move your own turns forward. Enemies can also boost. It sounds simple, but it's pretty fun I think.
 

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