Favorite Roguelikes?

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If you've played any games in the Roguelike genre, what would you say is your personal favorite, assuming you've played more than 1?
 
Nuclear Throne, Into the Gungeon and Dead Cells
Great shooters and one hell of a game
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if you want my meme answer my answer would be Neverwinter Night's. Someone made a module that added a Roguelike mod. If I'm being honest I would say it was 20XX as a mega man fan I hate what capcom has reduced the franchies to. But 20XX/30XX made took what people loved about Mega man and made it something new and better.
 
if you want my meme answer my answer would be Neverwinter Night's. Someone made a module that added a Roguelike mod. If I'm being honest I would say it was 20XX as a mega man fan I hate what capcom has reduced the franchies to. But 20XX/30XX made took what people loved about Mega man and made it something new and better.
That's true. The only way to get an experience approaching what it used to be would be playing Gunvolt.
 
If we allow for "roguelite", that is, roguelike's with some persistent progression elements or unlockables across runs, then my personal favorites would have to beeeeeeeee

Balatro, the myth, the legend!
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Vampire Survivors, it's absurd how it grows on you, and I love the Castlevania DLC.
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Hades, how does it have some of the best action, artwork, voicework, music(ohmygodthough), and storytelling of the last ten years? Shits crazy!
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Griftlands, because while Slay the Spire is the best of the deckbuilders, this is my favorite one that isn't just trying to be Slay the Spire. You build a deck for combat and persuasion, and the setting is incredible.
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...with special mentions to Enter the Gungeon, Slay the Spire again, Crypt of the Necrodancer, and oh shit I forgot Invisible Inc. dammit hang on

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...okay Invisible Inc is just an amazing turn-based stealth action game, robbing and sabotaging corporations in an extremely cyberpunk influenced world.


Probably some others too, it's a fun genre.
 
I enjoyed Death Road To Canada,Shiren The Wanderer,One Way Heroics,Azure Dream and Elona,all is good game too especially Elona(also Elin which is prequel or sequel?) with it chaotic aspect in its gameplay
 
If we allow for "roguelite", that is, roguelike's with some persistent progression elements or unlockables across runs, then my personal favorites would have to beeeeeeeee

Balatro, the myth, the legend!
View attachment 4779

Vampire Survivors, it's absurd how it grows on you, and I love the Castlevania DLC.
View attachment 4780

Hades, how does it have some of the best action, artwork, voicework, music(ohmygodthough), and storytelling of the last ten years? Shits crazy!
View attachment 4784

Griftlands, because while Slay the Spire is the best of the deckbuilders, this is my favorite one that isn't just trying to be Slay the Spire. You build a deck for combat and persuasion, and the setting is incredible.
View attachment 4785

...with special mentions to Enter the Gungeon, Slay the Spire again, Crypt of the Necrodancer, and oh shit I forgot Invisible Inc. dammit hang on

View attachment 4786

...okay Invisible Inc is just an amazing turn-based stealth action game, robbing and sabotaging corporations in an extremely cyberpunk influenced world.


Probably some others too, it's a fun genre.
Balatro is absolute peak, even if I'm bad at it. Some other great picks here, too. Vampire Survivors bores me though, to be honest.
 
I enjoyed Death Road To Canada,Shiren The Wanderer,One Way Heroics,Azure Dream and Elona,all is good game too especially Elona(also Elin which is prequel or sequel?) with it chaotic aspect in its gameplay
Here some of Elona tidbits to other if they doesnt know about it.https://youtu.be/Y9gOQxHX83E?si=90YAJHYrMR8I3pct
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I really enjoy the second Shiren the Wanderer on SNES and Baroque on PS1! If we're going with the more modern "rogue-like" umbrella, then definitely Hades and Rogue Legacy - but those are straying pretty far from RPG territory in ways lol.
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I enjoyed Death Road To Canada,Shiren The Wanderer,One Way Heroics,Azure Dream and Elona,all is good game too especially Elona(also Elin which is prequel or sequel?) with it chaotic aspect in its gameplay
I used to rent Azure Dreams when I was a kid and loved it! Very much enjoyed the blend of mechanics and the visuals.
 
"Everspace", after the first frustrating run I understood how it worked and it's been a great satisfaction to reach the final area and then to beat the final boss :) (Played it on Switch)

"Darkest Dungeon 2" (on Switch), enjoyed it for a bit -and don't even know why, because I don't like horror games!-, and I would like to play DD1 on Vita.

I don't remember having played other roguelike/roguelite games...
 
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I have a hard time going past Nethack for the traditional experience, although I would consider Baroque to be possibly the most interesting take on the derivative roguelite. In terms of games that derive from the concepts of a roguelike you have stuff like the classical and recent XCOM games, which are excellent for completely different kinds of people, and its own derivatives like Othercide, which is much more in line with the roguelite in that you can carry some things over into your next run.

Slay the Spire and spirelikes are a fun derivative genre in turn. Touhou Lost Branch of Legend is my preferred version of that because I really enjoy the mana mechanic it has. There's a few indie winners as well that have come and gone over the years, like Dungeons of Dredmor, Crypt of the Necrodancer, and genre-blenders like Fights in Tight Spaces.

Of course, there is also the argument to be made that enforcing a permadeath ruleset can turn almost any game into a roguelike, especially for games that use procedural generation. For example, the latest Hitman trilogy's Freelancer mode is set up as a roguelite, but can be functionally turned into a roguelike by enabling Hardcore mode, which not only makes the game harder but changes the rules about how gear works.
 
"Everspace", after the first frustrating run I understood how it worked and it's been a great satisfaction to reach the final area and then to beat the final boss :) (Played it on Switch)
Everspace 2 disappointed me a bit for eschewing the roguelite aspect, although it did become a solid space sandbox instead, so it's not all bad.
 
The ones that I have played and loved the most recently are Dead cells and Vampire survivors and both have a great Castlevania DLC. Also another one that is really good is Crypt of the Necrodancer mostly because it has Miku as a playable character
miku-can-fight-and-beat-the-necrodancer-where-does-that-put-v0-u13qvg0h8b4e1.png

Also that Zelda DLC it's really cool too
 
The ones that I have played and loved the most recently are Dead cells and Vampire survivors and both have a great Castlevania DLC. Also another one that is really good is Crypt of the Necrodancer mostly because it has Miku as a playable character View attachment 4808
Also that Zelda DLC it's really cool too
I could never get the rhythm down. Somehow the sound doesn't help me. I tried syncing with visual cues and many other ways, but yeah, doesn't click for me.
 
Roguelikes are my jam.
DoomRL, CaslevaniaRL, and MegamanRL, all from Kornel Kisielewicz are fire.
DCSS is my general goto, but ADOM used to be when I had a comp that could run it.
Fatal Labyrinth on the Genesis/Megadrive and it's prequel/sequel whatever on the Master System was pretty awesome.
FYI you can play any RPG in roguelike mode by not reloading after you die.
Life is a RL adventure. Buckle up, chummy.
 
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Dead Estate and Death Road To Canada are probably my current faves right now, they both got that goofy/campy b-movie horror vibe that I enjoy so much
 
I had no money for the longest time. So i went for free.

ADOM (Ancient Domains of Mystery), DooMRL, and ToME (Tales of Maj 'Eyal) are all good plays for free.

Castle of the Winds too, if you can stand the Windows 3.1 interface.
 
I don't often click with Roguelikes personally as I tend to be fairly prone to frustration with randomly generated design, since it can feel unfair to me at times.
That said, there's a couple I absolutely adore to death which I am completely incapable of ranking:

Slay the Spire (this game is pretty much the perfect deckbuilder in my mind)
Into the Breach (again, as close to perfect as you can realistically get with its quickplay puzzle TBS format)
Cobalt Core (really fun, cute mishmash of various concepts - could use more variety though)
Against the Storm (super fun and polished short-form citybuilder)
Synthetik Ultimate (tactical twin-stick shooter with really visceral controls)

... and while I'm on it here's a couple relatively obscure ones I think are worth a look:

Cross Blitz (Roguelike Hearthstone without the icky Activision Blizzard connection, pretty much)
Battle Shapers (FPS)
Heat Signature (Top-down stealth game? It's an odd one)
Revita (2D platformer)
 
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It depends on what you mean by "Roguelike".
Are you going by the original definition, which is a game that is like Rogue, aka a grid-based turn-based top-down dungeon crawler with light RPG mechanics, where you slowly descend a randomly generated dungeon. Such as NetHack, Pokemon Mystery Dungeon, and Dungeons of Dredmor.
Or are you going by the modern definition, which is a game which emphasizes a death and retry gameloop that's reinforced by randomly generated levels and perma-death. Such as FTL: Faster Than Light, Rogue Legacy, and Cult of the Lamb. (This modern definition is also known as a Roguelite, but no one seems to use that term anymore.)

If the first, then either Dungeon Hack or Rogue Survivor. If the second, then probably Spelunky HD, although that game really blurs the line between Roguelike and Roguelite.
 
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I've been playing one called Roboquest recently which came out not too long ago. I've been enjoying it, I'm not a huge roguelike fan but the game outside of the random generation is fun.
 

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